Add tutorial about writing concurrent servers.

* Add additional sub-section in C/C++ section about network
programming.
* Move "Let's Code a TCP/IP Stack" tutorial series in it.
* Add series of tutorials about writing concurrent servers by
[Eli Bendersky](https://github.com/eliben).
This commit is contained in:
Ivan Bobev 2018-05-09 12:48:10 +03:00
parent c6f6c51a55
commit 3ddf118ce5

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@ -38,12 +38,6 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB
* [How to Write an Emulator (CHIP-8 interpreter)](http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/)
* [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/)
* [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/)
* Let's Code a TCP/IP Stack
* [Part 1: Ethernet & ARP](http://www.saminiir.com/lets-code-tcp-ip-stack-1-ethernet-arp/)
* [Part 2: IPv4 & ICMPv4](http://www.saminiir.com/lets-code-tcp-ip-stack-2-ipv4-icmpv4/)
* [Part 3: TCP Basics & Handshake](http://www.saminiir.com/lets-code-tcp-ip-stack-3-tcp-handshake/)
* [Part 4: TCP Data Flow & Socket API](http://www.saminiir.com/lets-code-tcp-ip-stack-4-tcp-data-flow-socket-api/)
* [Part 5: TCP Retransmission](http://www.saminiir.com/lets-code-tcp-ip-stack-5-tcp-retransmission/)
* Writing a minimal x86-64 JIT compiler in C++
* [Part 1](https://solarianprogrammer.com/2018/01/10/writing-minimal-x86-64-jit-compiler-cpp/)
* [Part 2](https://solarianprogrammer.com/2018/01/12/writing-minimal-x86-64-jit-compiler-cpp-part-2/)
@ -65,6 +59,23 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB
* [Part 8: Loops](https://norasandler.com/2018/04/10/Write-a-Compiler-8.html)
* [Implementing a Language with LLVM](https://llvm.org/docs/tutorial/#kaleidoscope-implementing-a-language-with-llvm)
### Network programming
* Let's Code a TCP/IP Stack
* [Part 1: Ethernet & ARP](http://www.saminiir.com/lets-code-tcp-ip-stack-1-ethernet-arp/)
* [Part 2: IPv4 & ICMPv4](http://www.saminiir.com/lets-code-tcp-ip-stack-2-ipv4-icmpv4/)
* [Part 3: TCP Basics & Handshake](http://www.saminiir.com/lets-code-tcp-ip-stack-3-tcp-handshake/)
* [Part 4: TCP Data Flow & Socket API](http://www.saminiir.com/lets-code-tcp-ip-stack-4-tcp-data-flow-socket-api/)
* [Part 5: TCP Retransmission](http://www.saminiir.com/lets-code-tcp-ip-stack-5-tcp-retransmission/)
* Programming concurrent servers
* [Part 1 - Introduction](https://eli.thegreenplace.net/2017/concurrent-servers-part-1-introduction/)
* [Part 2 - Threads](https://eli.thegreenplace.net/2017/concurrent-servers-part-2-threads/)
* [Part 3 - Event-driven](https://eli.thegreenplace.net/2017/concurrent-servers-part-3-event-driven/)
* [Part 4 - libuv](https://eli.thegreenplace.net/2017/concurrent-servers-part-4-libuv/)
* [Part 5 - Redis case study](https://eli.thegreenplace.net/2017/concurrent-servers-part-5-redis-case-study/)
* [Part 6 - Callbacks, Promises and async/await](https://eli.thegreenplace.net/2018/concurrent-servers-part-6-callbacks-promises-and-asyncawait/)
### OpenGL:
* Creating 2D Breakout game clone in C++ with OpenGL