ratatui/examples/gauge.rs

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//! # [Ratatui] Gauge example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
use std::{io::stdout, time::Duration};
use color_eyre::{config::HookBuilder, Result};
use ratatui::{
backend::{Backend, CrosstermBackend},
buffer::Buffer,
crossterm::{
event::{self, Event, KeyCode, KeyEventKind},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
},
layout::{Alignment, Constraint, Layout, Rect},
style::{palette::tailwind, Color, Style, Stylize},
text::Span,
widgets::{block::Title, Block, Borders, Gauge, Padding, Paragraph, Widget},
Terminal,
};
const GAUGE1_COLOR: Color = tailwind::RED.c800;
const GAUGE2_COLOR: Color = tailwind::GREEN.c800;
const GAUGE3_COLOR: Color = tailwind::BLUE.c800;
const GAUGE4_COLOR: Color = tailwind::ORANGE.c800;
const CUSTOM_LABEL_COLOR: Color = tailwind::SLATE.c200;
#[derive(Debug, Default, Clone, Copy)]
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struct App {
state: AppState,
progress_columns: u16,
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progress1: u16,
progress2: f64,
progress3: f64,
progress4: f64,
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
enum AppState {
#[default]
Running,
Started,
Quitting,
}
fn main() -> Result<()> {
init_error_hooks()?;
let terminal = init_terminal()?;
App::default().run(terminal)?;
restore_terminal()?;
Ok(())
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}
impl App {
fn run(&mut self, mut terminal: Terminal<impl Backend>) -> Result<()> {
while self.state != AppState::Quitting {
self.draw(&mut terminal)?;
self.handle_events()?;
self.update(terminal.size()?.width);
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}
Ok(())
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}
fn draw(&self, terminal: &mut Terminal<impl Backend>) -> Result<()> {
terminal.draw(|f| f.render_widget(self, f.size()))?;
Ok(())
}
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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fn update(&mut self, terminal_width: u16) {
if self.state != AppState::Started {
return;
}
// progress1 and progress2 help show the difference between ratio and percentage measuring
// the same thing, but converting to either a u16 or f64. Effectively, we're showing the
// difference between how a continuous gauge acts for floor and rounded values.
self.progress_columns = (self.progress_columns + 1).clamp(0, terminal_width);
self.progress1 = self.progress_columns * 100 / terminal_width;
self.progress2 = f64::from(self.progress_columns) * 100.0 / f64::from(terminal_width);
// progress3 and progress4 similarly show the difference between unicode and non-unicode
// gauges measuring the same thing.
self.progress3 = (self.progress3 + 0.1).clamp(40.0, 100.0);
self.progress4 = (self.progress4 + 0.1).clamp(40.0, 100.0);
}
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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fn handle_events(&mut self) -> Result<()> {
let timeout = Duration::from_secs_f32(1.0 / 20.0);
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
match key.code {
KeyCode::Char(' ') | KeyCode::Enter => self.start(),
KeyCode::Char('q') | KeyCode::Esc => self.quit(),
_ => {}
}
}
}
}
Ok(())
}
fn start(&mut self) {
self.state = AppState::Started;
}
fn quit(&mut self) {
self.state = AppState::Quitting;
}
}
impl Widget for &App {
#[allow(clippy::similar_names)]
fn render(self, area: Rect, buf: &mut Buffer) {
use Constraint::{Length, Min, Ratio};
let layout = Layout::vertical([Length(2), Min(0), Length(1)]);
let [header_area, gauge_area, footer_area] = layout.areas(area);
let layout = Layout::vertical([Ratio(1, 4); 4]);
let [gauge1_area, gauge2_area, gauge3_area, gauge4_area] = layout.areas(gauge_area);
render_header(header_area, buf);
render_footer(footer_area, buf);
self.render_gauge1(gauge1_area, buf);
self.render_gauge2(gauge2_area, buf);
self.render_gauge3(gauge3_area, buf);
self.render_gauge4(gauge4_area, buf);
}
}
fn render_header(area: Rect, buf: &mut Buffer) {
Paragraph::new("Ratatui Gauge Example")
.bold()
.alignment(Alignment::Center)
.fg(CUSTOM_LABEL_COLOR)
.render(area, buf);
}
fn render_footer(area: Rect, buf: &mut Buffer) {
Paragraph::new("Press ENTER to start")
.alignment(Alignment::Center)
.fg(CUSTOM_LABEL_COLOR)
.bold()
.render(area, buf);
}
impl App {
fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with percentage");
Gauge::default()
.block(title)
.gauge_style(GAUGE1_COLOR)
.percent(self.progress1)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio and custom label");
let label = Span::styled(
format!("{:.1}/100", self.progress2),
Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
);
Gauge::default()
.block(title)
.gauge_style(GAUGE2_COLOR)
.ratio(self.progress2 / 100.0)
.label(label)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio (no unicode)");
let label = format!("{:.1}%", self.progress3);
Gauge::default()
.block(title)
.gauge_style(GAUGE3_COLOR)
.ratio(self.progress3 / 100.0)
.label(label)
.render(area, buf);
}
fn render_gauge4(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio (unicode)");
let label = format!("{:.1}%", self.progress3);
Gauge::default()
.block(title)
.gauge_style(GAUGE4_COLOR)
.ratio(self.progress4 / 100.0)
.label(label)
.use_unicode(true)
.render(area, buf);
}
}
fn title_block(title: &str) -> Block {
let title = Title::from(title).alignment(Alignment::Center);
Block::new()
.borders(Borders::NONE)
.padding(Padding::vertical(1))
.title(title)
.fg(CUSTOM_LABEL_COLOR)
}
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fn init_error_hooks() -> color_eyre::Result<()> {
let (panic, error) = HookBuilder::default().into_hooks();
let panic = panic.into_panic_hook();
let error = error.into_eyre_hook();
color_eyre::eyre::set_hook(Box::new(move |e| {
let _ = restore_terminal();
error(e)
}))?;
std::panic::set_hook(Box::new(move |info| {
let _ = restore_terminal();
panic(info);
}));
Ok(())
}
fn init_terminal() -> color_eyre::Result<Terminal<impl Backend>> {
enable_raw_mode()?;
stdout().execute(EnterAlternateScreen)?;
let backend = CrosstermBackend::new(stdout());
let terminal = Terminal::new(backend)?;
Ok(terminal)
}
fn restore_terminal() -> color_eyre::Result<()> {
disable_raw_mode()?;
stdout().execute(LeaveAlternateScreen)?;
Ok(())
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}