ratatui/examples/demo2/app.rs
EdJoPaTo bef5bcf750
refactor(example): remove pointless new method (#1038)
Use `App::default()` directly.
2024-04-16 21:02:39 +03:00

218 lines
6.5 KiB
Rust

use std::time::Duration;
use color_eyre::{eyre::Context, Result};
use crossterm::event::{Event, KeyCode, KeyEvent, KeyEventKind};
use itertools::Itertools;
use ratatui::{prelude::*, widgets::*};
use strum::{Display, EnumIter, FromRepr, IntoEnumIterator};
use crate::{destroy, tabs::*, term, THEME};
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct App {
mode: Mode,
tab: Tab,
about_tab: AboutTab,
recipe_tab: RecipeTab,
email_tab: EmailTab,
traceroute_tab: TracerouteTab,
weather_tab: WeatherTab,
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
enum Mode {
#[default]
Running,
Destroy,
Quit,
}
#[derive(Debug, Clone, Copy, Default, Display, EnumIter, FromRepr, PartialEq, Eq)]
enum Tab {
#[default]
About,
Recipe,
Email,
Traceroute,
Weather,
}
pub fn run(terminal: &mut Terminal<impl Backend>) -> Result<()> {
App::default().run(terminal)
}
impl App {
/// Run the app until the user quits.
pub fn run(&mut self, terminal: &mut Terminal<impl Backend>) -> Result<()> {
while self.is_running() {
self.draw(terminal)?;
self.handle_events()?;
}
Ok(())
}
fn is_running(&self) -> bool {
self.mode != Mode::Quit
}
/// Draw a single frame of the app.
fn draw(&self, terminal: &mut Terminal<impl Backend>) -> Result<()> {
terminal
.draw(|frame| {
frame.render_widget(self, frame.size());
if self.mode == Mode::Destroy {
destroy::destroy(frame);
}
})
.wrap_err("terminal.draw")?;
Ok(())
}
/// Handle events from the terminal.
///
/// This function is called once per frame, The events are polled from the stdin with timeout of
/// 1/50th of a second. This was chosen to try to match the default frame rate of a GIF in VHS.
fn handle_events(&mut self) -> Result<()> {
let timeout = Duration::from_secs_f64(1.0 / 50.0);
match term::next_event(timeout)? {
Some(Event::Key(key)) if key.kind == KeyEventKind::Press => self.handle_key_press(key),
_ => {}
}
Ok(())
}
fn handle_key_press(&mut self, key: KeyEvent) {
use KeyCode::*;
match key.code {
Char('q') | Esc => self.mode = Mode::Quit,
Char('h') | Left => self.prev_tab(),
Char('l') | Right => self.next_tab(),
Char('k') | Up => self.prev(),
Char('j') | Down => self.next(),
Char('d') | Delete => self.destroy(),
_ => {}
};
}
fn prev(&mut self) {
match self.tab {
Tab::About => self.about_tab.prev_row(),
Tab::Recipe => self.recipe_tab.prev(),
Tab::Email => self.email_tab.prev(),
Tab::Traceroute => self.traceroute_tab.prev_row(),
Tab::Weather => self.weather_tab.prev(),
}
}
fn next(&mut self) {
match self.tab {
Tab::About => self.about_tab.next_row(),
Tab::Recipe => self.recipe_tab.next(),
Tab::Email => self.email_tab.next(),
Tab::Traceroute => self.traceroute_tab.next_row(),
Tab::Weather => self.weather_tab.next(),
}
}
fn prev_tab(&mut self) {
self.tab = self.tab.prev();
}
fn next_tab(&mut self) {
self.tab = self.tab.next();
}
fn destroy(&mut self) {
self.mode = Mode::Destroy;
}
}
/// Implement Widget for &App rather than for App as we would otherwise have to clone or copy the
/// entire app state on every frame. For this example, the app state is small enough that it doesn't
/// matter, but for larger apps this can be a significant performance improvement.
impl Widget for &App {
fn render(self, area: Rect, buf: &mut Buffer) {
let vertical = Layout::vertical([
Constraint::Length(1),
Constraint::Min(0),
Constraint::Length(1),
]);
let [title_bar, tab, bottom_bar] = vertical.areas(area);
Block::new().style(THEME.root).render(area, buf);
self.render_title_bar(title_bar, buf);
self.render_selected_tab(tab, buf);
App::render_bottom_bar(bottom_bar, buf);
}
}
impl App {
fn render_title_bar(&self, area: Rect, buf: &mut Buffer) {
let layout = Layout::horizontal([Constraint::Min(0), Constraint::Length(43)]);
let [title, tabs] = layout.areas(area);
Span::styled("Ratatui", THEME.app_title).render(title, buf);
let titles = Tab::iter().map(Tab::title);
Tabs::new(titles)
.style(THEME.tabs)
.highlight_style(THEME.tabs_selected)
.select(self.tab as usize)
.divider("")
.padding("", "")
.render(tabs, buf);
}
fn render_selected_tab(&self, area: Rect, buf: &mut Buffer) {
match self.tab {
Tab::About => self.about_tab.render(area, buf),
Tab::Recipe => self.recipe_tab.render(area, buf),
Tab::Email => self.email_tab.render(area, buf),
Tab::Traceroute => self.traceroute_tab.render(area, buf),
Tab::Weather => self.weather_tab.render(area, buf),
};
}
fn render_bottom_bar(area: Rect, buf: &mut Buffer) {
let keys = [
("H/←", "Left"),
("L/→", "Right"),
("K/↑", "Up"),
("J/↓", "Down"),
("D/Del", "Destroy"),
("Q/Esc", "Quit"),
];
let spans = keys
.iter()
.flat_map(|(key, desc)| {
let key = Span::styled(format!(" {key} "), THEME.key_binding.key);
let desc = Span::styled(format!(" {desc} "), THEME.key_binding.description);
[key, desc]
})
.collect_vec();
Line::from(spans)
.centered()
.style((Color::Indexed(236), Color::Indexed(232)))
.render(area, buf);
}
}
impl Tab {
fn next(self) -> Self {
let current_index = self as usize;
let next_index = current_index.saturating_add(1);
Self::from_repr(next_index).unwrap_or(self)
}
fn prev(self) -> Self {
let current_index = self as usize;
let prev_index = current_index.saturating_sub(1);
Self::from_repr(prev_index).unwrap_or(self)
}
fn title(self) -> String {
match self {
Self::About => String::new(),
tab => format!(" {tab} "),
}
}
}