mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
56 lines
1.1 KiB
JavaScript
56 lines
1.1 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* The Impact Gravity component.
|
|
* Should be applied as a mixin.
|
|
*
|
|
* @namespace Phaser.Physics.Impact.Components.Gravity
|
|
* @since 3.0.0
|
|
*/
|
|
var Gravity = {
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.Physics.Impact.Components.Gravity#setGravity
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} value - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} This Game Object.
|
|
*/
|
|
setGravity: function (value)
|
|
{
|
|
this.body.gravityFactor = value;
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @name Phaser.Physics.Impact.Components.Gravity#gravity
|
|
* @type {number}
|
|
* @since 3.0.0
|
|
*/
|
|
gravity: {
|
|
|
|
get: function ()
|
|
{
|
|
return this.body.gravityFactor;
|
|
},
|
|
|
|
set: function (value)
|
|
{
|
|
this.body.gravityFactor = value;
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
module.exports = Gravity;
|