use std::{ io::{self, Stdout}, time::Duration, }; use anyhow::{Context, Result}; use crossterm::{ event::{self, Event, KeyCode}, execute, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; use ratatui::{prelude::*, widgets::*}; /// This is a bare minimum example. There are many approaches to running an application loop, so /// this is not meant to be prescriptive. It is only meant to demonstrate the basic setup and /// teardown of a terminal application. /// /// A more robust application would probably want to handle errors and ensure that the terminal is /// restored to a sane state before exiting. This example does not do that. It also does not handle /// events or update the application state. It just draws a greeting and exits when the user /// presses 'q'. fn main() -> Result<()> { let mut terminal = setup_terminal().context("setup failed")?; run(&mut terminal).context("app loop failed")?; restore_terminal(&mut terminal).context("restore terminal failed")?; Ok(()) } /// Setup the terminal. This is where you would enable raw mode, enter the alternate screen, and /// hide the cursor. This example does not handle errors. A more robust application would probably /// want to handle errors and ensure that the terminal is restored to a sane state before exiting. fn setup_terminal() -> Result>> { let mut stdout = io::stdout(); enable_raw_mode().context("failed to enable raw mode")?; execute!(stdout, EnterAlternateScreen).context("unable to enter alternate screen")?; Terminal::new(CrosstermBackend::new(stdout)).context("creating terminal failed") } /// Restore the terminal. This is where you disable raw mode, leave the alternate screen, and show /// the cursor. fn restore_terminal(terminal: &mut Terminal>) -> Result<()> { disable_raw_mode().context("failed to disable raw mode")?; execute!(terminal.backend_mut(), LeaveAlternateScreen) .context("unable to switch to main screen")?; terminal.show_cursor().context("unable to show cursor") } /// Run the application loop. This is where you would handle events and update the application /// state. This example exits when the user presses 'q'. Other styles of application loops are /// possible, for example, you could have multiple application states and switch between them based /// on events, or you could have a single application state and update it based on events. fn run(terminal: &mut Terminal>) -> Result<()> { loop { terminal.draw(crate::render_app)?; if should_quit()? { break; } } Ok(()) } /// Render the application. This is where you would draw the application UI. This example just /// draws a greeting. fn render_app(frame: &mut Frame) { let greeting = Paragraph::new("Hello World! (press 'q' to quit)"); frame.render_widget(greeting, frame.size()); } /// Check if the user has pressed 'q'. This is where you would handle events. This example just /// checks if the user has pressed 'q' and returns true if they have. It does not handle any other /// events. There is a 250ms timeout on the event poll so that the application can exit in a timely /// manner, and to ensure that the terminal is rendered at least once every 250ms. fn should_quit() -> Result { if event::poll(Duration::from_millis(250)).context("event poll failed")? { if let Event::Key(key) = event::read().context("event read failed")? { return Ok(KeyCode::Char('q') == key.code); } } Ok(false) }