mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
94 lines
No EOL
2.2 KiB
JavaScript
94 lines
No EOL
2.2 KiB
JavaScript
// mods by Patrick OReilly
|
|
// Twitter: @pato_reilly Web: http://patricko.byethost9.com
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
|
|
|
|
}
|
|
|
|
var flyer;
|
|
|
|
function create() {
|
|
|
|
cursors = game.input.keyboard.createCursorKeys();
|
|
|
|
flyer = game.add.sprite(400, 200, 'dude');
|
|
|
|
flyer.animations.add('left', [0, 1, 2, 3], 10, true);
|
|
flyer.animations.add('right', [5, 6, 7, 8], 10, true);
|
|
|
|
// This gets it moving
|
|
flyer.body.velocity.setTo(200, 200);
|
|
|
|
// This makes the game world bounce-able
|
|
flyer.body.collideWorldBounds = true;
|
|
|
|
// This sets the image bounce energy for the horizontal
|
|
// and vertical vectors (as an x,y point). "1" is 100% energy return
|
|
flyer.body.bounce.setTo(0.8, 0.8);
|
|
|
|
// This sets the gravity the sprite responds to in the world, as a point
|
|
// Leave x=0 and set y=8 to simulate falling
|
|
flyer.body.gravity.setTo(0, 8);
|
|
|
|
}
|
|
|
|
// Change the vertical and horizontal acceleration property accordingly with the key pressed
|
|
// Also turn on and off the animation. Dude should have wings ;)
|
|
|
|
function update () {
|
|
|
|
if (cursors.up.isDown)
|
|
{
|
|
flyer.body.acceleration.y = -600;
|
|
|
|
if (flyer.body.velocity.x > 0)
|
|
{
|
|
flyer.animations.play('right');
|
|
}
|
|
else
|
|
{
|
|
flyer.animations.play('left');
|
|
}
|
|
}
|
|
else if (cursors.down.isDown)
|
|
{
|
|
flyer.body.acceleration.y = 600;
|
|
|
|
if (flyer.body.velocity.x > 0)
|
|
{
|
|
flyer.animations.play('right');
|
|
}
|
|
else
|
|
{
|
|
flyer.animations.play('left');
|
|
}
|
|
}
|
|
else if (cursors.left.isDown)
|
|
{
|
|
flyer.body.acceleration.x = -500;
|
|
flyer.animations.play('left');
|
|
}
|
|
else if (cursors.right.isDown)
|
|
{
|
|
flyer.body.acceleration.x = 500;
|
|
flyer.animations.play('right');
|
|
}
|
|
else
|
|
{
|
|
flyer.frame = 4;
|
|
flyer.body.acceleration.setTo(0,0);
|
|
flyer.animations.stop();
|
|
}
|
|
|
|
}
|
|
|
|
function render () {
|
|
|
|
//debug helper
|
|
game.debug.renderSpriteInfo(flyer,32,32);
|
|
|
|
} |