fix build steps

This commit is contained in:
Adickes 2015-10-29 15:09:28 -04:00
parent ede6577c17
commit db91f73085

View file

@ -1550,6 +1550,97 @@ for index, info in enumerate(data):
##############
# LOCATION #
##############
clearTable(Location)
data = loadData('locations.csv')
for index, info in enumerate(data):
if index > 0:
model = Location (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2]
)
model.save()
clearTable(LocationName)
data = loadData('location_names.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationName (
location = Location.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(LocationGameIndex)
data = loadData('location_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationGameIndex (
location = Location.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(LocationArea)
data = loadData('location_areas.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationArea (
id = int(info[0]),
location = Location.objects.get(pk = int(info[1])),
game_index = int(info[2]),
name = info[3]
)
model.save()
clearTable(LocationAreaName)
data = loadData('location_area_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationAreaName (
location_area = LocationArea.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(LocationAreaEncounterRate)
data = loadData('location_area_encounter_rates.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationAreaEncounterRate (
location_area = LocationArea.objects.get(pk = int(info[0])),
encounter_method = None,
version = Version.objects.get(pk = int(info[2])),
rate = int(info[3])
)
model.save()
#############
# POKEMON #
#############
@ -1952,97 +2043,6 @@ for index, info in enumerate(data):
##############
# ENCOUNTER #
##############
clearTable(Location)
data = loadData('locations.csv')
for index, info in enumerate(data):
if index > 0:
model = Location (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2]
)
model.save()
clearTable(LocationName)
data = loadData('location_names.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationName (
location = Location.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(LocationGameIndex)
data = loadData('location_game_indices.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationGameIndex (
location = Location.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
clearTable(LocationArea)
data = loadData('location_areas.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationArea (
id = int(info[0]),
location = Location.objects.get(pk = int(info[1])),
game_index = int(info[2]),
name = info[3]
)
model.save()
clearTable(LocationAreaName)
data = loadData('location_area_prose.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationAreaName (
location_area = LocationArea.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
clearTable(LocationAreaEncounterRate)
data = loadData('location_area_encounter_rates.csv')
for index, info in enumerate(data):
if index > 0:
model = LocationAreaEncounterRate (
location_area = LocationArea.objects.get(pk = int(info[0])),
encounter_method = None,
version = Version.objects.get(pk = int(info[2])),
rate = int(info[3])
)
model.save()
###############
# ENCOUNTER #
###############