mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-23 05:03:13 +00:00
Make margins be vertical or horizontal
This adds support for margins to be either vertical or horizontal, or both.
This commit is contained in:
parent
9c8d62151b
commit
db9b1dd689
1 changed files with 32 additions and 10 deletions
|
@ -30,6 +30,12 @@ pub enum Constraint {
|
|||
Min(u16),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct Margin {
|
||||
vertical: u16,
|
||||
horizontal: u16,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Alignment {
|
||||
Left,
|
||||
|
@ -41,7 +47,7 @@ pub enum Alignment {
|
|||
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct Layout {
|
||||
direction: Direction,
|
||||
margin: u16,
|
||||
margin: Margin,
|
||||
constraints: Vec<Constraint>,
|
||||
}
|
||||
|
||||
|
@ -53,7 +59,10 @@ impl Default for Layout {
|
|||
fn default() -> Layout {
|
||||
Layout {
|
||||
direction: Direction::Vertical,
|
||||
margin: 0,
|
||||
margin: Margin {
|
||||
horizontal: 0,
|
||||
vertical: 0,
|
||||
},
|
||||
constraints: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
@ -69,7 +78,20 @@ impl Layout {
|
|||
}
|
||||
|
||||
pub fn margin(mut self, margin: u16) -> Layout {
|
||||
self.margin = margin;
|
||||
self.margin = Margin {
|
||||
horizontal: margin,
|
||||
vertical: margin,
|
||||
};
|
||||
self
|
||||
}
|
||||
|
||||
pub fn horizontal_margin(mut self, horizontal: u16) -> Layout {
|
||||
self.margin.horizontal = horizontal;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn vertical_margin(mut self, vertical: u16) -> Layout {
|
||||
self.margin.vertical = vertical;
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -167,7 +189,7 @@ fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
|
|||
.map(|_| Rect::default())
|
||||
.collect::<Vec<Rect>>();
|
||||
|
||||
let dest_area = area.inner(layout.margin);
|
||||
let dest_area = area.inner(&layout.margin);
|
||||
for (i, e) in elements.iter().enumerate() {
|
||||
vars.insert(e.x, (i, 0));
|
||||
vars.insert(e.y, (i, 1));
|
||||
|
@ -378,15 +400,15 @@ impl Rect {
|
|||
self.y + self.height
|
||||
}
|
||||
|
||||
pub fn inner(self, margin: u16) -> Rect {
|
||||
if self.width < 2 * margin || self.height < 2 * margin {
|
||||
pub fn inner(self, margin: &Margin) -> Rect {
|
||||
if self.width < 2 * margin.horizontal || self.height < 2 * margin.vertical {
|
||||
Rect::default()
|
||||
} else {
|
||||
Rect {
|
||||
x: self.x + margin,
|
||||
y: self.y + margin,
|
||||
width: self.width - 2 * margin,
|
||||
height: self.height - 2 * margin,
|
||||
x: self.x + margin.horizontal,
|
||||
y: self.y + margin.vertical,
|
||||
width: self.width - 2 * margin.horizontal,
|
||||
height: self.height - 2 * margin.vertical,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue