mirror of
https://github.com/photonstorm/phaser
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98 lines
2.8 KiB
JavaScript
98 lines
2.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Determines the full screen support of the browser running this Phaser Game instance.
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* These values are read-only and populated during the boot sequence of the game.
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* They are then referenced by internal game systems and are available for you to access
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* via `this.sys.game.device.fullscreen` from within any Scene.
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*
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* @typedef {object} Phaser.Device.Fullscreen
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* @since 3.0.0
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*
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* @property {boolean} available - Does the browser support the Full Screen API?
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* @property {boolean} keyboard - Does the browser support access to the Keyboard during Full Screen mode?
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* @property {string} cancel - If the browser supports the Full Screen API this holds the call you need to use to cancel it.
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* @property {string} request - If the browser supports the Full Screen API this holds the call you need to use to activate it.
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*/
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var Fullscreen = {
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available: false,
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cancel: '',
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keyboard: false,
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request: ''
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};
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/**
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* Checks for support of the Full Screen API.
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*
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* @ignore
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*/
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function init ()
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{
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var i;
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var suffix1 = 'Fullscreen';
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var suffix2 = 'FullScreen';
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var fs = [
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'request' + suffix1,
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'request' + suffix2,
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'webkitRequest' + suffix1,
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'webkitRequest' + suffix2,
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'msRequest' + suffix1,
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'msRequest' + suffix2,
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'mozRequest' + suffix2,
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'mozRequest' + suffix1
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];
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for (i = 0; i < fs.length; i++)
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{
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if (document.documentElement[fs[i]])
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{
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Fullscreen.available = true;
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Fullscreen.request = fs[i];
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break;
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}
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}
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var cfs = [
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'cancel' + suffix2,
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'exit' + suffix1,
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'webkitCancel' + suffix2,
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'webkitExit' + suffix1,
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'msCancel' + suffix2,
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'msExit' + suffix1,
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'mozCancel' + suffix2,
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'mozExit' + suffix1
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];
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if (Fullscreen.available)
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{
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for (i = 0; i < cfs.length; i++)
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{
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if (document[cfs[i]])
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{
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Fullscreen.cancel = cfs[i];
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break;
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}
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}
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}
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// Keyboard Input?
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// Safari 5.1 says it supports fullscreen keyboard, but is lying.
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if (window['Element'] && Element['ALLOW_KEYBOARD_INPUT'] && !(/ Version\/5\.1(?:\.\d+)? Safari\//).test(navigator.userAgent))
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{
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Fullscreen.keyboard = true;
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}
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Object.defineProperty(Fullscreen, 'active', { get: function () { return !!(document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement); } });
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return Fullscreen;
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}
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module.exports = init();
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