After much research I was able to find out some mechanics from the johto safari zone, it uses completely different encounter slots in walking, surfing, old rod, good rod and super rod, I was able to determine that it's 10 walk slots all have a 10% chance but wasn't so lucky in finding the chance for the surfing, old rod, good rod and super rod 12 slots, I have -some- confidence that it has 10 10% chance slots and 2 0% chance slots, if more info comes to light about these slots I'll update this info at another time.
+ Added Johto Safari Zone location
+ Added all 12 Safari Zone areas
+ Added all 2880 encounters from the safari zone (For both HG and SS)
- Replaced the encounter method on the underwater encounters in RSE from 'surf' to 'seaweed'
- Added missing location areas for island cave, desert ruins and ancient tomb
- Added missing encounters for the legendary regies (Regirock, Regice and Registeel)
- Added missing encounters for Latios and Latias at Southern Island
Added encounter methods and slots for:
- Squirt Bottle
- Wailmer Pail
Added missing locations and their areas where applicable:
- Two island
- Three island
- Three isle path
- Six island
- Seven island
- Birth island
- Navel rock
- Faraway island
- Hoenn Battle Frontier
Added missing encounters:
- Deoxis in Birth Island (FR LG & E)
- Lugia and Ho-Oh in Navel Rock (FR LG & E)
- Mew in Faraway island (E)
- Sudowoodo in Johto Route 36 (G S C HG & SS)
- Sudowoodo in Hoenn Battle Frontier (E)
Due to an error the headbutt importer script used the wrong tables for gold and silver, this commit re-run this tool with the correct data and solved the inconsistencies that were present in the previous commits.
- Replaced all headbutt encounters with their correct counterparts
- Relocated some encounter's IDs
- Created location area Bell Tower 1f
- Moved Pokémon Crystal's Suicune encounter from Bell Tower Roof to Bell Tower 1f (it's correct position)
- Snorlax in GSC, HGSS
- Groudon, Kyogre and Rayquaza in RSE
- Removed unused Goldenrod city area location area
- Changed location area prose to some areas to correct duplicate location name in display
- Added proper default values for story-progress condition
- Added new condition 'other' for weirder conditions
- Added missing areas for legendary encounters in Hoenn
- Added missing locations for legendary encounters in Hoenn
Add:
- Encounter methods: Headbutt low encounter rate tree, Headbutt normal encounter rate tree, Headbutt high encounter rate tree
- Location: Azalea Town and it's area (Required for headbutt encounters)
- Encounter Slots: Encounter slots for heabutt low, normal and high for Gold, Silver and Crystal, along with their respective and correct chances
- Encounters: 1682 new encounters corresponding to every missing headbutt encounter from Pokémon Gold Silver and Crystal
PS: The source of all this data is the Pokémon decompilations by pret on github (https://github.com/pret/pokecrystal)[Pokémon Crystal decompilation], (https://github.com/pret/pokegold)[Pokémon Gold and Pokémon Silver Decompilation]
The data is as accurate as these decompilations are.
Added:
- Encounter conditions for beat elite four, beat elite four round 2
- Added locations and areas for roaming Pokémon (One for each region)
- Added area for Bell Tower Roof
- Added encounters for Lugia, Ho-Oh, Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, Latios and Latias to GSC, HGSS, FRLG and RSE where applicable.
- Bound encounter conditions where applicable.
* badges
* Added CSV from Veekun
* added sprites from Veekun website
* quick fixes for an Exception
* bumped dependencies version
* add comment on how to upgrade to Django 1.11
* added some reminds to caching, our official wrappers and the true cost of the server
* remove index.html from sprites
* update to conform django-rest-framework 3.3.0 guidelines
* lint
Filling out remaining data so Models have complete associations.
Data and models added for:
Pokemon
Moves
Pal Park
Berries
Regions
Pokeathlon
Contests
SuperContests
Items
Encounters
Locations