mirror of
https://github.com/photonstorm/phaser
synced 2025-01-25 03:15:15 +00:00
179 lines
7.2 KiB
JavaScript
179 lines
7.2 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var Class = require('../../utils/Class');
|
|
var CONST = require('../const');
|
|
var File = require('../File');
|
|
var FileTypesManager = require('../FileTypesManager');
|
|
var GetFastValue = require('../../utils/object/GetFastValue');
|
|
var IsPlainObject = require('../../utils/object/IsPlainObject');
|
|
var ParseObj = require('../../geom/mesh/ParseObj');
|
|
|
|
/**
|
|
* @classdesc
|
|
* A single Wavefront OBJ File suitable for loading by the Loader.
|
|
*
|
|
* These are created when you use the Phaser.Loader.LoaderPlugin#obj method and are not typically created directly.
|
|
*
|
|
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#obj.
|
|
*
|
|
* @class OBJFile
|
|
* @extends Phaser.Loader.File
|
|
* @memberof Phaser.Loader.FileTypes
|
|
* @constructor
|
|
* @since 3.50.0
|
|
*
|
|
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
|
|
* @param {(string|Phaser.Types.Loader.FileTypes.OBJFileConfig)} key - The key to use for this file, or a file configuration object.
|
|
* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.obj`, i.e. if `key` was "alien" then the URL will be "alien.obj".
|
|
* @param {boolean} [flipUV=true] - Flip the UV coordinates stored in the texture locations?
|
|
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
|
|
*/
|
|
var OBJFile = new Class({
|
|
|
|
Extends: File,
|
|
|
|
initialize:
|
|
|
|
function OBJFile (loader, key, url, flipUV, xhrSettings)
|
|
{
|
|
var extension = 'obj';
|
|
|
|
if (IsPlainObject(key))
|
|
{
|
|
var config = key;
|
|
|
|
key = GetFastValue(config, 'key');
|
|
url = GetFastValue(config, 'url');
|
|
flipUV = GetFastValue(config, 'flipUV');
|
|
xhrSettings = GetFastValue(config, 'xhrSettings');
|
|
extension = GetFastValue(config, 'extension', extension);
|
|
}
|
|
|
|
var fileConfig = {
|
|
type: 'text',
|
|
cache: loader.cacheManager.obj,
|
|
extension: extension,
|
|
responseType: 'text',
|
|
key: key,
|
|
url: url,
|
|
xhrSettings: xhrSettings,
|
|
config: {
|
|
flipUV: flipUV
|
|
}
|
|
};
|
|
|
|
File.call(this, loader, fileConfig);
|
|
},
|
|
|
|
/**
|
|
* Called automatically by Loader.nextFile.
|
|
* This method controls what extra work this File does with its loaded data.
|
|
*
|
|
* @method Phaser.Loader.FileTypes.HTMLFile#onProcess
|
|
* @since 3.50.0
|
|
*/
|
|
onProcess: function ()
|
|
{
|
|
this.state = CONST.FILE_PROCESSING;
|
|
|
|
this.data = ParseObj(this.xhrLoader.responseText, this.config.flipUV);
|
|
|
|
this.onProcessComplete();
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* Adds a Wavefront OBJ file, or array of OBJ files, to the current load queue.
|
|
*
|
|
* Note: You should ensure your 3D package has triangulated the OBJ file prior to export.
|
|
*
|
|
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
|
|
*
|
|
* ```javascript
|
|
* function preload ()
|
|
* {
|
|
* this.load.obj('ufo', 'files/spaceship.obj');
|
|
* }
|
|
* ```
|
|
*
|
|
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
|
|
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
|
|
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
|
|
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
|
|
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
|
|
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
|
|
* loaded.
|
|
*
|
|
* The key must be a unique String. It is used to add the file to the global OBJ Cache upon a successful load.
|
|
* The key should be unique both in terms of files being loaded and files already present in the OBJ Cache.
|
|
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
|
|
* then remove it from the OBJ Cache first, before loading a new one.
|
|
*
|
|
* Instead of passing arguments you can pass a configuration object, such as:
|
|
*
|
|
* ```javascript
|
|
* this.load.obj({
|
|
* key: 'ufo',
|
|
* url: 'files/spaceship.obj',
|
|
* flipUV: true
|
|
* });
|
|
* ```
|
|
*
|
|
* See the documentation for `Phaser.Types.Loader.FileTypes.OBJFileConfig` for more details.
|
|
*
|
|
* Once the file has finished loading you can access it from its Cache using its key:
|
|
*
|
|
* ```javascript
|
|
* this.load.obj('ufo', 'files/spaceship.obj');
|
|
* // and later in your game ...
|
|
* var data = this.cache.obj.get('ufo');
|
|
* ```
|
|
*
|
|
* If you have specified a prefix in the loader, via `Loader.setPrefix` then this value will be prepended to this files
|
|
* key. For example, if the prefix was `LEVEL1.` and the key was `Story` the final key will be `LEVEL1.Story` and
|
|
* this is what you would use to retrieve the obj from the OBJ Cache.
|
|
*
|
|
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
|
|
*
|
|
* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "story"
|
|
* and no URL is given then the Loader will set the URL to be "story.obj". It will always add `.obj` as the extension, although
|
|
* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
|
|
*
|
|
* Note: The ability to load this type of file will only be available if the OBJ File type has been built into Phaser.
|
|
* It is available in the default build but can be excluded from custom builds.
|
|
*
|
|
* @method Phaser.Loader.LoaderPlugin#obj
|
|
* @fires Phaser.Loader.LoaderPlugin#ADD
|
|
* @since 3.50.0
|
|
*
|
|
* @param {(string|Phaser.Types.Loader.FileTypes.OBJFileConfig|Phaser.Types.Loader.FileTypes.OBJFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
|
|
* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.obj`, i.e. if `key` was "alien" then the URL will be "alien.obj".
|
|
* @param {boolean} [flipUVs=true] - Flip the UV coordinates stored in the texture locations?
|
|
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
|
|
*
|
|
* @return {this} The Loader instance.
|
|
*/
|
|
FileTypesManager.register('obj', function (key, url, flipUVs, xhrSettings)
|
|
{
|
|
if (Array.isArray(key))
|
|
{
|
|
for (var i = 0; i < key.length; i++)
|
|
{
|
|
// If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
|
|
this.addFile(new OBJFile(this, key[i]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.addFile(new OBJFile(this, key, url, flipUVs, xhrSettings));
|
|
}
|
|
|
|
return this;
|
|
});
|
|
|
|
module.exports = OBJFile;
|