pokeapi/data/v2/build.py

2198 lines
50 KiB
Python

# To build out the data you'll need to jump into the Django shell
#
# $ python manage.py shell
#
# and run the build script with
#
# $ execfile('data/v2/build.py')
#
# Each time the build script is run it will iterate over each table in the database,
# wipe it and rewrite each row using the data found in data/v2/csv.
# If you don't need all of the data just go into data/v2/build.py and
# comment out everything but what you need to build the tables you're looking for.
# This might be useful because some of the csv files are massive
# (pokemon_moves expecially) and it can take about 30 minutes to build everything.
import csv
import os
from django.db import migrations, connection
from pokemon_v2.models import *
data_location = 'data/v2/csv/'
db_cursor = connection.cursor()
db_vendor = connection.vendor
def loadData(fileName):
return csv.reader(open(data_location + fileName, 'rb'), delimiter=',')
def clearTable(model):
table_name = model._meta.db_table
model.objects.all().delete()
print 'building ' + table_name
# Reset DB auto increments to start at 1
if db_vendor == 'sqlite':
db_cursor.execute("DELETE FROM sqlite_sequence WHERE name = " + "'" + table_name + "'" )
else:
db_cursor.execute("SELECT setval(pg_get_serial_sequence(" + "'" + table_name + "'" + ",'id'), 1, false);")
##############
# LANGUAGE #
##############
clearTable(Language)
data = loadData('languages.csv')
for index, info in enumerate(data):
if index > 0:
language = Language (
id = int(info[0]),
iso639 = info[1],
iso3166 = info[2],
name = info[3],
official = bool(int(info[4])),
order = info[5],
)
language.save()
clearTable(LanguageName)
data = loadData('language_names.csv')
for index, info in enumerate(data):
if index > 0:
languageName = LanguageName (
language = Language.objects.get(pk = int(info[0])),
local_language_id = int(info[1]),
name = info[2]
)
languageName.save()
############
# REGION #
############
clearTable(Region)
data = loadData('regions.csv')
for index, info in enumerate(data):
if index > 0:
model = Region (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(RegionName)
data = loadData('region_names.csv')
for index, info in enumerate(data):
if index > 0:
model = RegionName (
region = Region.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
################
# GENERATION #
################
clearTable(Generation)
data = loadData('generations.csv')
for index, info in enumerate(data):
if index > 0:
model = Generation (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(GenerationName)
data = loadData('generation_names.csv')
for index, info in enumerate(data):
if index > 0:
model = GenerationName (
generation = Generation.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
#############
# VERSION #
#############
clearTable(VersionGroup)
data = loadData('version_groups.csv')
for index, info in enumerate(data):
if index > 0:
versionGroup = VersionGroup (
id = int(info[0]),
name = info[1],
generation = Generation.objects.get(pk = int(info[2])),
order = int(info[3])
)
versionGroup.save()
clearTable(VersionGroupRegion)
data = loadData('version_group_regions.csv')
for index, info in enumerate(data):
if index > 0:
versionGroupRegion = VersionGroupRegion (
version_group = VersionGroup.objects.get(pk = int(info[0])),
region = Region.objects.get(pk = int(info[1])),
)
versionGroupRegion.save()
clearTable(Version)
data = loadData('versions.csv')
for index, info in enumerate(data):
if index > 0:
version = Version (
id = int(info[0]),
version_group = VersionGroup.objects.get(pk = int(info[1])),
name = info[2]
)
version.save()
clearTable(VersionName)
data = loadData('version_names.csv')
for index, info in enumerate(data):
if index > 0:
versionName = VersionName (
version = Version.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
versionName.save()
##################
# DAMAGE CLASS #
##################
clearTable(MoveDamageClass)
data = loadData('move_damage_classes.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveDamageClass (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(MoveDamageClassDescription)
data = loadData('move_damage_class_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveDamageClassDescription (
move_damage_class = MoveDamageClass.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = info[2]
)
model.save()
###########
# STATS #
###########
clearTable(Stat)
data = loadData('stats.csv')
for index, info in enumerate(data):
if index > 0:
stat = Stat (
id = int(info[0]),
move_damage_class = MoveDamageClass.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2],
is_battle_only = bool(int(info[3])),
game_index = int(info[4]) if info[4] else 0,
)
stat.save()
clearTable(StatName)
data = loadData('stat_names.csv')
for index, info in enumerate(data):
if index > 0:
statName = StatName (
stat = Stat.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
statName.save()
clearTable(PokeathlonStat)
data = loadData('pokeathlon_stats.csv')
for index, info in enumerate(data):
if index > 0:
stat = PokeathlonStat (
id = int(info[0]),
name = info[1],
)
stat.save()
clearTable(PokeathlonStatName)
data = loadData('pokeathlon_stat_names.csv')
for index, info in enumerate(data):
if index > 0:
statName = PokeathlonStatName (
pokeathlon_stat = PokeathlonStat.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
statName.save()
###############
# ABILITIES #
###############
clearTable(Ability)
data = loadData('abilities.csv')
for index, info in enumerate(data):
if index > 0:
ability = Ability (
id = int(info[0]),
name = info[1],
generation = Generation.objects.get(pk = int(info[2])),
is_main_series = bool(int(info[3]))
)
ability.save()
clearTable(AbilityName)
data = loadData('ability_names.csv')
for index, info in enumerate(data):
if index > 0:
abilityName = AbilityName (
ability = Ability.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
abilityName.save()
clearTable(AbilityDescription)
data = loadData('ability_prose.csv')
for index, info in enumerate(data):
if index > 0:
abilityDesc = AbilityDescription (
ability = Ability.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
short_effect = info[2],
effect = info[3]
)
abilityDesc.save()
clearTable(AbilityFlavorText)
data = loadData('ability_flavor_text.csv')
for index, info in enumerate(data):
if index > 0:
abilityFlavorText = AbilityFlavorText (
ability = Ability.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1])),
language = Language.objects.get(pk = int(info[2])),
flavor_text = info[3]
)
abilityFlavorText.save()
####################
# CHARACTERISTIC #
####################
clearTable(Characteristic)
data = loadData('characteristics.csv')
for index, info in enumerate(data):
if index > 0:
model = Characteristic (
id = int(info[0]),
stat = Stat.objects.get(pk = int(info[1])),
gene_mod_5 = int(info[2])
)
model.save()
clearTable(CharacteristicDescription)
data = loadData('characteristic_text.csv')
for index, info in enumerate(data):
if index > 0:
model = CharacteristicDescription (
characteristic = Characteristic.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = info[2]
)
model.save()
###############
# EGG GROUP #
###############
clearTable(EggGroup)
data = loadData('egg_groups.csv')
for index, info in enumerate(data):
if index > 0:
model = EggGroup (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(EggGroupName)
data = loadData('egg_group_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = EggGroupName (
egg_group = EggGroup.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
#################
# GROWTH RATE #
#################
clearTable(GrowthRate)
data = loadData('growth_rates.csv')
for index, info in enumerate(data):
if index > 0:
model = GrowthRate (
id = int(info[0]),
name = info[1],
formula = info[2]
)
model.save()
clearTable(GrowthRateDescription)
data = loadData('growth_rate_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = GrowthRateDescription (
growth_rate = GrowthRate.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = info[2]
)
model.save()
clearTable(ItemPocket)
data = loadData('item_pockets.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemPocket (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(ItemPocketName)
data = loadData('item_pocket_names.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemPocketName (
item_pocket = ItemPocket.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(ItemFlingEffect)
data = loadData('item_fling_effects.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlingEffect (
id = int(info[0])
)
model.save()
clearTable(ItemFlingEffectDescription)
data = loadData('item_fling_effect_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlingEffectDescription (
item_fling_effect = ItemFlingEffect.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
effect = info[2]
)
model.save()
clearTable(ItemCategory)
data = loadData('item_categories.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemCategory (
id = int(info[0]),
item_pocket = ItemPocket.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(ItemCategoryName)
data = loadData('item_category_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemCategoryName (
item_category = ItemCategory.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(Item)
data = loadData('items.csv')
for index, info in enumerate(data):
if index > 0:
model = Item (
id = int(info[0]),
name = info[1],
item_category = ItemCategory.objects.get(pk = int(info[2])),
cost = int(info[3]),
fling_power = int(info[4]) if info[4] != '' else None,
item_fling_effect = ItemFlingEffect.objects.get(pk = int(info[5])) if info[5] != '' else None
)
model.save()
clearTable(ItemName)
data = loadData('item_names.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemName (
item = Item.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(ItemDescription)
data = loadData('item_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemDescription (
item = Item.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
short_effect = info[2],
effect = info[3]
)
model.save()
clearTable(ItemGameIndex)
data = loadData('item_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemGameIndex (
item = Item.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(ItemFlavorText)
data = loadData('item_flavor_text.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlavorText (
item = Item.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1])),
language = Language.objects.get(pk = int(info[2])),
flavor_text = info[3]
)
model.save()
clearTable(ItemFlag)
data = loadData('item_flags.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlag (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(ItemFlagDescription)
data = loadData('item_flag_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlagDescription (
item_flag = ItemFlag.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
description = info[3]
)
model.save()
clearTable(ItemFlagMap)
data = loadData('item_flag_map.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlagMap (
item = Item.objects.get(pk = int(info[0])),
item_flag = ItemFlag.objects.get(pk = int(info[1]))
)
model.save()
clearTable(ItemFlagDescription)
data = loadData('item_flag_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = ItemFlagDescription (
item_flag = ItemFlag.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
description = info[3]
)
model.save()
###########
# TYPES #
###########
clearTable(Type)
data = loadData('types.csv')
for index, info in enumerate(data):
if index > 0:
type = Type (
id = int(info[0]),
name = info[1],
generation = Generation.objects.get(pk = int(info[2])),
move_damage_class = MoveDamageClass.objects.get(pk = int(info[3])) if info[3] != '' else None
)
type.save()
clearTable(TypeName)
data = loadData('type_names.csv')
for index, info in enumerate(data):
if index > 0:
typeName = TypeName (
type = Type.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
typeName.save()
clearTable(TypeGameIndex)
data = loadData('type_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
typeGameIndex = TypeGameIndex (
type = Type.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
typeGameIndex.save()
clearTable(TypeEfficacy)
data = loadData('type_efficacy.csv')
for index, info in enumerate(data):
if index > 0:
typeEfficacy = TypeEfficacy (
damage_type = Type.objects.get(pk = int(info[0])),
target_type = Type.objects.get(pk = int(info[1])),
damage_factor = int(info[2])
)
typeEfficacy.save()
###########
# MOVES #
###########
clearTable(MoveEffect)
data = loadData('move_effects.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveEffect (
id = int(info[0])
)
model.save()
clearTable(MoveEffectDescription)
data = loadData('move_effect_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveEffectDescription (
move_effect = MoveEffect.objects.get(pk = int(info[1])),
language = Language.objects.get(pk = int(info[1])),
short_effect = info[2],
effect = info[3]
)
model.save()
clearTable(MoveEffectChange)
data = loadData('move_effect_changelog.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveEffectChange (
id = int(info[0]),
move_effect = MoveEffect.objects.get(pk = int(info[1])),
version_group = VersionGroup.objects.get(pk = int(info[2]))
)
model.save()
clearTable(MoveEffectChangeDescription)
data = loadData('move_effect_changelog_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveEffectChangeDescription (
move_effect_change = MoveEffectChange.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
effect = info[2]
)
model.save()
clearTable(MoveTarget)
data = loadData('move_targets.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveTarget (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(MoveTargetDescription)
data = loadData('move_target_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveTargetDescription (
move_target = MoveTarget.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
description = info[3]
)
model.save()
clearTable(Move)
data = loadData('moves.csv')
for index, info in enumerate(data):
if index > 0:
model = Move (
id = int(info[0]),
name = info[1],
generation = Generation.objects.get(pk = int(info[2])),
type = Type.objects.get(pk = int(info[3])),
power = int(info[4]) if info[4] != '' else None,
pp = int(info[5]) if info[5] != '' else None,
accuracy = int(info[6]) if info[6] != '' else None,
priority = int(info[7]) if info[7] != '' else None,
move_target = MoveTarget.objects.get(pk = int(info[8])),
move_damage_class = MoveDamageClass.objects.get(pk = int(info[9])),
move_effect = MoveEffect.objects.get(pk = int(info[10])),
move_effect_chance = int(info[11]) if info[11] != '' else None,
contest_type_id = int(info[12]) if info[12] != '' else None,
contest_effect_id = int(info[13]) if info[13] != '' else None,
super_contest_effect_id = int(info[14]) if info[14] != '' else None
)
model.save()
clearTable(MoveName)
data = loadData('move_names.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveName (
move = Move.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(MoveFlavorText)
data = loadData('move_flavor_text.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveFlavorText (
move = Move.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1])),
language = Language.objects.get(pk = int(info[2])),
flavor_text = info[3]
)
model.save()
clearTable(MoveChange)
data = loadData('move_changelog.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveChange (
move = Move.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1])),
type = Type.objects.get(pk = int(info[2])) if info[2] != '' else None,
power = int(info[3]) if info[3] != '' else None,
pp = int(info[4]) if info[4] != '' else None,
accuracy = int(info[5]) if info[5] != '' else None,
move_effect = MoveEffect.objects.get(pk = int(info[6])) if info[6] != '' else None,
move_effect_chance = int(info[7]) if info[7] != '' else None
)
model.save()
clearTable(MoveBattleStyle)
data = loadData('move_battle_styles.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveBattleStyle (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(MoveBattleStyleName)
data = loadData('move_battle_style_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveBattleStyleName (
move_battle_style = MoveBattleStyle.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(MoveFlag)
data = loadData('move_flags.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveFlag (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(MoveFlagMap)
data = loadData('move_flag_map.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveFlagMap (
move = Move.objects.get(pk = int(info[0])),
move_flag = MoveFlag.objects.get(pk = int(info[1])),
)
model.save()
clearTable(MoveFlagDescription)
data = loadData('move_flag_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveFlagDescription (
move_flag = MoveFlag.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
description = info[3]
)
model.save()
clearTable(MoveMetaAilment)
data = loadData('move_meta_ailments.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveMetaAilment (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(MoveMetaAilmentName)
data = loadData('move_meta_ailment_names.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveMetaAilmentName (
move_meta_ailment = MoveMetaAilment.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(MoveMetaCategory)
data = loadData('move_meta_categories.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveMetaCategory (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(MoveMetaCategoryDescription)
data = loadData('move_meta_category_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveMetaCategoryDescription (
move_meta_category = MoveMetaCategory.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = info[2]
)
model.save()
clearTable(MoveMeta)
data = loadData('move_meta.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveMeta (
move = Move.objects.get(pk = int(info[0])),
move_meta_category = MoveMetaCategory.objects.get(pk = int(info[1])),
move_meta_ailment = MoveMetaAilment.objects.get(pk = int(info[2])),
min_hits = int(info[3]) if info[3] != '' else None,
max_hits = int(info[4]) if info[4] != '' else None,
min_turns = int(info[5]) if info[5] != '' else None,
max_turns = int(info[6]) if info[6] != '' else None,
drain = int(info[7]) if info[7] != '' else None,
healing = int(info[8]) if info[8] != '' else None,
crit_rate = int(info[9]) if info[9] != '' else None,
ailment_chance = int(info[10]) if info[10] != '' else None,
flinch_chance = int(info[11]) if info[11] != '' else None,
stat_chance = int(info[12]) if info[12] != '' else None
)
model.save()
clearTable(MoveMetaStatChange)
data = loadData('move_meta_stat_changes.csv')
for index, info in enumerate(data):
if index > 0:
model = MoveMetaStatChange (
move = Move.objects.get(pk = int(info[0])),
stat = Stat.objects.get(pk = int(info[1])),
change = int(info[2])
)
model.save()
#############
# CONTEST #
#############
clearTable(ContestType)
data = loadData('contest_types.csv')
for index, info in enumerate(data):
if index > 0:
model = ContestType (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(ContestTypeName)
data = loadData('contest_type_names.csv')
for index, info in enumerate(data):
if index > 0:
model = ContestTypeName (
contest_type = ContestType.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
flavor = info[3],
color = info[4]
)
model.save()
clearTable(ContestEffect)
data = loadData('contest_effects.csv')
for index, info in enumerate(data):
if index > 0:
model = ContestEffect (
id = int(info[0]),
appeal = int(info[1]),
jam = int(info[2])
)
model.save()
clearTable(ContestEffectDescription)
data = loadData('contest_effect_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = ContestEffectDescription (
contest_effect = ContestEffect.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
flavor_text = info[2],
effect = info[3]
)
model.save()
clearTable(ContestCombo)
data = loadData('contest_combos.csv')
for index, info in enumerate(data):
if index > 0:
model = ContestCombo (
first_move = Move.objects.get(pk = int(info[0])),
second_move = Move.objects.get(pk = int(info[1]))
)
model.save()
clearTable(SuperContestEffect)
data = loadData('super_contest_effects.csv')
for index, info in enumerate(data):
if index > 0:
model = SuperContestEffect (
id = int(info[0]),
appeal = int(info[1])
)
model.save()
clearTable(SuperContestEffectDescription)
data = loadData('super_contest_effect_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = SuperContestEffectDescription (
super_contest_effect = SuperContestEffect.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
flavor_text = info[2]
)
model.save()
clearTable(SuperContestCombo)
data = loadData('super_contest_combos.csv')
for index, info in enumerate(data):
if index > 0:
model = SuperContestCombo (
first_move = Move.objects.get(pk = int(info[0])),
second_move = Move.objects.get(pk = int(info[1]))
)
model.save()
#############
# BERRIES #
#############
clearTable(BerryFirmness)
data = loadData('berry_firmness.csv')
for index, info in enumerate(data):
if index > 0:
model = BerryFirmness (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(BerryFirmnessName)
data = loadData('berry_firmness_names.csv')
for index, info in enumerate(data):
if index > 0:
model = BerryFirmnessName (
berry_firmness = BerryFirmness.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(Berry)
data = loadData('berries.csv')
for index, info in enumerate(data):
if index > 0:
model = Berry (
id = int(info[0]),
item = Item.objects.get(pk = int(info[1])),
berry_firmness = BerryFirmness.objects.get(pk = int(info[2])),
natural_gift_power = int(info[3]),
nature = None,
size = int(info[5]),
max_harvest = int(info[6]),
growth_time = int(info[7]),
soil_dryness = int(info[8]),
smoothness = int(info[9])
)
model.save()
clearTable(BerryFlavor)
data = loadData('berry_flavors.csv')
for index, info in enumerate(data):
if index > 0:
model = BerryFlavor (
berry = Berry.objects.get(pk = int(info[0])),
contest_type = ContestType.objects.get(pk = int(info[1])),
flavor = int(info[2])
)
model.save()
############
# NATURE #
############
clearTable(Nature)
data = loadData('natures.csv')
for index, info in enumerate(data):
if index > 0:
nature = Nature (
id = int(info[0]),
name = info[1],
decreased_stat_id = Stat.objects.get(pk = int(info[2])),
increased_stat_id = Stat.objects.get(pk = int(info[3])),
hates_flavor_id = BerryFlavor.objects.get(pk = int(info[4])),
likes_flavor_id = BerryFlavor.objects.get(pk = int(info[5])),
game_index = info[6]
)
nature.save()
#Berry/Nature associations
data = loadData('berries.csv')
for index, info in enumerate(data):
if index > 0:
berry = Berry.objects.get(pk = int(info[0]))
berry.nature = Nature.objects.get(pk = int(info[4]))
berry.save()
clearTable(NatureName)
data = loadData('nature_names.csv')
for index, info in enumerate(data):
if index > 0:
natureName = NatureName (
nature = Nature.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
natureName.save()
clearTable(NaturePokeathlonStat)
data = loadData('nature_pokeathlon_stats.csv')
for index, info in enumerate(data):
if index > 0:
naturePokeathlonStat = NaturePokeathlonStat (
nature = Nature.objects.get(pk = int(info[0])),
pokeathlon_stat = PokeathlonStat.objects.get(pk = int(info[1])),
max_change = info[2]
)
naturePokeathlonStat.save()
clearTable(NatureBattleStylePreference)
data = loadData('nature_battle_style_preferences.csv')
for index, info in enumerate(data):
if index > 0:
model = NatureBattleStylePreference (
nature = Nature.objects.get(pk = int(info[0])),
move_battle_style_id = int(info[1]),
low_hp_preference = info[2],
high_hp_preference = info[3]
)
model.save()
############
# GENDER #
############
clearTable(Gender)
data = loadData('genders.csv')
for index, info in enumerate(data):
if index > 0:
model = Gender (
id = int(info[0]),
name = info[1]
)
model.save()
################
# EXPERIENCE #
################
clearTable(Experience)
data = loadData('experience.csv')
for index, info in enumerate(data):
if index > 0:
model = Experience (
growth_rate = GrowthRate.objects.get(pk = int(info[0])),
level = int(info[1]),
experience = int(info[2])
)
model.save()
##############
# MACHINES #
##############
clearTable(Machine)
data = loadData('machines.csv')
for index, info in enumerate(data):
if index > 0:
model = Machine (
machine_number = int(info[0]),
version_group = VersionGroup.objects.get(pk = int(info[1])),
item = Item.objects.get(pk = int(info[2])),
move = Move.objects.get(pk = int(info[3])),
)
model.save()
###############
# EVOLUTION #
###############
clearTable(EvolutionChain)
data = loadData('evolution_chains.csv')
for index, info in enumerate(data):
if index > 0:
model = EvolutionChain (
id = int(info[0]),
baby_evolution_item = Item.objects.get(pk = int(info[1])) if info[1] != '' else None,
)
model.save()
clearTable(EvolutionTrigger)
data = loadData('evolution_triggers.csv')
for index, info in enumerate(data):
if index > 0:
model = EvolutionTrigger (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(EvolutionTriggerName)
data = loadData('evolution_trigger_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = EvolutionTriggerName (
evolution_trigger = EvolutionTrigger.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
#############
# POKEDEX #
#############
clearTable(Pokedex)
data = loadData('pokedexes.csv')
for index, info in enumerate(data):
if index > 0:
model = Pokedex (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2],
is_main_series = bool(int(info[3]))
)
model.save()
clearTable(PokedexDescription)
data = loadData('pokedex_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = PokedexDescription (
pokedex = Pokedex.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
description = info[3]
)
model.save()
clearTable(PokedexVersionGroup)
data = loadData('pokedex_version_groups.csv')
for index, info in enumerate(data):
if index > 0:
model = PokedexVersionGroup (
pokedex = Pokedex.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1]))
)
model.save()
#############
# POKEMON #
#############
clearTable(PokemonColor)
data = loadData('pokemon_colors.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonColor (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(PokemonColorName)
data = loadData('pokemon_color_names.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonColorName (
pokemon_color = PokemonColor.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(PokemonShape)
data = loadData('pokemon_shapes.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonShape (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(PokemonShapeName)
data = loadData('pokemon_shape_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonShapeName (
pokemon_shape = PokemonShape.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
awesome_name = info[3]
)
model.save()
clearTable(PokemonHabitat)
data = loadData('pokemon_habitats.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonHabitat (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(PokemonSpecies)
data = loadData('pokemon_species.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonSpecies (
id = int(info[0]),
name = info[1],
generation = Generation.objects.get(pk = int(info[2])),
evolves_from_species = None,
evolution_chain = EvolutionChain.objects.get(pk = int(info[4])),
pokemon_color = PokemonColor.objects.get(pk = int(info[5])),
pokemon_shape = PokemonShape.objects.get(pk = int(info[6])),
pokemon_habitat = PokemonHabitat.objects.get(pk = int(info[7])) if info[7] != '' else None,
gender_rate = int(info[8]),
capture_rate = int(info[9]),
base_happiness = int(info[10]),
is_baby = bool(int(info[11])),
hatch_counter = int(info[12]),
has_gender_differences = bool(int(info[13])),
growth_rate = GrowthRate.objects.get(pk = int(info[14])),
forms_switchable = bool(int(info[15])),
order = int(info[16])
)
model.save()
data = loadData('pokemon_species.csv')
for index, info in enumerate(data):
if index > 0:
evolves = PokemonSpecies.objects.get(pk = int(info[3])) if info[3] != '' else None
if evolves:
species = PokemonSpecies.objects.get(pk = int(info[0]))
species.evolves_from_species = evolves
species.save()
clearTable(PokemonSpeciesName)
data = loadData('pokemon_species_names.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonSpeciesName (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
genus = info[3]
)
model.save()
clearTable(PokemonSpeciesDescription)
data = loadData('pokemon_species_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonSpeciesDescription (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = info[2]
)
model.save()
clearTable(PokemonSpeciesFlavorText)
data = loadData('pokemon_species_flavor_text.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonSpeciesFlavorText (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
language = Language.objects.get(pk = int(info[2])),
flavor_text = info[3]
)
model.save()
clearTable(Pokemon)
data = loadData('pokemon.csv')
for index, info in enumerate(data):
if index > 0:
model = Pokemon (
id = int(info[0]),
name = info[1],
pokemon_species = PokemonSpecies.objects.get(pk = int(info[2])),
height = int(info[3]),
weight = int(info[4]),
base_experience = int(info[5]),
order = int(info[6]),
is_default = bool(int(info[7]))
)
model.save()
clearTable(PokemonAbility)
data = loadData('pokemon_abilities.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonAbility (
pokemon = Pokemon.objects.get(pk = int(info[0])),
ability = Ability.objects.get(pk = int(info[1])),
is_hidden = bool(int(info[2])),
slot = int(info[3])
)
model.save()
clearTable(PokemonDexNumber)
data = loadData('pokemon_dex_numbers.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonDexNumber (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
pokedex = Pokedex.objects.get(pk = int(info[1])),
pokedex_number = int(info[2])
)
model.save()
clearTable(PokemonEggGroup)
data = loadData('pokemon_egg_groups.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonEggGroup (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
egg_group = EggGroup.objects.get(pk = int(info[1]))
)
model.save()
clearTable(PokemonEvolution)
data = loadData('pokemon_evolution.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonEvolution (
id = int(info[0]),
evolved_species = PokemonSpecies.objects.get(pk = int(info[1])),
evolution_trigger = EvolutionTrigger.objects.get(pk = int(info[2])),
evolution_item = Item.objects.get(pk = int(info[3])) if info[3] != '' else None,
min_level = int(info[4]) if info[4] != '' else None,
gender = Gender.objects.get(pk = int(info[5])) if info[5] != '' else None,
location_id = int(info[6]) if info[6] != '' else None,
held_item = Item.objects.get(pk = int(info[7])) if info[7] != '' else None,
time_of_day = info[8],
known_move = Move.objects.get(pk = int(info[9])) if info[9] != '' else None,
known_move_type = Type.objects.get(pk = int(info[10])) if info[10] != '' else None,
min_happiness = int(info[11]) if info[11] != '' else None,
min_beauty = int(info[12]) if info[12] != '' else None,
min_affection = int(info[13]) if info[13] != '' else None,
relative_physical_stats = int(info[14]) if info[14] != '' else None,
party_species = PokemonSpecies.objects.get(pk = int(info[15])) if info[15] != '' else None,
party_type = Type.objects.get(pk = int(info[16])) if info[16] != '' else None,
trade_species = PokemonSpecies.objects.get(pk = int(info[17])) if info[17] != '' else None,
needs_overworld_rain = bool(int(info[18])),
turn_upside_down = bool(int(info[19]))
)
model.save()
clearTable(PokemonForm)
data = loadData('pokemon_forms.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonForm (
id = int(info[0]),
name = info[1],
form_identifier = info[2],
pokemon = Pokemon.objects.get(pk = int(info[3])),
introduced_in_version_group = VersionGroup.objects.get(pk = int(info[4])),
is_default = bool(int(info[5])),
is_battle_only = bool(int(info[6])),
is_mega = bool(int(info[7])),
form_order = int(info[8]),
order = int(info[9])
)
model.save()
clearTable(PokemonFormName)
data = loadData('pokemon_form_names.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonFormName (
pokemon_form = PokemonForm.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
pokemon_name = info[3]
)
model.save()
clearTable(PokemonFormGeneration)
data = loadData('pokemon_form_generations.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonFormGeneration (
pokemon_form = PokemonForm.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(PokemonGameIndex)
data = loadData('pokemon_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonGameIndex (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(PokemonGameIndex)
data = loadData('pokemon_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonGameIndex (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(PokemonHabitatName)
data = loadData('pokemon_habitat_names.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonHabitatName (
pokemon_habitat = PokemonHabitat.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(PokemonItem)
data = loadData('pokemon_items.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonItem (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
item = Item.objects.get(pk = int(info[2])),
rarity = int(info[3])
)
model.save()
clearTable(PokemonMoveMethod)
data = loadData('pokemon_move_methods.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonMoveMethod (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(PokemonMoveMethodName)
data = loadData('pokemon_move_method_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonMoveMethodName (
pokemon_move_method = PokemonMoveMethod.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
description = info[3]
)
model.save()
clearTable(PokemonMove)
data = loadData('pokemon_moves.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonMove (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1])),
move = Move.objects.get(pk = int(info[2])),
pokemon_move_method = PokemonMoveMethod.objects.get(pk = int(info[3])),
level = int(info[4]),
order = int(info[5]) if info[5] != '' else None,
)
model.save()
clearTable(PokemonStat)
data = loadData('pokemon_stats.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonStat (
pokemon = Pokemon.objects.get(pk = int(info[0])),
stat = Stat.objects.get(pk = int(info[1])),
base_stat = int(info[2]),
effort = int(info[3])
)
model.save()
clearTable(PokemonType)
data = loadData('pokemon_types.csv')
for index, info in enumerate(data):
if index > 0:
model = PokemonType (
pokemon = Pokemon.objects.get(pk = int(info[0])),
type = Type.objects.get(pk = int(info[1])),
slot = int(info[2])
)
model.save()
##############
# ENCOUNTER #
##############
clearTable(Location)
data = loadData('locations.csv')
for index, info in enumerate(data):
if index > 0:
model = Location (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2]
)
model.save()
clearTable(LocationName)
data = loadData('location_names.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationName (
location = Location.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(LocationGameIndex)
data = loadData('location_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationGameIndex (
location = Location.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(LocationArea)
data = loadData('location_areas.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationArea (
id = int(info[0]),
location = Location.objects.get(pk = int(info[1])),
game_index = int(info[2]),
name = info[3]
)
model.save()
clearTable(LocationAreaName)
data = loadData('location_area_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationAreaName (
location_area = LocationArea.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(LocationAreaEncounterRate)
data = loadData('location_area_encounter_rates.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationAreaEncounterRate (
location_area = LocationArea.objects.get(pk = int(info[0])),
encounter_method = None,
version = Version.objects.get(pk = int(info[2])),
rate = int(info[3])
)
model.save()
###############
# ENCOUNTER #
###############
clearTable(EncounterMethod)
data = loadData('encounter_methods.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterMethod (
id = int(info[0]),
name = info[1],
order = int(info[2])
)
model.save()
clearTable(EncounterMethodName)
data = loadData('encounter_method_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterMethodName (
encounter_method = EncounterMethod.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(EncounterSlot)
data = loadData('encounter_slots.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterSlot (
id = int(info[0]),
version_group = VersionGroup.objects.get(pk = int(info[1])),
encounter_method = EncounterMethod.objects.get(pk = int(info[2])),
slot = int(info[3]) if info[3] != '' else None,
rarity = int(info[4])
)
model.save()
clearTable(EncounterCondition)
data = loadData('encounter_conditions.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterCondition (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(EncounterConditionName)
data = loadData('encounter_condition_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterConditionName (
encounter_condition = EncounterCondition.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(Encounter)
data = loadData('encounters.csv')
for index, info in enumerate(data):
if index > 0:
model = Encounter (
id = int(info[0]),
version = Version.objects.get(pk = int(info[1])),
location_area = LocationArea.objects.get(pk = int(info[2])),
encounter_slot = EncounterSlot.objects.get(pk = int(info[3])),
pokemon = Pokemon.objects.get(pk = int(info[4])),
min_level = int(info[5]),
max_level = int(info[6])
)
model.save()
clearTable(EncounterConditionValue)
data = loadData('encounter_condition_values.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterConditionValue (
id = int(info[0]),
encounter_condition = EncounterCondition.objects.get(pk = int(info[1])),
name = info[2],
is_default = bool(int(info[3]))
)
model.save()
clearTable(EncounterConditionValueName)
data = loadData('encounter_condition_value_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterConditionValueName (
encounter_condition_value = EncounterConditionValue.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
)
model.save()
clearTable(EncounterConditionValueMap)
data = loadData('encounter_condition_value_map.csv')
for index, info in enumerate(data):
if index > 0:
model = EncounterConditionValueMap (
encounter = Encounter.objects.get(pk = int(info[0])),
encounter_condition_value = EncounterConditionValue.objects.get(pk = int(info[1]))
)
model.save()
#Location/Encounter associations
data = loadData('location_area_encounter_rates.csv')
for index, info in enumerate(data):
if index > 0:
laer = LocationAreaEncounterRate.objects.get(pk = int(info[0]))
laer.encounter_method = EncounterMethod.objects.get(pk = int(info[1]))
laer.save()
##############
# PAL PARK #
##############
clearTable(PalParkArea)
data = loadData('pal_park_areas.csv')
for index, info in enumerate(data):
if index > 0:
model = PalParkArea (
id = int(info[0]),
name = info[1]
)
model.save()
clearTable(PalParkAreaName)
data = loadData('pal_park_area_names.csv')
for index, info in enumerate(data):
if index > 0:
model = PalParkAreaName (
pal_park_area = PalParkArea.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(PalPark)
data = loadData('pal_park.csv')
for index, info in enumerate(data):
if index > 0:
model = PalPark (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
pal_park_area = PalParkArea.objects.get(pk = int(info[1])),
rate = int(info[2])
)
model.save()