phaser/examples/world/fixed to camera.js
2013-10-22 03:58:20 +01:00

66 lines
1.4 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render : render });
function preload() {
game.stage.backgroundColor = '#007236';
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.load.image('phaser', 'assets/sprites/phaser1.png');
}
var cursors;
var logo1;
var logo2;
function create() {
// Modify the world and camera bounds
game.world.setBounds(-1000, -1000, 2000, 2000);
for (var i = 0; i < 200; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
logo1 = game.add.sprite(100, 100, 'phaser');
logo1.fixedToCamera = true;
logo2 = game.add.sprite(500, 100, 'phaser');
logo2.fixedToCamera = true;
game.add.tween(logo2).to( { y: 400 }, 2000, Phaser.Easing.Back.InOut, true, 0, 2000, true);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.up.isDown)
{
game.camera.y -= 4;
}
else if (cursors.down.isDown)
{
game.camera.y += 4;
}
if (cursors.left.isDown)
{
game.camera.x -= 4;
}
else if (cursors.right.isDown)
{
game.camera.x += 4;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
}