ratatui/examples/popup.rs

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3.3 KiB
Rust
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use std::{error::Error, io};
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::prelude::*;
struct App {
show_popup: bool,
}
impl App {
fn new() -> App {
App { show_popup: false }
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let app = App::new();
let res = run_app(&mut terminal, app);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
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println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
loop {
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terminal.draw(|f| ui(f, &app))?;
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
match key.code {
KeyCode::Char('q') => return Ok(()),
KeyCode::Char('p') => app.show_popup = !app.show_popup,
_ => {}
}
}
}
}
}
fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
let size = f.size();
let chunks = Layout::default()
.constraints([Constraint::Percentage(20), Constraint::Percentage(80)].as_ref())
.split(size);
let text = if app.show_popup {
"Press p to close the popup"
} else {
"Press p to show the popup"
};
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let paragraph = Paragraph::new(text.slow_blink())
.alignment(Alignment::Center)
.wrap(Wrap { trim: true });
f.render_widget(paragraph, chunks[0]);
let block = Block::default()
.title("Content")
.borders(Borders::ALL)
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.on_blue();
f.render_widget(block, chunks[1]);
if app.show_popup {
let block = Block::default().title("Popup").borders(Borders::ALL);
let area = centered_rect(60, 20, size);
f.render_widget(Clear, area); //this clears out the background
f.render_widget(block, area);
}
}
/// helper function to create a centered rect using up certain percentage of the available rect `r`
fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
]
.as_ref(),
)
.split(r);
Layout::default()
.direction(Direction::Horizontal)
.constraints(
[
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
]
.as_ref(),
)
.split(popup_layout[1])[1]
}