mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-22 20:53:19 +00:00
Minor codestyle fixes
This commit is contained in:
parent
80f5f9f481
commit
3045ac4124
7 changed files with 49 additions and 49 deletions
|
@ -175,31 +175,31 @@ fn draw(t: &mut Terminal<MouseBackend>, app: &App) {
|
|||
.block(Block::default().borders(border::ALL).title("List"))
|
||||
.paint(|ctx| {
|
||||
ctx.draw(&Line {
|
||||
x1: app.ball.left() as f64,
|
||||
y1: app.ball.top() as f64,
|
||||
x2: app.ball.right() as f64,
|
||||
y2: app.ball.top() as f64,
|
||||
x1: f64::from(app.ball.left()),
|
||||
y1: f64::from(app.ball.top()),
|
||||
x2: f64::from(app.ball.right()),
|
||||
y2: f64::from(app.ball.top()),
|
||||
color: Color::Yellow,
|
||||
});
|
||||
ctx.draw(&Line {
|
||||
x1: app.ball.right() as f64,
|
||||
y1: app.ball.top() as f64,
|
||||
x2: app.ball.right() as f64,
|
||||
y2: app.ball.bottom() as f64,
|
||||
x1: f64::from(app.ball.right()),
|
||||
y1: f64::from(app.ball.top()),
|
||||
x2: f64::from(app.ball.right()),
|
||||
y2: f64::from(app.ball.bottom()),
|
||||
color: Color::Yellow,
|
||||
});
|
||||
ctx.draw(&Line {
|
||||
x1: app.ball.right() as f64,
|
||||
y1: app.ball.bottom() as f64,
|
||||
x2: app.ball.left() as f64,
|
||||
y2: app.ball.bottom() as f64,
|
||||
x1: f64::from(app.ball.right()),
|
||||
y1: f64::from(app.ball.bottom()),
|
||||
x2: f64::from(app.ball.left()),
|
||||
y2: f64::from(app.ball.bottom()),
|
||||
color: Color::Yellow,
|
||||
});
|
||||
ctx.draw(&Line {
|
||||
x1: app.ball.left() as f64,
|
||||
y1: app.ball.bottom() as f64,
|
||||
x2: app.ball.left() as f64,
|
||||
y2: app.ball.top() as f64,
|
||||
x1: f64::from(app.ball.left()),
|
||||
y1: f64::from(app.ball.bottom()),
|
||||
x2: f64::from(app.ball.left()),
|
||||
y2: f64::from(app.ball.top()),
|
||||
color: Color::Yellow,
|
||||
});
|
||||
})
|
||||
|
|
|
@ -153,21 +153,21 @@ pub fn split(area: &Rect, dir: &Direction, margin: u16, sizes: &[Size]) -> Vec<R
|
|||
}
|
||||
let mut constraints: Vec<Constraint> = Vec::with_capacity(elements.len() * 4 + sizes.len() * 6);
|
||||
for elt in &elements {
|
||||
constraints.push(elt.left() | GE(REQUIRED) | dest_area.left() as f64);
|
||||
constraints.push(elt.top() | GE(REQUIRED) | dest_area.top() as f64);
|
||||
constraints.push(elt.right() | LE(REQUIRED) | dest_area.right() as f64);
|
||||
constraints.push(elt.bottom() | LE(REQUIRED) | dest_area.bottom() as f64);
|
||||
constraints.push(elt.left() | GE(REQUIRED) | f64::from(dest_area.left()));
|
||||
constraints.push(elt.top() | GE(REQUIRED) | f64::from(dest_area.top()));
|
||||
constraints.push(elt.right() | LE(REQUIRED) | f64::from(dest_area.right()));
|
||||
constraints.push(elt.bottom() | LE(REQUIRED) | f64::from(dest_area.bottom()));
|
||||
}
|
||||
if let Some(first) = elements.first() {
|
||||
constraints.push(match *dir {
|
||||
Direction::Horizontal => first.left() | EQ(REQUIRED) | dest_area.left() as f64,
|
||||
Direction::Vertical => first.top() | EQ(REQUIRED) | dest_area.top() as f64,
|
||||
Direction::Horizontal => first.left() | EQ(REQUIRED) | f64::from(dest_area.left()),
|
||||
Direction::Vertical => first.top() | EQ(REQUIRED) | f64::from(dest_area.top()),
|
||||
});
|
||||
}
|
||||
if let Some(last) = elements.last() {
|
||||
constraints.push(match *dir {
|
||||
Direction::Horizontal => last.right() | EQ(REQUIRED) | dest_area.right() as f64,
|
||||
Direction::Vertical => last.bottom() | EQ(REQUIRED) | dest_area.bottom() as f64,
|
||||
Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
|
||||
Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
|
||||
});
|
||||
}
|
||||
match *dir {
|
||||
|
@ -176,15 +176,15 @@ pub fn split(area: &Rect, dir: &Direction, margin: u16, sizes: &[Size]) -> Vec<R
|
|||
constraints.push((pair[0].x + pair[0].width) | EQ(REQUIRED) | pair[1].x);
|
||||
}
|
||||
for (i, size) in sizes.iter().enumerate() {
|
||||
constraints.push(elements[i].y | EQ(REQUIRED) | dest_area.y as f64);
|
||||
constraints.push(elements[i].height | EQ(REQUIRED) | dest_area.height as f64);
|
||||
constraints.push(elements[i].y | EQ(REQUIRED) | f64::from(dest_area.y));
|
||||
constraints.push(elements[i].height | EQ(REQUIRED) | f64::from(dest_area.height));
|
||||
constraints.push(match *size {
|
||||
Size::Fixed(v) => elements[i].width | EQ(WEAK) | v as f64,
|
||||
Size::Fixed(v) => elements[i].width | EQ(WEAK) | f64::from(v),
|
||||
Size::Percent(v) => {
|
||||
elements[i].width | EQ(WEAK) | ((v * dest_area.width) as f64 / 100.0)
|
||||
elements[i].width | EQ(WEAK) | (f64::from(v * dest_area.width) / 100.0)
|
||||
}
|
||||
Size::Min(v) => elements[i].width | GE(WEAK) | v as f64,
|
||||
Size::Max(v) => elements[i].width | LE(WEAK) | v as f64,
|
||||
Size::Min(v) => elements[i].width | GE(WEAK) | f64::from(v),
|
||||
Size::Max(v) => elements[i].width | LE(WEAK) | f64::from(v),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -193,15 +193,15 @@ pub fn split(area: &Rect, dir: &Direction, margin: u16, sizes: &[Size]) -> Vec<R
|
|||
constraints.push((pair[0].y + pair[0].height) | EQ(REQUIRED) | pair[1].y);
|
||||
}
|
||||
for (i, size) in sizes.iter().enumerate() {
|
||||
constraints.push(elements[i].x | EQ(REQUIRED) | dest_area.x as f64);
|
||||
constraints.push(elements[i].width | EQ(REQUIRED) | dest_area.width as f64);
|
||||
constraints.push(elements[i].x | EQ(REQUIRED) | f64::from(dest_area.x));
|
||||
constraints.push(elements[i].width | EQ(REQUIRED) | f64::from(dest_area.width));
|
||||
constraints.push(match *size {
|
||||
Size::Fixed(v) => elements[i].height | EQ(WEAK) | v as f64,
|
||||
Size::Fixed(v) => elements[i].height | EQ(WEAK) | f64::from(v),
|
||||
Size::Percent(v) => {
|
||||
elements[i].height | EQ(WEAK) | ((v * dest_area.height) as f64 / 100.0)
|
||||
elements[i].height | EQ(WEAK) | (f64::from(v * dest_area.height) / 100.0)
|
||||
}
|
||||
Size::Min(v) => elements[i].height | GE(WEAK) | v as f64,
|
||||
Size::Max(v) => elements[i].height | LE(WEAK) | v as f64,
|
||||
Size::Min(v) => elements[i].height | GE(WEAK) | f64::from(v),
|
||||
Size::Max(v) => elements[i].height | LE(WEAK) | f64::from(v),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,7 +133,7 @@ impl<'a> Widget for BarChart<'a> {
|
|||
let mut data = self.data
|
||||
.iter()
|
||||
.take(max_index)
|
||||
.map(|&(l, v)| (l, v * chart_area.height as u64 * 8 / max))
|
||||
.map(|&(l, v)| (l, v * u64::from(chart_area.height) * 8 / max))
|
||||
.collect::<Vec<(&str, u64)>>();
|
||||
for j in (0..chart_area.height - 1).rev() {
|
||||
for (i, d) in data.iter_mut().enumerate() {
|
||||
|
|
|
@ -99,8 +99,8 @@ impl<'a> Context<'a> {
|
|||
!(x < left || x > right || y < bottom || y > top)
|
||||
})
|
||||
{
|
||||
let dy = ((top - y) * (self.height - 1) as f64 * 4.0 / (top - bottom)) as usize;
|
||||
let dx = ((x - left) * (self.width - 1) as f64 * 2.0 / (right - left)) as usize;
|
||||
let dy = ((top - y) * f64::from(self.height - 1) * 4.0 / (top - bottom)) as usize;
|
||||
let dx = ((x - left) * f64::from(self.width - 1) * 2.0 / (right - left)) as usize;
|
||||
let index = dy / 4 * self.width as usize + dx / 2;
|
||||
self.grid.cells[index] |= DOTS[dy % 4][dx % 2];
|
||||
self.grid.colors[index] = shape.color();
|
||||
|
@ -282,10 +282,10 @@ where
|
|||
l.y > self.y_bounds[1])
|
||||
})
|
||||
{
|
||||
let dy = ((self.y_bounds[1] - label.y) * (canvas_area.height - 1) as f64 /
|
||||
let dy = ((self.y_bounds[1] - label.y) * f64::from(canvas_area.height - 1) /
|
||||
(self.y_bounds[1] - self.y_bounds[0])) as
|
||||
u16;
|
||||
let dx = ((label.x - self.x_bounds[0]) * (canvas_area.width - 1) as f64 /
|
||||
let dx = ((label.x - self.x_bounds[0]) * f64::from(canvas_area.width - 1) /
|
||||
(self.x_bounds[1] - self.x_bounds[0])) as
|
||||
u16;
|
||||
buf.set_string(
|
||||
|
|
|
@ -401,10 +401,10 @@ impl<'a> Widget for Chart<'a> {
|
|||
y > self.y_axis.bounds[1])
|
||||
})
|
||||
{
|
||||
let dy = ((self.y_axis.bounds[1] - y) * (graph_area.height - 1) as f64 /
|
||||
let dy = ((self.y_axis.bounds[1] - y) * f64::from(graph_area.height - 1) /
|
||||
(self.y_axis.bounds[1] - self.y_axis.bounds[0])) as
|
||||
u16;
|
||||
let dx = ((x - self.x_axis.bounds[0]) * (graph_area.width - 1) as f64 /
|
||||
let dx = ((x - self.x_axis.bounds[0]) * f64::from(graph_area.width - 1) /
|
||||
(self.x_axis.bounds[1] - self.x_axis.bounds[0])) as
|
||||
u16;
|
||||
|
||||
|
|
|
@ -30,15 +30,15 @@ pub mod border {
|
|||
bitflags! {
|
||||
pub flags Flags: u32 {
|
||||
/// Show no border (default)
|
||||
const NONE = 0b00000001,
|
||||
const NONE = 0b0000_0001,
|
||||
/// Show the top border
|
||||
const TOP = 0b00000010,
|
||||
const TOP = 0b0000_0010,
|
||||
/// Show the right border
|
||||
const RIGHT = 0b00000100,
|
||||
const RIGHT = 0b0000_0100,
|
||||
/// Show the bottom border
|
||||
const BOTTOM = 0b0001000,
|
||||
const BOTTOM = 0b000_1000,
|
||||
/// Show the left border
|
||||
const LEFT = 0b00010000,
|
||||
const LEFT = 0b0001_0000,
|
||||
/// Show all borders
|
||||
const ALL = TOP.bits | RIGHT.bits | BOTTOM.bits | LEFT.bits,
|
||||
}
|
||||
|
|
|
@ -89,7 +89,7 @@ impl<'a> Widget for Sparkline<'a> {
|
|||
let mut data = self.data
|
||||
.iter()
|
||||
.take(max_index)
|
||||
.map(|e| e * spark_area.height as u64 * 8 / max)
|
||||
.map(|e| e * u64::from(spark_area.height) * 8 / max)
|
||||
.collect::<Vec<u64>>();
|
||||
for j in (0..spark_area.height).rev() {
|
||||
for (i, d) in data.iter_mut().enumerate() {
|
||||
|
|
Loading…
Reference in a new issue