From 3ddf118ce5dff9f5d230eaa1b184624e5c7c05a7 Mon Sep 17 00:00:00 2001 From: Ivan Bobev Date: Wed, 9 May 2018 12:48:10 +0300 Subject: [PATCH] Add tutorial about writing concurrent servers. * Add additional sub-section in C/C++ section about network programming. * Move "Let's Code a TCP/IP Stack" tutorial series in it. * Add series of tutorials about writing concurrent servers by [Eli Bendersky](https://github.com/eliben). --- README.md | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 3bd11e9..172e98f 100644 --- a/README.md +++ b/README.md @@ -38,12 +38,6 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB * [How to Write an Emulator (CHIP-8 interpreter)](http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/) * [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/) * [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/) -* Let's Code a TCP/IP Stack - * [Part 1: Ethernet & ARP](http://www.saminiir.com/lets-code-tcp-ip-stack-1-ethernet-arp/) - * [Part 2: IPv4 & ICMPv4](http://www.saminiir.com/lets-code-tcp-ip-stack-2-ipv4-icmpv4/) - * [Part 3: TCP Basics & Handshake](http://www.saminiir.com/lets-code-tcp-ip-stack-3-tcp-handshake/) - * [Part 4: TCP Data Flow & Socket API](http://www.saminiir.com/lets-code-tcp-ip-stack-4-tcp-data-flow-socket-api/) - * [Part 5: TCP Retransmission](http://www.saminiir.com/lets-code-tcp-ip-stack-5-tcp-retransmission/) * Writing a minimal x86-64 JIT compiler in C++ * [Part 1](https://solarianprogrammer.com/2018/01/10/writing-minimal-x86-64-jit-compiler-cpp/) * [Part 2](https://solarianprogrammer.com/2018/01/12/writing-minimal-x86-64-jit-compiler-cpp-part-2/) @@ -65,6 +59,23 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB * [Part 8: Loops](https://norasandler.com/2018/04/10/Write-a-Compiler-8.html) * [Implementing a Language with LLVM](https://llvm.org/docs/tutorial/#kaleidoscope-implementing-a-language-with-llvm) +### Network programming + +* Let's Code a TCP/IP Stack + * [Part 1: Ethernet & ARP](http://www.saminiir.com/lets-code-tcp-ip-stack-1-ethernet-arp/) + * [Part 2: IPv4 & ICMPv4](http://www.saminiir.com/lets-code-tcp-ip-stack-2-ipv4-icmpv4/) + * [Part 3: TCP Basics & Handshake](http://www.saminiir.com/lets-code-tcp-ip-stack-3-tcp-handshake/) + * [Part 4: TCP Data Flow & Socket API](http://www.saminiir.com/lets-code-tcp-ip-stack-4-tcp-data-flow-socket-api/) + * [Part 5: TCP Retransmission](http://www.saminiir.com/lets-code-tcp-ip-stack-5-tcp-retransmission/) + +* Programming concurrent servers + * [Part 1 - Introduction](https://eli.thegreenplace.net/2017/concurrent-servers-part-1-introduction/) + * [Part 2 - Threads](https://eli.thegreenplace.net/2017/concurrent-servers-part-2-threads/) + * [Part 3 - Event-driven](https://eli.thegreenplace.net/2017/concurrent-servers-part-3-event-driven/) + * [Part 4 - libuv](https://eli.thegreenplace.net/2017/concurrent-servers-part-4-libuv/) + * [Part 5 - Redis case study](https://eli.thegreenplace.net/2017/concurrent-servers-part-5-redis-case-study/) + * [Part 6 - Callbacks, Promises and async/await](https://eli.thegreenplace.net/2018/concurrent-servers-part-6-callbacks-promises-and-asyncawait/) + ### OpenGL: * Creating 2D Breakout game clone in C++ with OpenGL