mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
29 lines
737 B
JavaScript
29 lines
737 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
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function preload() {
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game.load.image('disk', 'assets/sprites/darkwing_crazy.png');
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}
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function create() {
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for (var i = 0; i < 15; i++)
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{
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// Create 15 sprites at random x/y locations
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var sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'disk');
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// Pick a random number between -2 and 6
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var rand = game.rnd.realInRange(-2, 6);
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// Set the scale of the sprite to the random value
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sprite.scale.setTo(rand, rand);
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// You can also scale sprites like this:
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// sprite.scale.x = value;
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// sprite.scale.y = value;
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}
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}
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