phaser/src/actions/SetVisible.js
2020-01-15 12:07:09 +00:00

32 lines
1.2 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `visible`
* and then sets it to the given value.
*
* To use this with a Group: `SetVisible(group.getChildren(), value)`
*
* @function Phaser.Actions.SetVisible
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {boolean} value - The value to set the property to.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var SetVisible = function (items, value, index, direction)
{
return PropertyValueSet(items, 'visible', value, 0, index, direction);
};
module.exports = SetVisible;