Add tutorial about creating Breakout game clone

Separate additional subsection in C/C++ section about OpenGL and move
there the tutorial related to creating Minecraft game clone. Also add
tutorial about creating of a complete 2D Breakout game clone, part of
[Joey de Vries](https://github.com/JoeyDeVries)'s [Learn
OpenGL](https://learnopengl.com/) tutorial.
This commit is contained in:
Ivan Bobev 2018-04-19 16:00:22 +03:00
parent d6e2c41635
commit 6c1be26b9a

View file

@ -34,7 +34,6 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB
* [Build Your Own Lisp](http://www.buildyourownlisp.com/) * [Build Your Own Lisp](http://www.buildyourownlisp.com/)
* [How to Program an NES Game in C](https://nesdoug.com/) * [How to Program an NES Game in C](https://nesdoug.com/)
* [Write an OS from scratch](https://github.com/tuhdo/os01) * [Write an OS from scratch](https://github.com/tuhdo/os01)
* [How to Make Minecraft in C++/OpenGL](https://www.youtube.com/playlist?list=PLMZ_9w2XRxiZq1vfw1lrpCMRDufe2MKV_)
* [How to Write an Emulator (CHIP-8 interpreter)](http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/) * [How to Write an Emulator (CHIP-8 interpreter)](http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/)
* [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/) * [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/)
* [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/) * [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/)
@ -65,6 +64,24 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB
* [Part 8: Loops](https://norasandler.com/2018/04/10/Write-a-Compiler-8.html) * [Part 8: Loops](https://norasandler.com/2018/04/10/Write-a-Compiler-8.html)
* [Implementing a Language with LLVM](https://llvm.org/docs/tutorial/#kaleidoscope-implementing-a-language-with-llvm) * [Implementing a Language with LLVM](https://llvm.org/docs/tutorial/#kaleidoscope-implementing-a-language-with-llvm)
### OpenGL:
* [How to Make Minecraft in C++/OpenGL](https://www.youtube.com/playlist?list=PLMZ_9w2XRxiZq1vfw1lrpCMRDufe2MKV_)
* Creating 2D Breakout game clone in C++ with OpenGL
* [Breakout](https://learnopengl.com/In-Practice/2D-Game/Breakout)
* [Setting up](https://learnopengl.com/In-Practice/2D-Game/Setting-up)
* [Rendering Sprites](https://learnopengl.com/In-Practice/2D-Game/Rendering-Sprites)
* [Levels](https://learnopengl.com/In-Practice/2D-Game/Levels)
* Collisions
* [Ball](https://learnopengl.com/In-Practice/2D-Game/Collisions/Ball)
* [Collision detection](https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-detection)
* [Collision resolution](https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-resolution)
* [Particles](https://learnopengl.com/In-Practice/2D-Game/Particles)
* [Postprocessing](https://learnopengl.com/In-Practice/2D-Game/Postprocessing)
* [Powerups](https://learnopengl.com/In-Practice/2D-Game/Powerups)
* [Audio](https://learnopengl.com/In-Practice/2D-Game/Audio)
* [Render text](https://learnopengl.com/In-Practice/2D-Game/Render-text)
* [Final thoughts](https://learnopengl.com/In-Practice/2D-Game/Final-thoughts)
## C#: ## C#:
* [Learn C# By Building a Simple RPG Game](http://scottlilly.com/learn-c-by-building-a-simple-rpg-index/) * [Learn C# By Building a Simple RPG Game](http://scottlilly.com/learn-c-by-building-a-simple-rpg-index/)