ratatui/tests/state_serde.rs

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//! State like [`ListState`], [`TableState`] and [`ScrollbarState`] can be serialized and
//! deserialized through serde. This allows saving your entire state to disk when the user exits the
//! the app, and restore it again upon re-opening the app.
//! This way, they get right back to where they were, without having to re-seek to their previous
//! position, if that's applicable for the app at hand.
//!
//! **Note**: For this pattern to work easily, you need to have some toplevel struct which stores
//! _only_ state and not any draw commands.
//!
//! **Note**: For many applications, it might be beneficial to instead keep your own state and
//! instead construct the state for widgets on the fly instead, if that allows you to express you
//! the semantic meaning of your state better or only fetch part of a dataset.
// not too happy about the redundancy in these tests,
// but if that helps readability then it's ok i guess /shrug
use ratatui::{
backend::TestBackend,
layout::{Constraint, Direction, Layout},
text::Line,
widgets::{
Block, Borders, List, ListState, Row, Scrollbar, ScrollbarOrientation, ScrollbarState,
Table, TableState,
},
Terminal,
};
#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
struct AppState {
list: ListState,
table: TableState,
scrollbar: ScrollbarState,
}
impl Default for AppState {
fn default() -> Self {
Self {
list: ListState::default(),
table: TableState::default(),
scrollbar: ScrollbarState::new(10),
}
}
}
impl AppState {
fn select(&mut self, index: usize) {
self.list.select(Some(index));
self.table.select_cell(Some((index, index)));
self.scrollbar = self.scrollbar.position(index);
}
}
/// Renders the list to a `TestBackend` and asserts that the result matches the expected buffer.
#[track_caller]
fn assert_buffer<'line, Lines>(state: &mut AppState, expected: Lines)
where
Lines: IntoIterator,
Lines::Item: Into<Line<'line>>,
{
let backend = TestBackend::new(21, 5);
let mut terminal = Terminal::new(backend).unwrap();
terminal
.draw(|f| {
let items = [
"awa", "banana", "Cats!!", "d20", "Echo", "Foxtrot", "Golf", "Hotel", "IwI",
"Juliett",
];
let layout = Layout::default()
.direction(Direction::Horizontal)
.constraints([
Constraint::Length(10),
Constraint::Length(10),
Constraint::Length(1),
])
.split(f.area());
let list = List::new(items)
.highlight_symbol(">>")
.block(Block::new().borders(Borders::RIGHT));
f.render_stateful_widget(list, layout[0], &mut state.list);
let table = Table::new(
items.into_iter().map(|i| Row::new(vec![i])),
[Constraint::Length(10); 1],
)
.highlight_symbol(">>");
f.render_stateful_widget(table, layout[1], &mut state.table);
let scrollbar = Scrollbar::new(ScrollbarOrientation::VerticalRight);
f.render_stateful_widget(scrollbar, layout[2], &mut state.scrollbar);
})
.unwrap();
terminal.backend().assert_buffer_lines(expected);
}
const DEFAULT_STATE_BUFFER: [&str; 5] = [
"awa │awa ▲",
"banana │banana █",
"Cats!! │Cats!! ║",
"d20 │d20 ║",
"Echo │Echo ▼",
];
const DEFAULT_STATE_REPR: &str = r#"{
"list": {
"offset": 0,
"selected": null
},
"table": {
"offset": 0,
"selected": null,
"selected_column": null
},
"scrollbar": {
"content_length": 10,
"position": 0,
"viewport_content_length": 0
}
}"#;
#[test]
fn default_state_serialize() {
let mut state = AppState::default();
assert_buffer(&mut state, DEFAULT_STATE_BUFFER);
let state = serde_json::to_string_pretty(&state).unwrap();
assert_eq!(state, DEFAULT_STATE_REPR);
}
#[test]
fn default_state_deserialize() {
let mut state: AppState = serde_json::from_str(DEFAULT_STATE_REPR).unwrap();
assert_buffer(&mut state, DEFAULT_STATE_BUFFER);
}
const SELECTED_STATE_BUFFER: [&str; 5] = [
" awa │ awa ▲",
">>banana │>>banana █",
" Cats!! │ Cats!! ║",
" d20 │ d20 ║",
" Echo │ Echo ▼",
];
const SELECTED_STATE_REPR: &str = r#"{
"list": {
"offset": 0,
"selected": 1
},
"table": {
"offset": 0,
"selected": 1,
"selected_column": 0
},
"scrollbar": {
"content_length": 10,
"position": 1,
"viewport_content_length": 0
}
}"#;
#[test]
fn selected_state_serialize() {
let mut state = AppState::default();
state.select(1);
assert_buffer(&mut state, SELECTED_STATE_BUFFER);
let state = serde_json::to_string_pretty(&state).unwrap();
assert_eq!(state, SELECTED_STATE_REPR);
}
#[test]
fn selected_state_deserialize() {
let mut state: AppState = serde_json::from_str(SELECTED_STATE_REPR).unwrap();
assert_buffer(&mut state, SELECTED_STATE_BUFFER);
}
const SCROLLED_STATE_BUFFER: [&str; 5] = [
" Echo │ Echo ▲",
" Foxtrot│ Foxtrot ║",
" Golf │ Golf ║",
" Hotel │ Hotel █",
">>IwI │>>IwI ▼",
];
const SCROLLED_STATE_REPR: &str = r#"{
"list": {
"offset": 4,
"selected": 8
},
"table": {
"offset": 4,
"selected": 8,
"selected_column": 0
},
"scrollbar": {
"content_length": 10,
"position": 8,
"viewport_content_length": 0
}
}"#;
#[test]
fn scrolled_state_serialize() {
let mut state = AppState::default();
state.select(8);
assert_buffer(&mut state, SCROLLED_STATE_BUFFER);
let state = serde_json::to_string_pretty(&state).unwrap();
assert_eq!(state, SCROLLED_STATE_REPR);
}
#[test]
fn scrolled_state_deserialize() {
let mut state: AppState = serde_json::from_str(SCROLLED_STATE_REPR).unwrap();
assert_buffer(&mut state, SCROLLED_STATE_BUFFER);
}
// For backwards compatibility these fields should be enough to deserialize the state.
const OLD_TABLE_DESERIALIZE: &str = r#"{
"offset": 0,
"selected": 1
}"#;
const NEW_TABLE_DESERIALIZE: &str = r#"{
"offset": 0,
"selected": 1,
"selected_column": null
}"#;
// This test is to check for backwards compatibility with the old states.
#[test]
fn table_state_backwards_compatibility() {
let old_state: TableState = serde_json::from_str(OLD_TABLE_DESERIALIZE).unwrap();
let new_state: TableState = serde_json::from_str(NEW_TABLE_DESERIALIZE).unwrap();
assert_eq!(old_state, new_state);
}