mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
32 lines
845 B
JavaScript
32 lines
845 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('boss', 'assets/misc/boss1.png');
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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}
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var boss;
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var button;
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function create() {
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// For browsers that support it, this keeps our pixel art looking crisp
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// This only works when you use Phaser.CANVAS as the renderer
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Phaser.Canvas.setSmoothingEnabled(game.context, false);
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boss = game.add.sprite(game.world.centerX, game.world.centerY, 'boss');
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boss.anchor.setTo(0.5, 0.5);
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// Zoom in each time we press the button
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button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0);
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}
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function clickedIt() {
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boss.scale.x += 0.5;
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boss.scale.y += 0.5;
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}
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