Commit graph

18 commits

Author SHA1 Message Date
Dalton
cbbb294ea9 Optimized the slots, and adjusted encounters accordingly
Went from 4k slots down to ~400 lol

Delete .~lock.encounter_slots.csv#
2024-01-21 21:40:29 -06:00
Dalton
9a8ff0ee89 Gen 7 Encounter Data - Unoptimized Slots 2024-01-21 19:35:23 -06:00
Simply BLG
7412d9922e Fix Johto Safari Zone encounters, encounter slots
After some more investigating and talking to the bulbapedia maintainers of the Johto Safari Zone page I've been able to gain additional insight on the mechanics and the encounter slots of the safari zone, as such I applied what I learned and had to correct large chunks of data here.
+ Update encounter slots
+ Repositioned encounter slots IDs
+ Updated encounter conditions (Johto Safari Zone's encounter aren't affected by the presence of the national dex)
2022-09-15 10:35:23 -03:00
Simply BLG
d768dfcf7a Add Feebas encounters in R/S/E 2022-07-24 20:49:10 -03:00
Simply BLG
21b71c3661 Add missing static encounters in R/S/E
+ Kecleon in Route 119 and 120 with Devon Scope
2022-07-24 20:44:07 -03:00
Simply BLG
4189d288b9 Update Johto Safari Zone encounter slots and chances
After some research I found that the Johto Safari zone uses different encounter slots for morning, day and night and I also arrived at these chances for them, I modified the encounters and added the new encounter slots as appropriate, these chances could be wrong but I experimentally tested them and believe that these chances are correct, the chances I found are as follow:
+ When walking there are 10 slots with 10% chance each
+ When fishing with an old-rod, good-rod, super-rod or when surfing the chances are as follow:
| Morning | Day | Night |
|---------|-----|-------|
| 10%     | 10% | 5%    |
| 10%     | 10% | 10%   |
| 10%     | 5%  | 5%    |
| 10%     | 10% | 10%   |
| 5%      | 5%  | 15%   |
| 10%     | 10% | 15%   |
| 5%      | 15% | 0%    |
| 10%     | 15% | 0%    |
| 15%     | 0%  | 10%   |
| 15%     | 0%  | 10%   |
| 0%      | 10% | 10%   |
| 0%      | 10% | 10%   |
Will update if more precise information becomes available
2022-07-24 14:40:07 -03:00
Simply BLG
104c13da02 Replace Roaming Pokémon encounter method
Roaming Pokémon can be encountered exclusively on grass or water in different situations in different games and at different encounter rates, which is something that wasn't reflected in the previous encounter method (which used to be only one).

+ Added Roaming grass encounter method
+ Added Roaming water encounter method
+ Moved Crystal, Firered, Leafgreen, Ruby, Sapphire and Emerald roaming Pokémon to the new encounter methods
2022-07-23 22:35:17 -03:00
Simply BLG
7dfdd85521 Add encounter slots for Johto Safari Zone 2022-07-23 21:14:38 -03:00
SimplyBLGDev
0e98f90051 Add missing encounters underwater, regies
- Replaced the encounter method on the underwater encounters in RSE from 'surf' to 'seaweed'
- Added missing location areas for island cave, desert ruins and ancient tomb
- Added missing encounters for the legendary regies (Regirock, Regice and Registeel)
- Added missing encounters for Latios and Latias at Southern Island
2021-03-14 18:49:24 -03:00
SimplyBLGDev
e61049558f Add missing encounters Gen 3 edition
Added encounter methods and slots for:
- Squirt Bottle
- Wailmer Pail

Added missing locations and their areas where applicable:
- Two island
- Three island
- Three isle path
- Six island
- Seven island
- Birth island
- Navel rock
- Faraway island
- Hoenn Battle Frontier

Added missing encounters:
- Deoxis in Birth Island (FR LG & E)
- Lugia and Ho-Oh in Navel Rock (FR LG & E)
- Mew in Faraway island (E)
- Sudowoodo in Johto Route 36 (G S C HG & SS)
- Sudowoodo in Hoenn Battle Frontier (E)
2021-03-11 19:41:29 -03:00
SimplyBLGDev
13a36e6b9e Add heabutt encounters
Add:
- Encounter methods: Headbutt low encounter rate tree, Headbutt normal encounter rate tree, Headbutt high encounter rate tree
- Location: Azalea Town and it's area (Required for headbutt encounters)
- Encounter Slots: Encounter slots for heabutt low, normal and high for Gold, Silver and Crystal, along with their respective and correct chances
- Encounters: 1682 new encounters corresponding to every missing headbutt encounter from Pokémon Gold Silver and Crystal

PS: The source of all this data is the Pokémon decompilations by pret on github (https://github.com/pret/pokecrystal)[Pokémon Crystal decompilation], (https://github.com/pret/pokegold)[Pokémon Gold and Pokémon Silver Decompilation]
The data is as accurate as these decompilations are.
2021-03-08 00:11:03 +00:00
SimplyBLGDev
01827cd63c Add special encounters for Red/Blue/Yellow
Added encounters method "Only One" and "Pokéflute".
Added encounters for Voltorb, Electrode, Snorlax, Articuno, Zapdos, Moltres and Mewtwo for Red/Blue and yellow versions.
2021-03-06 21:29:40 +00:00
Alessandro Pezzè
f91b6b6b1a feat: add latest Veekun data 2020-08-05 22:33:31 +02:00
Alessandro Pezzè
122f2519d7 feat: update CSVs 2019-12-17 12:38:39 +01:00
Zane Adickes
d0909e1cc3 updated data with all of latest veekun updates 2015-12-28 00:00:14 -05:00
Zane Adickes
bd508937ae Additional Data
Filling out remaining data so Models have complete associations.
Data and models added for:
Pokemon
Moves
Pal Park
Berries
Regions
Pokeathlon
Contests
SuperContests
Items
Encounters
Locations
2015-04-20 23:38:33 -04:00
Zane Adickes
5e9296f948 Revert "Added Remaining Data and Models"
This reverts commit b069ee991b.
2015-04-20 21:43:55 -04:00
Zane Adickes
b069ee991b Added Remaining Data and Models
Data and models added for:
Pal Park
Berries
Regions
Pokeathlon
Contests
SuperContests
Items
Encounters
Locations
2015-04-19 22:24:14 -04:00