mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-22 20:53:19 +00:00
87bf1dd9df
In a recent commit we added Rec::split, but this feels more ergonomic as Layout::areas. This also adds Layout::spacers to get the spacers between the areas.
362 lines
12 KiB
Rust
362 lines
12 KiB
Rust
//! # [Ratatui] List example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui-org/ratatui
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//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
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use std::{error::Error, io, io::stdout};
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use color_eyre::config::HookBuilder;
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use crossterm::{
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event::{self, Event, KeyCode, KeyEventKind},
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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};
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use ratatui::{prelude::*, style::palette::tailwind, widgets::*};
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const TODO_HEADER_BG: Color = tailwind::BLUE.c950;
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const NORMAL_ROW_COLOR: Color = tailwind::SLATE.c950;
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const ALT_ROW_COLOR: Color = tailwind::SLATE.c900;
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const SELECTED_STYLE_FG: Color = tailwind::BLUE.c300;
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const TEXT_COLOR: Color = tailwind::SLATE.c200;
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const COMPLETED_TEXT_COLOR: Color = tailwind::GREEN.c500;
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#[derive(Copy, Clone)]
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enum Status {
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Todo,
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Completed,
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}
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struct TodoItem<'a> {
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todo: &'a str,
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info: &'a str,
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status: Status,
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}
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struct StatefulList<'a> {
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state: ListState,
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items: Vec<TodoItem<'a>>,
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last_selected: Option<usize>,
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}
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/// This struct holds the current state of the app. In particular, it has the `items` field which is
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/// a wrapper around `ListState`. Keeping track of the items state let us render the associated
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/// widget with its state and have access to features such as natural scrolling.
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///
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/// Check the event handling at the bottom to see how to change the state on incoming events.
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/// Check the drawing logic for items on how to specify the highlighting style for selected items.
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struct App<'a> {
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items: StatefulList<'a>,
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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init_error_hooks()?;
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let terminal = init_terminal()?;
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// create app and run it
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App::new().run(terminal)?;
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restore_terminal()?;
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Ok(())
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}
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fn init_error_hooks() -> color_eyre::Result<()> {
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let (panic, error) = HookBuilder::default().into_hooks();
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let panic = panic.into_panic_hook();
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let error = error.into_eyre_hook();
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color_eyre::eyre::set_hook(Box::new(move |e| {
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let _ = restore_terminal();
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error(e)
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}))?;
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std::panic::set_hook(Box::new(move |info| {
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let _ = restore_terminal();
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panic(info)
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}));
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Ok(())
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}
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fn init_terminal() -> color_eyre::Result<Terminal<impl Backend>> {
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enable_raw_mode()?;
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stdout().execute(EnterAlternateScreen)?;
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let backend = CrosstermBackend::new(stdout());
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let terminal = Terminal::new(backend)?;
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Ok(terminal)
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}
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fn restore_terminal() -> color_eyre::Result<()> {
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disable_raw_mode()?;
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stdout().execute(LeaveAlternateScreen)?;
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Ok(())
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}
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impl App<'_> {
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fn new<'a>() -> App<'a> {
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App {
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items: StatefulList::with_items([
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("Rewrite everything with Rust!", "I can't hold my inner voice. He tells me to rewrite the complete universe with Rust", Status::Todo),
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("Rewrite all of your tui apps with Ratatui", "Yes, you heard that right. Go and replace your tui with Ratatui.", Status::Completed),
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("Pet your cat", "Minnak loves to be pet by you! Don't forget to pet and give some treats!", Status::Todo),
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("Walk with your dog", "Max is bored, go walk with him!", Status::Todo),
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("Pay the bills", "Pay the train subscription!!!", Status::Completed),
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("Refactor list example", "If you see this info that means I completed this task!", Status::Completed),
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]),
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}
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}
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/// Changes the status of the selected list item
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fn change_status(&mut self) {
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if let Some(i) = self.items.state.selected() {
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self.items.items[i].status = match self.items.items[i].status {
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Status::Completed => Status::Todo,
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Status::Todo => Status::Completed,
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}
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}
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}
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fn go_top(&mut self) {
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self.items.state.select(Some(0))
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}
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fn go_bottom(&mut self) {
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self.items.state.select(Some(self.items.items.len() - 1))
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}
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}
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impl App<'_> {
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fn run(&mut self, mut terminal: Terminal<impl Backend>) -> io::Result<()> {
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loop {
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self.draw(&mut terminal)?;
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if let Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press {
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use KeyCode::*;
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match key.code {
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Char('q') | Esc => return Ok(()),
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Char('h') | Left => self.items.unselect(),
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Char('j') | Down => self.items.next(),
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Char('k') | Up => self.items.previous(),
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Char('l') | Right | Enter => self.change_status(),
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Char('g') => self.go_top(),
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Char('G') => self.go_bottom(),
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_ => {}
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}
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}
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}
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}
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}
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fn draw(&mut self, terminal: &mut Terminal<impl Backend>) -> io::Result<()> {
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terminal.draw(|f| f.render_widget(self, f.size()))?;
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Ok(())
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}
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}
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impl Widget for &mut App<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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// Create a space for header, todo list and the footer.
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let vertical = Layout::vertical([
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Constraint::Length(2),
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Constraint::Min(0),
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Constraint::Length(2),
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]);
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let [header_area, rest_area, footer_area] = vertical.areas(area);
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// Create two chunks with equal vertical screen space. One for the list and the other for
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// the info block.
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let vertical = Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]);
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let [upper_item_list_area, lower_item_list_area] = vertical.areas(rest_area);
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self.render_title(header_area, buf);
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self.render_todo(upper_item_list_area, buf);
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self.render_info(lower_item_list_area, buf);
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self.render_footer(footer_area, buf);
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}
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}
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impl App<'_> {
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fn render_title(&self, area: Rect, buf: &mut Buffer) {
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Paragraph::new("Ratatui List Example")
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.bold()
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.centered()
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.render(area, buf);
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}
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fn render_todo(&mut self, area: Rect, buf: &mut Buffer) {
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// We create two blocks, one is for the header (outer) and the other is for list (inner).
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let outer_block = Block::default()
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.borders(Borders::NONE)
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.fg(TEXT_COLOR)
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.bg(TODO_HEADER_BG)
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.title("TODO List")
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.title_alignment(Alignment::Center);
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let inner_block = Block::default()
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.borders(Borders::NONE)
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.fg(TEXT_COLOR)
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.bg(NORMAL_ROW_COLOR);
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// We get the inner area from outer_block. We'll use this area later to render the table.
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let outer_area = area;
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let inner_area = outer_block.inner(outer_area);
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// We can render the header in outer_area.
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outer_block.render(outer_area, buf);
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// Iterate through all elements in the `items` and stylize them.
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let items: Vec<ListItem> = self
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.items
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.items
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.iter()
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.enumerate()
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.map(|(i, todo_item)| todo_item.to_list_item(i))
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.collect();
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// Create a List from all list items and highlight the currently selected one
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let items = List::new(items)
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.block(inner_block)
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.highlight_style(
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Style::default()
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.add_modifier(Modifier::BOLD)
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.add_modifier(Modifier::REVERSED)
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.fg(SELECTED_STYLE_FG),
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)
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.highlight_symbol(">")
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.highlight_spacing(HighlightSpacing::Always);
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// We can now render the item list
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// (look careful we are using StatefulWidget's render.)
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// ratatui::widgets::StatefulWidget::render as stateful_render
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StatefulWidget::render(items, inner_area, buf, &mut self.items.state);
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}
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fn render_info(&self, area: Rect, buf: &mut Buffer) {
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// We get the info depending on the item's state.
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let info = if let Some(i) = self.items.state.selected() {
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match self.items.items[i].status {
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Status::Completed => "✓ DONE: ".to_string() + self.items.items[i].info,
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Status::Todo => "TODO: ".to_string() + self.items.items[i].info,
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}
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} else {
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"Nothing to see here...".to_string()
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};
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// We show the list item's info under the list in this paragraph
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let outer_info_block = Block::default()
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.borders(Borders::NONE)
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.fg(TEXT_COLOR)
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.bg(TODO_HEADER_BG)
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.title("TODO Info")
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.title_alignment(Alignment::Center);
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let inner_info_block = Block::default()
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.borders(Borders::NONE)
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.bg(NORMAL_ROW_COLOR)
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.padding(Padding::horizontal(1));
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// This is a similar process to what we did for list. outer_info_area will be used for
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// header inner_info_area will be used for the list info.
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let outer_info_area = area;
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let inner_info_area = outer_info_block.inner(outer_info_area);
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// We can render the header. Inner info will be rendered later
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outer_info_block.render(outer_info_area, buf);
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let info_paragraph = Paragraph::new(info)
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.block(inner_info_block)
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.fg(TEXT_COLOR)
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.wrap(Wrap { trim: false });
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// We can now render the item info
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info_paragraph.render(inner_info_area, buf);
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}
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fn render_footer(&self, area: Rect, buf: &mut Buffer) {
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Paragraph::new(
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"\nUse ↓↑ to move, ← to unselect, → to change status, g/G to go top/bottom.",
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)
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.centered()
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.render(area, buf);
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}
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}
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impl StatefulList<'_> {
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fn with_items<'a>(items: [(&'a str, &'a str, Status); 6]) -> StatefulList<'a> {
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StatefulList {
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state: ListState::default(),
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items: items.iter().map(TodoItem::from).collect(),
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last_selected: None,
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}
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}
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fn next(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i >= self.items.len() - 1 {
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0
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} else {
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i + 1
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}
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}
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None => self.last_selected.unwrap_or(0),
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};
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self.state.select(Some(i));
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}
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fn previous(&mut self) {
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let i = match self.state.selected() {
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Some(i) => {
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if i == 0 {
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self.items.len() - 1
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} else {
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i - 1
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}
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}
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None => self.last_selected.unwrap_or(0),
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};
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self.state.select(Some(i));
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}
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fn unselect(&mut self) {
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let offset = self.state.offset();
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self.last_selected = self.state.selected();
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self.state.select(None);
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*self.state.offset_mut() = offset;
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}
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}
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impl TodoItem<'_> {
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fn to_list_item(&self, index: usize) -> ListItem {
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let bg_color = match index % 2 {
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0 => NORMAL_ROW_COLOR,
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_ => ALT_ROW_COLOR,
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};
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let line = match self.status {
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Status::Todo => Line::styled(format!(" ☐ {}", self.todo), TEXT_COLOR),
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Status::Completed => Line::styled(
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format!(" ✓ {}", self.todo),
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(COMPLETED_TEXT_COLOR, bg_color),
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),
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};
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ListItem::new(line).bg(bg_color)
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}
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}
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impl<'a> From<&(&'a str, &'a str, Status)> for TodoItem<'a> {
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fn from((todo, info, status): &(&'a str, &'a str, Status)) -> Self {
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Self {
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todo,
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info,
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status: *status,
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}
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}
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}
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