This prevents creating a table that doesn't actually render anything.
Fixes: https://github.com/ratatui-org/ratatui/issues/537
BREAKING CHANGE: Table::new() now takes an additional widths parameter.
This allows passing an array, slice or Vec of constraints, which is more
ergonomic than requiring this to always be a slice.
The following calls now all succeed:
```rust
Table::new(rows).widths([Constraint::Length(5), Constraint::Length(5)]);
Table::new(rows).widths(&[Constraint::Length(5), Constraint::Length(5)]);
// widths could also be computed at runtime
let widths = vec![Constraint::Length(5), Constraint::Length(5)];
Table::new(rows).widths(widths.clone());
Table::new(rows).widths(&widths);
```
This change simplifys UI code that uses the Frame type. E.g.:
```rust
fn draw<B: Backend>(frame: &mut Frame<B>) {
// ...
}
```
Frame was generic over Backend because it stored a reference to the
terminal in the field. Instead it now directly stores the viewport area
and current buffer. These are provided at creation time and are valid
for the duration of the frame.
BREAKING CHANGE: Frame is no longer generic over Backend. Code that
accepted `Frame<Backend>` will now need to accept `Frame`. To migrate
existing code, remove any generic parameters from code that uses an
instance of a Frame. E.g. the above code becomes:
```rust
fn draw(frame: &mut Frame) {
// ...
}
```
This commit adds a readme to the examples directory with gifs of each
example. This should make it easier to see what each example does
without having to run it.
I modified the examples to fit better in the gifs. Mostly this was just
removing the margins, but for the block example I cleaned up the code a
bit to make it more readable and changed it so the background bug is not
triggered.
For the table example, the combination of Min, Length, and Percent
constraints was causing the table to panic when the terminal was too
small. I changed the example to use the Max constraint instead of the
Length constraint.
The layout example now shows information about how the layout is
constrained on each block (which is now a paragraph with a block).
This helps to keep the prelude small and less likely to conflict with
other crates.
- remove widgets module from prelude as the entire module can be just as
easily imported with `use ratatui::widgets::*;`
- move prelude module into its own file
- update examples to import widgets module instead of just prelude
- added several modules to prelude to make it possible to qualify
imports that collide with other types that have similar names
Third column in table example was using the `Max` constraint.
But since version 0.16, the layout system does not add a hidden constraint on the last column which would ensure that it fills the remaining available space (a change that was already mentioned in #525). In addition, `tui` does not support sizing based on content because of its immediate mode nature. Therefore, `Max` is now resolved to `0`. Replacing with `Min` fixes the issue.
A new way of specifying constraints is being worked on at #519 which should for more deterministic and advanced layout.
- control over the style of each cell and its content using the styling capabilities of Text.
- rows with multiple lines.
- fix panics on small areas.
- less generic type parameters.
- merge `Style` and `StyleDiff` together. `Style` now is used to activate or deactivate certain
style rules not to overidden all of them.
- update all impacted widgets, examples and tests.
- Remove deny warnings in lib.rs. This allows easier iteration when developing
new features. The warnings will make the CI fails anyway on the clippy CI
stage.
- Run clippy on all targets (including tests and examples) and all features.
- Fail CI on clippy warnings.
Most widgets can be drawn directly based on the input parameters. However, some
features may require some kind of associated state to be implemented.
For example, the `List` widget can highlight the item currently selected. This
can be translated in an offset, which is the number of elements to skip in
order to have the selected item within the viewport currently allocated to this
widget. The widget can therefore only provide the following behavior: whenever
the selected item is out of the viewport scroll to a predefined position (make
the selected item the last viewable item or the one in the middle).
Nonetheless, if the widget has access to the last computed offset then it can
implement a natural scrolling experience where the last offset is reused until
the selected item is out of the viewport.
To allow such behavior within the widgets, this commit introduces the following
changes:
- Add a `StatefulWidget` trait with an associated `State` type. Widgets that
can take advantage of having a "memory" between two draw calls needs to
implement this trait.
- Add a `render_stateful_widget` method on `Frame` where the associated
state is given as a parameter.
The chosen approach is thus to let the developers manage their widgets' states
themselves as they are already responsible for the lifecycle of the wigets
(given that the crate exposes an immediate mode api).
The following changes were also introduced:
- `Widget::render` has been deleted. Developers should use `Frame::render_widget`
instead.
- `Widget::background` has been deleted. Developers should use `Buffer::set_background`
instead.
- `SelectableList` has been deleted. Developers can directly use `List` where
`SelectableList` features have been back-ported.
This allows table column widths to be adapted more and scale with the
UI.
The constraints are solved using the Cassowary solver. An added
constraint for fitting them all in the width is added.
It basically never makes sense to render without syncing the size.
Without resizing, if shrinking, we get artefacts. If growing, we may get
panics (before this change the Rustbox sample (the only one which didn't
handle resizing on its own) panicked because the widget would get an
updated size, while the terminal would not).