mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
52 lines
1.2 KiB
JavaScript
52 lines
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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function preload() {
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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// Make our game world 2000x2000 pixels in size (the default is to match the game size)
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game.world.setBounds(0,0,2000, 2000);
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for (var i = 0; i < 50; i++)
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{
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var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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}
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for (var i = 0; i < 50; i++)
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{
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game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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}
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for (var i = 0; i < 50; i++)
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{
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var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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}
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 4;
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}
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}
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