ratatui/tests/state_serde.rs

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//! State like [`ListState`], [`TableState`] and [`ScrollbarState`] can be serialized and
//! deserialized through serde. This allows saving your entire state to disk when the user exits the
//! the app, and restore it again upon re-opening the app.
//! This way, they get right back to where they were, without having to re-seek to their previous
//! position, if that's applicable for the app at hand.
//!
//! **Note**: For this pattern to work easily, you need to have some toplevel struct which stores
//! _only_ state and not any draw commands.
//!
//! **Note**: For many applications, it might be beneficial to instead keep your own state and
//! instead construct the state for widgets on the fly instead, if that allows you to express you
//! the semantic meaning of your state better or only fetch part of a dataset.
// not too happy about the redundancy in these tests,
// but if that helps readability then it's ok i guess /shrug
use ratatui::{backend::TestBackend, prelude::*, widgets::*};
#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
struct AppState {
list_state: ListState,
table_state: TableState,
scrollbar_state: ScrollbarState,
}
impl Default for AppState {
fn default() -> Self {
Self {
list_state: ListState::default(),
table_state: TableState::default(),
scrollbar_state: ScrollbarState::new(10),
}
}
}
impl AppState {
fn select(&mut self, index: usize) {
self.list_state.select(Some(index));
self.table_state.select(Some(index));
self.scrollbar_state = self.scrollbar_state.position(index);
}
}
/// Renders the list to a TestBackend and asserts that the result matches the expected buffer.
#[track_caller]
fn assert_buffer(state: &mut AppState, expected: &Buffer) {
let backend = TestBackend::new(21, 5);
let mut terminal = Terminal::new(backend).unwrap();
terminal
.draw(|f| {
let items = vec![
"awa", "banana", "Cats!!", "d20", "Echo", "Foxtrot", "Golf", "Hotel", "IwI",
"Juliett",
];
use Constraint::*;
let layout = Layout::default()
.direction(Direction::Horizontal)
.constraints([Length(10), Length(10), Length(1)])
.split(f.size());
let list = List::new(items.clone())
.highlight_symbol(">>")
.block(Block::default().borders(Borders::RIGHT));
f.render_stateful_widget(list, layout[0], &mut state.list_state);
let table = Table::new(
items.iter().map(|i| Row::new(vec![*i])),
[Constraint::Length(10); 1],
)
.highlight_symbol(">>");
f.render_stateful_widget(table, layout[1], &mut state.table_state);
let scrollbar = Scrollbar::new(ScrollbarOrientation::VerticalRight);
f.render_stateful_widget(scrollbar, layout[2], &mut state.scrollbar_state);
})
.unwrap();
terminal.backend().assert_buffer(expected);
}
const DEFAULT_STATE_BUFFER: [&str; 5] = [
"awa │awa ▲",
"banana │banana █",
"Cats!! │Cats!! ║",
"d20 │d20 ║",
"Echo │Echo ▼",
];
const DEFAULT_STATE_REPR: &str = r#"{
"list_state": {
"offset": 0,
"selected": null
},
"table_state": {
"offset": 0,
"selected": null
},
"scrollbar_state": {
"content_length": 10,
"position": 0,
"viewport_content_length": 0
}
}"#;
#[test]
fn default_state_serialize() {
let mut state = AppState::default();
let expected = Buffer::with_lines(DEFAULT_STATE_BUFFER.to_vec());
assert_buffer(&mut state, &expected);
let state = serde_json::to_string_pretty(&state).unwrap();
assert_eq!(state, DEFAULT_STATE_REPR);
}
#[test]
fn default_state_deserialize() {
let expected = Buffer::with_lines(DEFAULT_STATE_BUFFER.to_vec());
let mut state: AppState = serde_json::from_str(DEFAULT_STATE_REPR).unwrap();
assert_buffer(&mut state, &expected);
}
const SELECTED_STATE_BUFFER: [&str; 5] = [
" awa │ awa ▲",
">>banana │>>banana █",
" Cats!! │ Cats!! ║",
" d20 │ d20 ║",
" Echo │ Echo ▼",
];
const SELECTED_STATE_REPR: &str = r#"{
"list_state": {
"offset": 0,
"selected": 1
},
"table_state": {
"offset": 0,
"selected": 1
},
"scrollbar_state": {
"content_length": 10,
"position": 1,
"viewport_content_length": 0
}
}"#;
#[test]
fn selected_state_serialize() {
let mut state = AppState::default();
state.select(1);
let expected = Buffer::with_lines(SELECTED_STATE_BUFFER.to_vec());
assert_buffer(&mut state, &expected);
let state = serde_json::to_string_pretty(&state).unwrap();
assert_eq!(state, SELECTED_STATE_REPR);
}
#[test]
fn selected_state_deserialize() {
let expected = Buffer::with_lines(SELECTED_STATE_BUFFER.to_vec());
let mut state: AppState = serde_json::from_str(SELECTED_STATE_REPR).unwrap();
assert_buffer(&mut state, &expected);
}
const SCROLLED_STATE_BUFFER: [&str; 5] = [
" Echo │ Echo ▲",
" Foxtrot│ Foxtrot ║",
" Golf │ Golf ║",
" Hotel │ Hotel █",
">>IwI │>>IwI ▼",
];
const SCROLLED_STATE_REPR: &str = r#"{
"list_state": {
"offset": 4,
"selected": 8
},
"table_state": {
"offset": 4,
"selected": 8
},
"scrollbar_state": {
"content_length": 10,
"position": 8,
"viewport_content_length": 0
}
}"#;
#[test]
fn scrolled_state_serialize() {
let mut state = AppState::default();
state.select(8);
let expected = Buffer::with_lines(SCROLLED_STATE_BUFFER.to_vec());
assert_buffer(&mut state, &expected);
let state = serde_json::to_string_pretty(&state).unwrap();
assert_eq!(state, SCROLLED_STATE_REPR);
}
#[test]
fn scrolled_state_deserialize() {
let expected = Buffer::with_lines(SCROLLED_STATE_BUFFER.to_vec());
let mut state: AppState = serde_json::from_str(SCROLLED_STATE_REPR).unwrap();
assert_buffer(&mut state, &expected);
}