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Fix v2 database build script to work on Windows
Image sprite paths should be Unix-style, but the build script used the OS default, so the process failed on Windows.
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2 changed files with 5 additions and 2 deletions
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.gitignore
vendored
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.gitignore
vendored
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@ -5,4 +5,5 @@
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*.DS_STORE
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*.DS_STORE
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db.*
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db.*
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venv*
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venv*
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node_modules
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node_modules
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.vscode
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@ -39,7 +39,9 @@ imageDir = os.getcwd() + '/data/v2/sprites/'
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resourceImages = []
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resourceImages = []
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for root, dirs, files in os.walk(imageDir):
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for root, dirs, files in os.walk(imageDir):
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for file in files:
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for file in files:
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resourceImages.append(os.path.join(root.replace(imageDir, ""), file))
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image_path = os.path.join(root.replace(imageDir, ""), file)
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image_path = image_path.replace("\\", "/") # convert Windows-style path to Unix
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resourceImages.append(image_path)
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mediaDir = '/media/sprites/{0}'
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mediaDir = '/media/sprites/{0}'
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