phaser/Tests/physics/test 1.js

42 lines
1.6 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/core/Polygon.ts" />
/// <reference path="../../Phaser/utils/SpriteUtils.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png');
game.loader.load();
}
var atari;
var p;
var atari2;
var p2;
function create() {
atari = game.add.sprite(200, 300, 'atari');
atari.texture.alpha = 0.2;
atari2 = game.add.sprite(500, 300, 'atari');
atari2.texture.alpha = 0.2;
p = new Phaser.Polygon(game, Phaser.SpriteUtils.getAsPoints(atari));
p2 = new Phaser.Polygon(game, Phaser.SpriteUtils.getAsPoints(atari2));
}
function update() {
atari.physics.acceleration.x = 0;
atari.physics.acceleration.y = 0;
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
atari.physics.acceleration.x = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
atari.physics.acceleration.x = 150;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
atari.physics.acceleration.y = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
atari.physics.acceleration.y = 150;
}
}
function render() {
atari.physics.renderDebugInfo(16, 16);
p.render();
p2.render();
}
})();