diff --git a/data/v2/csv/move_effect_prose.csv b/data/v2/csv/move_effect_prose.csv index 60a0026d..00490279 100644 --- a/data/v2/csv/move_effect_prose.csv +++ b/data/v2/csv/move_effect_prose.csv @@ -1120,7 +1120,7 @@ Any [regular damage]{mechanic:regular-damage} dealt to an affected Pokémon is r 423,9,Seeds the target after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) sets []{move:leech-seed} on the target." 424,9,Cures the entire party of major status effects after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) removes [major status effects]{mechanic:major-status-effects} from every Pokémon in the user's party." 425,9,Hits twice in one turn, with a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn, with a $effect_chance% chance to make the target [flinch]{mechanic:flinch}." -443,9,Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.,Inflicts [regular damage]{mechanic:regular-damage} two to five times in a row, raising the user's [Speed]{mechanic:speed} and lowering the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each upon last hit. +443,9,Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.,"Inflicts [regular damage]{mechanic:regular-damage} two to five times in a row, raising the user's [Speed]{mechanic:speed} and lowering the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each upon last hit." 10001,9,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move while in [hyper mode]{mechanic:hyper-mode}. 10002,9,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its current [HP]{mechanic:hp} in recoil. 10003,9,Halves HP of all Pokémon on the field. Must recharge,"Halves [HP]{mechanic:hp} of all Pokémon on the field. User loses its next turn to ""recharge"", and cannot attack or [switch]{mechanic:switch} out during that turn."