phaser/examples/camera/world sprite.js
2013-10-22 03:58:20 +01:00

54 lines
1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update,render : render });
function preload() {
game.world.setBounds(0, 0, 1920, 1200);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('card', 'assets/sprites/mana_card.png');
}
var card;
var Keys = Phaser.Keyboard;
function create() {
game.add.sprite(0, 0, 'backdrop');
card = game.add.sprite(200, 200, 'card');
card.body.velocity.x = 50;
card.scale.setTo(2, 2);
}
function update() {
if (game.input.keyboard.isDown(Keys.LEFT))
{
card.x -= 4;
}
else if (game.input.keyboard.isDown(Keys.RIGHT))
{
card.x += 4;
}
if (game.input.keyboard.isDown(Keys.UP))
{
card.y -= 4;
}
else if (game.input.keyboard.isDown(Keys.DOWN))
{
card.y += 4;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.renderSpriteInfo(card, 32, 200);
}