mirror of
https://github.com/photonstorm/phaser
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128 lines
3.3 KiB
JavaScript
128 lines
3.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../../utils/Class');
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var Components = require('../components');
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var GameObject = require('../GameObject');
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var Line = require('../../geom/line/Line');
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/**
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* @classdesc
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* A Shape Game Object.
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*
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* @class Shape
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* @extends Phaser.GameObjects.GameObject
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.13.0
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*
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.ComputedSize
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.GetBounds
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* @extends Phaser.GameObjects.Components.Mask
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.ScaleMode
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* @extends Phaser.GameObjects.Components.ScrollFactor
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* @extends Phaser.GameObjects.Components.Tint
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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*/
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var Shape = new Class({
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Extends: GameObject,
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Mixins: [
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Components.Alpha,
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Components.BlendMode,
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Components.ComputedSize,
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Components.Depth,
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Components.GetBounds,
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Components.Mask,
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Components.Origin,
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Components.Pipeline,
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Components.ScaleMode,
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Components.ScrollFactor,
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Components.Tint,
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Components.Transform,
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Components.Visible
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],
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initialize:
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function Shape (scene, type, data)
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{
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if (type === undefined) { type = 'Shape'; }
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GameObject.call(this, scene, type);
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this.data = data;
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// Holds earcut polygon fill data
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this.pathData = [];
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this.pathIndexes = [];
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this.fillColor = 0xffffff;
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this.fillAlpha = 1;
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this.lineWidth = 1;
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this.strokeColor = 0xffffff;
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this.strokeAlpha = 1;
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this.isFilled = false;
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this.isStroked = false;
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this._tempLine = new Line();
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this.initPipeline();
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},
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setFillStyle: function (color, alpha)
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{
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if (alpha === undefined) { alpha = 1; }
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if (color === undefined)
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{
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this.isFilled = false;
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}
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else
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{
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this.fillColor = color;
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this.fillAlpha = alpha;
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this.isFilled = true;
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}
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return this;
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},
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setStrokeStyle: function (lineWidth, color, alpha)
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{
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if (alpha === undefined) { alpha = 1; }
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if (lineWidth === undefined)
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{
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this.isStroked = false;
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}
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else
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{
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this.lineWidth = lineWidth;
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this.strokeColor = color;
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this.strokeAlpha = alpha;
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this.isStroked = true;
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}
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return this;
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}
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});
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module.exports = Shape;
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