ratatui/examples/colors.rs

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9.9 KiB
Rust
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/// This example shows all the colors supported by ratatui. It will render a grid of foreground
/// and background colors with their names and indexes.
use std::{
error::Error,
io::{self, Stdout},
result,
time::Duration,
};
use crossterm::{
event::{self, Event, KeyCode},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use itertools::Itertools;
use ratatui::{prelude::*, widgets::*};
type Result<T> = result::Result<T, Box<dyn Error>>;
fn main() -> Result<()> {
let mut terminal = setup_terminal()?;
let res = run_app(&mut terminal);
restore_terminal(terminal)?;
if let Err(err) = res {
eprintln!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> io::Result<()> {
loop {
terminal.draw(ui)?;
if event::poll(Duration::from_millis(250))? {
if let Event::Key(key) = event::read()? {
if let KeyCode::Char('q') = key.code {
return Ok(());
}
}
}
}
}
fn ui(frame: &mut Frame) {
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(30),
Constraint::Length(17),
Constraint::Length(2),
])
.split(frame.size());
render_named_colors(frame, layout[0]);
render_indexed_colors(frame, layout[1]);
render_indexed_grayscale(frame, layout[2]);
}
const NAMED_COLORS: [Color; 16] = [
Color::Black,
Color::Red,
Color::Green,
Color::Yellow,
Color::Blue,
Color::Magenta,
Color::Cyan,
Color::Gray,
Color::DarkGray,
Color::LightRed,
Color::LightGreen,
Color::LightYellow,
Color::LightBlue,
Color::LightMagenta,
Color::LightCyan,
Color::White,
];
fn render_named_colors(frame: &mut Frame, area: Rect) {
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Length(3); 10])
.split(area);
render_fg_named_colors(frame, Color::Reset, layout[0]);
render_fg_named_colors(frame, Color::Black, layout[1]);
render_fg_named_colors(frame, Color::DarkGray, layout[2]);
render_fg_named_colors(frame, Color::Gray, layout[3]);
render_fg_named_colors(frame, Color::White, layout[4]);
render_bg_named_colors(frame, Color::Reset, layout[5]);
render_bg_named_colors(frame, Color::Black, layout[6]);
render_bg_named_colors(frame, Color::DarkGray, layout[7]);
render_bg_named_colors(frame, Color::Gray, layout[8]);
render_bg_named_colors(frame, Color::White, layout[9]);
}
fn render_fg_named_colors(frame: &mut Frame, bg: Color, area: Rect) {
let block = title_block(format!("Foreground colors on {bg} background"));
let inner = block.inner(area);
frame.render_widget(block, area);
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Length(1); 2])
.split(inner)
.iter()
.flat_map(|area| {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Ratio(1, 8); 8])
.split(*area)
.to_vec()
})
.collect_vec();
for (i, &fg) in NAMED_COLORS.iter().enumerate() {
let color_name = fg.to_string();
let paragraph = Paragraph::new(color_name).fg(fg).bg(bg);
frame.render_widget(paragraph, layout[i]);
}
}
fn render_bg_named_colors(frame: &mut Frame, fg: Color, area: Rect) {
let block = title_block(format!("Background colors with {fg} foreground"));
let inner = block.inner(area);
frame.render_widget(block, area);
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Length(1); 2])
.split(inner)
.iter()
.flat_map(|area| {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Ratio(1, 8); 8])
.split(*area)
.to_vec()
})
.collect_vec();
for (i, &bg) in NAMED_COLORS.iter().enumerate() {
let color_name = bg.to_string();
let paragraph = Paragraph::new(color_name).fg(fg).bg(bg);
frame.render_widget(paragraph, layout[i]);
}
}
fn render_indexed_colors(frame: &mut Frame, area: Rect) {
let block = title_block("Indexed colors".into());
let inner = block.inner(area);
frame.render_widget(block, area);
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1), // 0 - 15
Constraint::Length(1), // blank
Constraint::Min(6), // 16 - 123
Constraint::Length(1), // blank
Constraint::Min(6), // 124 - 231
Constraint::Length(1), // blank
])
.split(inner);
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
let color_layout = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Length(5); 16])
.split(layout[0]);
for i in 0..16 {
let color = Color::Indexed(i);
let color_index = format!("{i:0>2}");
let bg = if i < 1 { Color::DarkGray } else { Color::Black };
let paragraph = Paragraph::new(Line::from(vec![
color_index.fg(color).bg(bg),
"██".bg(color).fg(color),
]));
frame.render_widget(paragraph, color_layout[i as usize]);
}
// 16 17 18 19 20 21 52 53 54 55 56 57 88 89 90 91 92 93
// 22 23 24 25 26 27 58 59 60 61 62 63 94 95 96 97 98 99
// 28 29 30 31 32 33 64 65 66 67 68 69 100 101 102 103 104 105
// 34 35 36 37 38 39 70 71 72 73 74 75 106 107 108 109 110 111
// 40 41 42 43 44 45 76 77 78 79 80 81 112 113 114 115 116 117
// 46 47 48 49 50 51 82 83 84 85 86 87 118 119 120 121 122 123
//
// 124 125 126 127 128 129 160 161 162 163 164 165 196 197 198 199 200 201
// 130 131 132 133 134 135 166 167 168 169 170 171 202 203 204 205 206 207
// 136 137 138 139 140 141 172 173 174 175 176 177 208 209 210 211 212 213
// 142 143 144 145 146 147 178 179 180 181 182 183 214 215 216 217 218 219
// 148 149 150 151 152 153 184 185 186 187 188 189 220 221 222 223 224 225
// 154 155 156 157 158 159 190 191 192 193 194 195 226 227 228 229 230 231
// the above looks complex but it's so the colors are grouped into blocks that display nicely
let index_layout = [layout[2], layout[4]]
.iter()
// two rows of 3 columns
.flat_map(|area| {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Length(27); 3])
.split(*area)
.to_vec()
})
// each with 6 rows
.flat_map(|area| {
Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Length(1); 6])
.split(area)
.to_vec()
})
// each with 6 columns
.flat_map(|area| {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Min(4); 6])
.split(area)
.to_vec()
})
.collect_vec();
for i in 16..=231 {
let color = Color::Indexed(i);
let color_index = format!("{i:0>3}");
let paragraph = Paragraph::new(Line::from(vec![
color_index.fg(color).bg(Color::Reset),
".".bg(color).fg(color),
// There's a bug in VHS that seems to bleed backgrounds into the next
// character. This is a workaround to make the bug less obvious.
"███".reversed(),
]));
frame.render_widget(paragraph, index_layout[i as usize - 16]);
}
}
fn title_block(title: String) -> Block<'static> {
Block::default()
.borders(Borders::TOP)
.border_style(Style::new().dark_gray())
.title(title)
.title_alignment(Alignment::Center)
.title_style(Style::new().reset())
}
fn render_indexed_grayscale(frame: &mut Frame, area: Rect) {
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1), // 232 - 243
Constraint::Length(1), // 244 - 255
])
.split(area)
.iter()
.flat_map(|area| {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Length(6); 12])
.split(*area)
.to_vec()
})
.collect_vec();
for i in 232..=255 {
let color = Color::Indexed(i);
let color_index = format!("{i:0>3}");
// make the dark colors easier to read
let bg = if i < 244 { Color::Gray } else { Color::Black };
let paragraph = Paragraph::new(Line::from(vec![
color_index.fg(color).bg(bg),
"██".bg(color).fg(color),
// There's a bug in VHS that seems to bleed backgrounds into the next
// character. This is a workaround to make the bug less obvious.
"███████".reversed(),
]));
frame.render_widget(paragraph, layout[i as usize - 232]);
}
}
fn setup_terminal() -> Result<Terminal<CrosstermBackend<Stdout>>> {
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
terminal.hide_cursor()?;
Ok(terminal)
}
fn restore_terminal(mut terminal: Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
disable_raw_mode()?;
execute!(terminal.backend_mut(), LeaveAlternateScreen)?;
terminal.show_cursor()?;
Ok(())
}