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docs(Sparkline): add documentation (#648)
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1 changed files with 47 additions and 1 deletions
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@ -1,3 +1,4 @@
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#![warn(missing_docs)]
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use std::cmp::min;
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use std::cmp::min;
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use strum::{Display, EnumString};
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use strum::{Display, EnumString};
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@ -12,6 +13,18 @@ use crate::{
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/// Widget to render a sparkline over one or more lines.
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/// Widget to render a sparkline over one or more lines.
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///
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///
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/// You can create a `Sparkline` using [`Sparkline::default`].
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///
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/// `Sparkline` can be styled either using [`Sparkline::style`] or preferably using the methods
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/// provided by the [`Stylize`](crate::style::Stylize) trait.
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///
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/// # Builder methods
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///
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/// - [`Sparkline::block`] wraps the sparkline in a [`Block`]
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/// - [`Sparkline::data`] defines the dataset, you'll almost always want to use it
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/// - [`Sparkline::max`] sets the maximum value of bars
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/// - [`Sparkline::direction`] sets the render direction
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///
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/// # Examples
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/// # Examples
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///
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///
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/// ```
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/// ```
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@ -21,7 +34,8 @@ use crate::{
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/// .block(Block::default().title("Sparkline").borders(Borders::ALL))
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/// .block(Block::default().title("Sparkline").borders(Borders::ALL))
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/// .data(&[0, 2, 3, 4, 1, 4, 10])
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/// .data(&[0, 2, 3, 4, 1, 4, 10])
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/// .max(5)
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/// .max(5)
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/// .style(Style::default().fg(Color::Red).bg(Color::White));
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/// .direction(RenderDirection::RightToLeft)
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/// .style(Style::default().red().on_white());
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/// ```
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/// ```
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#[derive(Debug, Clone, Eq, PartialEq)]
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub struct Sparkline<'a> {
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pub struct Sparkline<'a> {
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@ -40,10 +54,15 @@ pub struct Sparkline<'a> {
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direction: RenderDirection,
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direction: RenderDirection,
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}
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}
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/// Defines the direction in which sparkline will be rendered.
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///
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/// See [`Sparkline::direction`].
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#[derive(Debug, Default, Display, EnumString, Clone, Copy, Eq, PartialEq, Hash)]
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#[derive(Debug, Default, Display, EnumString, Clone, Copy, Eq, PartialEq, Hash)]
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pub enum RenderDirection {
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pub enum RenderDirection {
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/// The first value is on the left, going to the right
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#[default]
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#[default]
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LeftToRight,
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LeftToRight,
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/// The first value is on the right, going to the left
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RightToLeft,
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RightToLeft,
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}
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}
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@ -61,31 +80,58 @@ impl<'a> Default for Sparkline<'a> {
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}
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}
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impl<'a> Sparkline<'a> {
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impl<'a> Sparkline<'a> {
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/// Wraps the sparkline with the given `block`.
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pub fn block(mut self, block: Block<'a>) -> Sparkline<'a> {
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pub fn block(mut self, block: Block<'a>) -> Sparkline<'a> {
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self.block = Some(block);
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self.block = Some(block);
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self
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self
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}
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}
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/// Sets the style of the entire widget.
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///
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/// The foreground corresponds to the bars while the background is everything else.
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pub fn style(mut self, style: Style) -> Sparkline<'a> {
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pub fn style(mut self, style: Style) -> Sparkline<'a> {
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self.style = style;
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self.style = style;
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self
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self
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}
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}
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/// Sets the dataset for the sparkline.
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///
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/// # Example
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///
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/// ```
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/// # use ratatui::{prelude::*, widgets::*};
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/// # fn ui(frame: &mut Frame) {
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/// # let area = Rect::default();
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/// let sparkline = Sparkline::default().data(&[1, 2, 3]);
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/// frame.render_widget(sparkline, area);
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/// # }
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/// ```
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pub fn data(mut self, data: &'a [u64]) -> Sparkline<'a> {
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pub fn data(mut self, data: &'a [u64]) -> Sparkline<'a> {
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self.data = data;
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self.data = data;
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self
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self
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}
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}
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/// Sets the maximum value of bars.
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///
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/// Every bar will be scaled accordingly. If no max is given, this will be the max in the
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/// dataset.
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pub fn max(mut self, max: u64) -> Sparkline<'a> {
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pub fn max(mut self, max: u64) -> Sparkline<'a> {
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self.max = Some(max);
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self.max = Some(max);
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self
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self
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}
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}
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/// Sets the characters used to display the bars.
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///
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/// Can be [`symbols::bar::THREE_LEVELS`], [`symbols::bar::NINE_LEVELS`] (default) or a custom
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/// [`Set`](symbols::bar::Set).
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pub fn bar_set(mut self, bar_set: symbols::bar::Set) -> Sparkline<'a> {
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pub fn bar_set(mut self, bar_set: symbols::bar::Set) -> Sparkline<'a> {
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self.bar_set = bar_set;
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self.bar_set = bar_set;
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self
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self
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}
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}
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/// Sets the direction of the sparkline.
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///
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/// [`RenderDirection::LeftToRight`] by default.
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pub fn direction(mut self, direction: RenderDirection) -> Sparkline<'a> {
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pub fn direction(mut self, direction: RenderDirection) -> Sparkline<'a> {
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self.direction = direction;
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self.direction = direction;
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self
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self
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