phaser/src/boot
2018-07-02 12:33:46 +01:00
..
Config.js You can now set the WebGL batch size in the Game Config via the property batchSize. The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls. 2018-07-02 12:33:46 +01:00
CreateRenderer.js Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
DebugHeader.js The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Game.js Added Game.isOver and mouseover and mouseout events. 2018-06-11 12:32:25 +01:00
index.js Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
TimeStep.js jsdoc fixes 2018-06-13 08:37:40 +01:00
VisibilityHandler.js Added Game.isOver and mouseover and mouseout events. 2018-06-11 12:32:25 +01:00