ratatui/examples/table.rs

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Rust
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extern crate tui;
extern crate termion;
use std::io;
use termion::event;
use termion::input::TermRead;
use tui::Terminal;
use tui::backend::TermionBackend;
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use tui::widgets::{Widget, Block, border, Table};
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use tui::layout::{Group, Direction, Size, Rect};
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use tui::style::{Style, Color, Modifier};
struct App<'a> {
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size: Rect,
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items: Vec<Vec<&'a str>>,
selected: usize,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
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size: Rect::default(),
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items: vec![vec!["Row12", "Row12", "Row13"],
vec!["Row21", "Row22", "Row23"],
vec!["Row31", "Row32", "Row33"],
vec!["Row41", "Row42", "Row43"],
vec!["Row41", "Row42", "Row43"],
vec!["Row41", "Row42", "Row43"]],
selected: 0,
}
}
}
fn main() {
// Terminal initialization
let backend = TermionBackend::new().unwrap();
let mut terminal = Terminal::new(backend).unwrap();
// App
let mut app = App::new();
// First draw call
terminal.clear().unwrap();
terminal.hide_cursor().unwrap();
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app.size = terminal.size().unwrap();
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draw(&mut terminal, &app);
// Input
let stdin = io::stdin();
for c in stdin.keys() {
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let size = terminal.size().unwrap();
if size != app.size {
terminal.resize(size).unwrap();
app.size = size;
}
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let evt = c.unwrap();
match evt {
event::Key::Char('q') => {
break;
}
event::Key::Down => {
app.selected += 1;
if app.selected > app.items.len() - 1 {
app.selected = 0;
}
}
event::Key::Up => {
if app.selected > 0 {
app.selected -= 1;
} else {
app.selected = app.items.len() - 1;
}
}
_ => {}
};
draw(&mut terminal, &app);
}
terminal.show_cursor().unwrap();
}
fn draw(t: &mut Terminal<TermionBackend>, app: &App) {
Group::default()
.direction(Direction::Horizontal)
.sizes(&[Size::Percent(100)])
.margin(5)
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.render(t, &app.size, |t, chunks| {
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let selected_style = Style::default().fg(Color::Yellow).modifier(Modifier::Bold);
let normal_style = Style::default().fg(Color::White);
Table::default()
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.block(Block::default().borders(border::ALL).title("Table"))
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.header(&["Header1", "Header2", "Header3"])
.widths(&[10, 10, 10])
.rows(&app.items
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.iter()
.enumerate()
.map(|(i, item)| {
(item,
if i == app.selected {
&selected_style
} else {
&normal_style
})
})
.collect::<Vec<(&Vec<&str>, &Style)>>())
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.render(t, &chunks[0]);
});
t.draw().unwrap();
}