This change simplifys UI code that uses the Frame type. E.g.:
```rust
fn draw<B: Backend>(frame: &mut Frame<B>) {
// ...
}
```
Frame was generic over Backend because it stored a reference to the
terminal in the field. Instead it now directly stores the viewport area
and current buffer. These are provided at creation time and are valid
for the duration of the frame.
BREAKING CHANGE: Frame is no longer generic over Backend. Code that
accepted `Frame<Backend>` will now need to accept `Frame`. To migrate
existing code, remove any generic parameters from code that uses an
instance of a Frame. E.g. the above code becomes:
```rust
fn draw(frame: &mut Frame) {
// ...
}
```
This helps to keep the prelude small and less likely to conflict with
other crates.
- remove widgets module from prelude as the entire module can be just as
easily imported with `use ratatui::widgets::*;`
- move prelude module into its own file
- update examples to import widgets module instead of just prelude
- added several modules to prelude to make it possible to qualify
imports that collide with other types that have similar names
- Reformat summary info
- Add badges for dependencies, discord, license
- point existing badges to shields.io
- add Table of Contents
- tweaked installation instructions to show instructions for new and
existing crates
- moved fork status lower
- chop lines generally to 100 limit
- add a quickstart based on a simplified hello_world example
- added / updated some internal links to point locally
- removed some details to simplify the readme (e.g. tick-rate)
- reordered widgets and pointed these at the widget docs
- adds a hello_world example that has just the absolute basic code
necessary to run a ratatui app. This includes some comments that help
guide the user towards other approaches and considerations for a real
world app.