ratatui/examples/constraints.rs

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//! # [Ratatui] Constraints example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
#![allow(clippy::enum_glob_use, clippy::wildcard_imports)]
use std::io::{self, stdout};
use color_eyre::{config::HookBuilder, Result};
use crossterm::{
event::{self, Event, KeyCode},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
};
use ratatui::{layout::Constraint::*, prelude::*, style::palette::tailwind, widgets::*};
use strum::{Display, EnumIter, FromRepr, IntoEnumIterator};
const SPACER_HEIGHT: u16 = 0;
const ILLUSTRATION_HEIGHT: u16 = 4;
const EXAMPLE_HEIGHT: u16 = ILLUSTRATION_HEIGHT + SPACER_HEIGHT;
// priority 2
const MIN_COLOR: Color = tailwind::BLUE.c900;
const MAX_COLOR: Color = tailwind::BLUE.c800;
// priority 3
const LENGTH_COLOR: Color = tailwind::SLATE.c700;
const PERCENTAGE_COLOR: Color = tailwind::SLATE.c800;
const RATIO_COLOR: Color = tailwind::SLATE.c900;
// priority 4
const FILL_COLOR: Color = tailwind::SLATE.c950;
#[derive(Default, Clone, Copy)]
struct App {
selected_tab: SelectedTab,
scroll_offset: u16,
max_scroll_offset: u16,
state: AppState,
}
/// Tabs for the different examples
///
/// The order of the variants is the order in which they are displayed.
#[derive(Default, Debug, Copy, Clone, Display, FromRepr, EnumIter, PartialEq, Eq)]
enum SelectedTab {
#[default]
Min,
Max,
Length,
Percentage,
Ratio,
Fill,
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
enum AppState {
#[default]
Running,
Quit,
}
fn main() -> Result<()> {
init_error_hooks()?;
let terminal = init_terminal()?;
// increase the cache size to avoid flickering for indeterminate layouts
Layout::init_cache(100);
App::default().run(terminal)?;
restore_terminal()?;
Ok(())
}
impl App {
fn run(&mut self, mut terminal: Terminal<impl Backend>) -> Result<()> {
self.update_max_scroll_offset();
while self.is_running() {
self.draw(&mut terminal)?;
self.handle_events()?;
}
Ok(())
}
fn update_max_scroll_offset(&mut self) {
self.max_scroll_offset = (self.selected_tab.get_example_count() - 1) * EXAMPLE_HEIGHT;
}
fn is_running(self) -> bool {
self.state == AppState::Running
}
fn draw(self, terminal: &mut Terminal<impl Backend>) -> io::Result<()> {
terminal.draw(|frame| frame.render_widget(self, frame.size()))?;
Ok(())
}
fn handle_events(&mut self) -> Result<()> {
if let Event::Key(key) = event::read()? {
use KeyCode::*;
match key.code {
Char('q') | Esc => self.quit(),
Char('l') | Right => self.next(),
Char('h') | Left => self.previous(),
Char('j') | Down => self.down(),
Char('k') | Up => self.up(),
Char('g') | Home => self.top(),
Char('G') | End => self.bottom(),
_ => (),
}
}
Ok(())
}
fn quit(&mut self) {
self.state = AppState::Quit;
}
fn next(&mut self) {
self.selected_tab = self.selected_tab.next();
self.update_max_scroll_offset();
self.scroll_offset = 0;
}
fn previous(&mut self) {
self.selected_tab = self.selected_tab.previous();
self.update_max_scroll_offset();
self.scroll_offset = 0;
}
fn up(&mut self) {
self.scroll_offset = self.scroll_offset.saturating_sub(1);
}
fn down(&mut self) {
self.scroll_offset = self
.scroll_offset
.saturating_add(1)
.min(self.max_scroll_offset);
}
fn top(&mut self) {
self.scroll_offset = 0;
}
fn bottom(&mut self) {
self.scroll_offset = self.max_scroll_offset;
}
}
impl Widget for App {
fn render(self, area: Rect, buf: &mut Buffer) {
let [tabs, axis, demo] = Layout::vertical([Length(3), Length(3), Fill(0)]).areas(area);
self.render_tabs(tabs, buf);
Self::render_axis(axis, buf);
self.render_demo(demo, buf);
}
}
impl App {
fn render_tabs(self, area: Rect, buf: &mut Buffer) {
let titles = SelectedTab::iter().map(SelectedTab::to_tab_title);
let block = Block::new()
.title("Constraints ".bold())
.title(" Use h l or ◄ ► to change tab and j k or ▲ ▼ to scroll");
Tabs::new(titles)
.block(block)
.highlight_style(Modifier::REVERSED)
.select(self.selected_tab as usize)
.padding("", "")
.divider(" ")
.render(area, buf);
}
fn render_axis(area: Rect, buf: &mut Buffer) {
let width = area.width as usize;
// a bar like `<----- 80 px ----->`
let width_label = format!("{width} px");
let width_bar = format!(
"<{width_label:-^width$}>",
width = width - width_label.len() / 2
);
Paragraph::new(width_bar.dark_gray())
.centered()
.block(Block::default().padding(Padding {
left: 0,
right: 0,
top: 1,
bottom: 0,
}))
.render(area, buf);
}
/// Render the demo content
///
/// This function renders the demo content into a separate buffer and then splices the buffer
/// into the main buffer. This is done to make it possible to handle scrolling easily.
#[allow(clippy::cast_possible_truncation)]
fn render_demo(self, area: Rect, buf: &mut Buffer) {
// render demo content into a separate buffer so all examples fit we add an extra
// area.height to make sure the last example is fully visible even when the scroll offset is
// at the max
let height = self.selected_tab.get_example_count() * EXAMPLE_HEIGHT;
let demo_area = Rect::new(0, 0, area.width, height + area.height);
let mut demo_buf = Buffer::empty(demo_area);
let scrollbar_needed = self.scroll_offset != 0 || height > area.height;
let content_area = if scrollbar_needed {
Rect {
width: demo_area.width - 1,
..demo_area
}
} else {
demo_area
};
self.selected_tab.render(content_area, &mut demo_buf);
let visible_content = demo_buf
.content
.into_iter()
.skip((demo_area.width * self.scroll_offset) as usize)
.take(area.area() as usize);
for (i, cell) in visible_content.enumerate() {
let x = i as u16 % area.width;
let y = i as u16 / area.width;
*buf.get_mut(area.x + x, area.y + y) = cell;
}
if scrollbar_needed {
let mut state = ScrollbarState::new(self.max_scroll_offset as usize)
.position(self.scroll_offset as usize);
Scrollbar::new(ScrollbarOrientation::VerticalRight).render(area, buf, &mut state);
}
}
}
impl SelectedTab {
/// Get the previous tab, if there is no previous tab return the current tab.
fn previous(self) -> Self {
let current_index: usize = self as usize;
let previous_index = current_index.saturating_sub(1);
Self::from_repr(previous_index).unwrap_or(self)
}
/// Get the next tab, if there is no next tab return the current tab.
fn next(self) -> Self {
let current_index = self as usize;
let next_index = current_index.saturating_add(1);
Self::from_repr(next_index).unwrap_or(self)
}
const fn get_example_count(self) -> u16 {
#[allow(clippy::match_same_arms)]
match self {
Self::Length => 4,
Self::Percentage => 5,
Self::Ratio => 4,
Self::Fill => 2,
Self::Min => 5,
Self::Max => 5,
}
}
fn to_tab_title(value: Self) -> Line<'static> {
let text = format!(" {value} ");
let color = match value {
Self::Length => LENGTH_COLOR,
Self::Percentage => PERCENTAGE_COLOR,
Self::Ratio => RATIO_COLOR,
Self::Fill => FILL_COLOR,
Self::Min => MIN_COLOR,
Self::Max => MAX_COLOR,
};
text.fg(tailwind::SLATE.c200).bg(color).into()
}
}
impl Widget for SelectedTab {
fn render(self, area: Rect, buf: &mut Buffer) {
match self {
Self::Length => Self::render_length_example(area, buf),
Self::Percentage => Self::render_percentage_example(area, buf),
Self::Ratio => Self::render_ratio_example(area, buf),
Self::Fill => Self::render_fill_example(area, buf),
Self::Min => Self::render_min_example(area, buf),
Self::Max => Self::render_max_example(area, buf),
}
}
}
impl SelectedTab {
fn render_length_example(area: Rect, buf: &mut Buffer) {
feat(layout)!: Change `Flex::default()` (#881) This PR makes a number of simplifications to the layout and constraint features that were added after v0.25.0. For users upgrading from v0.25.0, the net effect of this PR (along with the other PRs) is the following: - New `Flex` modes have been added. - `Flex::Start` (new default) - `Flex::Center` - `Flex::End` - `Flex::SpaceAround` - `Flex::SpaceBetween` - `Flex::Legacy` (old default) - `Min(v)` grows to allocate excess space in all `Flex` modes instead of shrinking (except in `Flex::Legacy` where it retains old behavior). - `Fill(1)` grows to allocate excess space, growing equally with `Min(v)`. --- The following contains a summary of the changes in this PR and the motivation behind them. **`Flex`** - Removes `Flex::Stretch` - Renames `Flex::StretchLast` to `Flex::Legacy` **`Constraint`** - Removes `Fixed` - Makes `Min(v)` grow as much as possible everywhere (except `Flex::Legacy` where it retains the old behavior) - Makes `Min(v)` grow equally as `Fill(1)` while respecting `Min` lower bounds. When `Fill` and `Min` are used together, they both fill excess space equally. Allowing `Min(v)` to grow still allows users to build the same layouts as before with `Flex::Start` with no breaking changes to the behavior. This PR also removes the unstable feature `SegmentSize`. This is a breaking change to the behavior of constraints. If users want old behavior, they can use `Flex::Legacy`. ```rust Layout::vertical([Length(25), Length(25)]).flex(Flex::Legacy) ``` Users that have constraint that exceed the available space will probably not see any difference or see an improvement in their layouts. Any layout with `Min` will be identical in `Flex::Start` and `Flex::Legacy` so any layout with `Min` will not be breaking. Previously, `Table` used `EvenDistribution` internally by default, but with that gone the default is now `Flex::Start`. This changes the behavior of `Table` (for the better in most cases). The only way for users to get exactly the same as the old behavior is to change their constraints. I imagine most users will be happier out of the box with the new Table default. Resolves https://github.com/ratatui-org/ratatui/issues/843 Thanks to @joshka for the direction
2024-01-29 14:37:50 +00:00
let [example1, example2, example3, _] =
Layout::vertical([Length(EXAMPLE_HEIGHT); 4]).areas(area);
feat(layout)!: Change `Flex::default()` (#881) This PR makes a number of simplifications to the layout and constraint features that were added after v0.25.0. For users upgrading from v0.25.0, the net effect of this PR (along with the other PRs) is the following: - New `Flex` modes have been added. - `Flex::Start` (new default) - `Flex::Center` - `Flex::End` - `Flex::SpaceAround` - `Flex::SpaceBetween` - `Flex::Legacy` (old default) - `Min(v)` grows to allocate excess space in all `Flex` modes instead of shrinking (except in `Flex::Legacy` where it retains old behavior). - `Fill(1)` grows to allocate excess space, growing equally with `Min(v)`. --- The following contains a summary of the changes in this PR and the motivation behind them. **`Flex`** - Removes `Flex::Stretch` - Renames `Flex::StretchLast` to `Flex::Legacy` **`Constraint`** - Removes `Fixed` - Makes `Min(v)` grow as much as possible everywhere (except `Flex::Legacy` where it retains the old behavior) - Makes `Min(v)` grow equally as `Fill(1)` while respecting `Min` lower bounds. When `Fill` and `Min` are used together, they both fill excess space equally. Allowing `Min(v)` to grow still allows users to build the same layouts as before with `Flex::Start` with no breaking changes to the behavior. This PR also removes the unstable feature `SegmentSize`. This is a breaking change to the behavior of constraints. If users want old behavior, they can use `Flex::Legacy`. ```rust Layout::vertical([Length(25), Length(25)]).flex(Flex::Legacy) ``` Users that have constraint that exceed the available space will probably not see any difference or see an improvement in their layouts. Any layout with `Min` will be identical in `Flex::Start` and `Flex::Legacy` so any layout with `Min` will not be breaking. Previously, `Table` used `EvenDistribution` internally by default, but with that gone the default is now `Flex::Start`. This changes the behavior of `Table` (for the better in most cases). The only way for users to get exactly the same as the old behavior is to change their constraints. I imagine most users will be happier out of the box with the new Table default. Resolves https://github.com/ratatui-org/ratatui/issues/843 Thanks to @joshka for the direction
2024-01-29 14:37:50 +00:00
Example::new(&[Length(20), Length(20)]).render(example1, buf);
Example::new(&[Length(20), Min(20)]).render(example2, buf);
Example::new(&[Length(20), Max(20)]).render(example3, buf);
}
fn render_percentage_example(area: Rect, buf: &mut Buffer) {
let [example1, example2, example3, example4, example5, _] =
Layout::vertical([Length(EXAMPLE_HEIGHT); 6]).areas(area);
Example::new(&[Percentage(75), Fill(0)]).render(example1, buf);
Example::new(&[Percentage(25), Fill(0)]).render(example2, buf);
Example::new(&[Percentage(50), Min(20)]).render(example3, buf);
Example::new(&[Percentage(0), Max(0)]).render(example4, buf);
Example::new(&[Percentage(0), Fill(0)]).render(example5, buf);
}
fn render_ratio_example(area: Rect, buf: &mut Buffer) {
let [example1, example2, example3, example4, _] =
Layout::vertical([Length(EXAMPLE_HEIGHT); 5]).areas(area);
Example::new(&[Ratio(1, 2); 2]).render(example1, buf);
Example::new(&[Ratio(1, 4); 4]).render(example2, buf);
Example::new(&[Ratio(1, 2), Ratio(1, 3), Ratio(1, 4)]).render(example3, buf);
Example::new(&[Ratio(1, 2), Percentage(25), Length(10)]).render(example4, buf);
}
fn render_fill_example(area: Rect, buf: &mut Buffer) {
let [example1, example2, _] = Layout::vertical([Length(EXAMPLE_HEIGHT); 3]).areas(area);
Example::new(&[Fill(1), Fill(2), Fill(3)]).render(example1, buf);
Example::new(&[Fill(1), Percentage(50), Fill(1)]).render(example2, buf);
}
fn render_min_example(area: Rect, buf: &mut Buffer) {
let [example1, example2, example3, example4, example5, _] =
Layout::vertical([Length(EXAMPLE_HEIGHT); 6]).areas(area);
Example::new(&[Percentage(100), Min(0)]).render(example1, buf);
Example::new(&[Percentage(100), Min(20)]).render(example2, buf);
Example::new(&[Percentage(100), Min(40)]).render(example3, buf);
Example::new(&[Percentage(100), Min(60)]).render(example4, buf);
Example::new(&[Percentage(100), Min(80)]).render(example5, buf);
}
fn render_max_example(area: Rect, buf: &mut Buffer) {
let [example1, example2, example3, example4, example5, _] =
Layout::vertical([Length(EXAMPLE_HEIGHT); 6]).areas(area);
Example::new(&[Percentage(0), Max(0)]).render(example1, buf);
Example::new(&[Percentage(0), Max(20)]).render(example2, buf);
Example::new(&[Percentage(0), Max(40)]).render(example3, buf);
Example::new(&[Percentage(0), Max(60)]).render(example4, buf);
Example::new(&[Percentage(0), Max(80)]).render(example5, buf);
}
}
struct Example {
constraints: Vec<Constraint>,
}
impl Example {
fn new(constraints: &[Constraint]) -> Self {
Self {
constraints: constraints.into(),
}
}
}
impl Widget for Example {
fn render(self, area: Rect, buf: &mut Buffer) {
let [area, _] =
Layout::vertical([Length(ILLUSTRATION_HEIGHT), Length(SPACER_HEIGHT)]).areas(area);
let blocks = Layout::horizontal(&self.constraints).split(area);
for (block, constraint) in blocks.iter().zip(&self.constraints) {
Self::illustration(*constraint, block.width).render(*block, buf);
}
}
}
impl Example {
fn illustration(constraint: Constraint, width: u16) -> impl Widget {
let color = match constraint {
Constraint::Length(_) => LENGTH_COLOR,
Constraint::Percentage(_) => PERCENTAGE_COLOR,
Constraint::Ratio(_, _) => RATIO_COLOR,
Constraint::Fill(_) => FILL_COLOR,
Constraint::Min(_) => MIN_COLOR,
Constraint::Max(_) => MAX_COLOR,
};
let fg = Color::White;
let title = format!("{constraint}");
let content = format!("{width} px");
let text = format!("{title}\n{content}");
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(color).reversed())
.style(Style::default().fg(fg).bg(color));
Paragraph::new(text).centered().block(block)
}
}
fn init_error_hooks() -> Result<()> {
let (panic, error) = HookBuilder::default().into_hooks();
let panic = panic.into_panic_hook();
let error = error.into_eyre_hook();
color_eyre::eyre::set_hook(Box::new(move |e| {
let _ = restore_terminal();
error(e)
}))?;
std::panic::set_hook(Box::new(move |info| {
let _ = restore_terminal();
panic(info);
}));
Ok(())
}
fn init_terminal() -> Result<Terminal<impl Backend>> {
enable_raw_mode()?;
stdout().execute(EnterAlternateScreen)?;
let backend = CrosstermBackend::new(stdout());
let terminal = Terminal::new(backend)?;
Ok(terminal)
}
fn restore_terminal() -> Result<()> {
disable_raw_mode()?;
stdout().execute(LeaveAlternateScreen)?;
Ok(())
}