phaser/src/core
Paul fe8c5021fa Fixes #1410
As pointed out, `newChild.parent` could be accessed after it was set to
undefined. This fix unifies the code from the various `destroy` methods so
the previou issue does not occur.
2014-12-05 19:34:17 -08:00
..
Camera.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Filter.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexGrid.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
FlexLayer.js jsdoc fixes. 2014-11-25 00:24:28 +00:00
Game.js Added Game.debug reset method for when the debug manager is disabled (thanks @DanielSitarz #1407) 2014-12-03 20:56:39 +00:00
Group.js Fixes #1410 2014-12-05 19:34:17 -08:00
Plugin.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
PluginManager.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
ScaleManager.js Various doc fixes. 2014-12-03 03:19:25 +00:00
Signal.js Documentation - Signal 2014-11-30 15:56:20 -08:00
SignalBinding.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Stage.js Tiny bit of tidying up. 2014-11-18 12:30:14 +00:00
State.js Lots of small jsdoc fixes and DocGen updates. 2014-10-20 00:54:56 +01:00
StateManager.js Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully. 2014-12-02 09:03:55 +00:00
World.js Added missing docs. 2014-11-26 04:16:52 +00:00