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381 lines
9.3 KiB
HTML
381 lines
9.3 KiB
HTML
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<h1 class="page-title">Source: loader/Parser.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser.Loader.Parser parses data objects from Phaser.Loader that need more preparation before they can be inserted into the Cache.
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*
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* @class Phaser.Loader.Parser
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*/
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Phaser.Loader.Parser = {
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/**
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* Parse frame data from an XML file.
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* @method Phaser.Loader.Parser.bitmapFont
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* @param {object} xml - XML data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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bitmapFont: function (game, xml, cacheKey) {
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// Malformed?
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if (!xml.getElementsByTagName('font'))
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{
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console.warn("Phaser.Loader.Parser.bitmapFont: Invalid XML given, missing <font> tag");
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return;
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}
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var texture = PIXI.TextureCache[cacheKey];
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var data = {};
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var info = xml.getElementsByTagName("info")[0];
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var common = xml.getElementsByTagName("common")[0];
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data.font = info.attributes.getNamedItem("face").nodeValue;
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data.size = parseInt(info.attributes.getNamedItem("size").nodeValue, 10);
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data.lineHeight = parseInt(common.attributes.getNamedItem("lineHeight").nodeValue, 10);
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data.chars = {};
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//parse letters
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var letters = xml.getElementsByTagName("char");
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for (var i = 0; i < letters.length; i++)
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{
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var charCode = parseInt(letters[i].attributes.getNamedItem("id").nodeValue, 10);
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var textureRect = {
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x: parseInt(letters[i].attributes.getNamedItem("x").nodeValue, 10),
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y: parseInt(letters[i].attributes.getNamedItem("y").nodeValue, 10),
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width: parseInt(letters[i].attributes.getNamedItem("width").nodeValue, 10),
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height: parseInt(letters[i].attributes.getNamedItem("height").nodeValue, 10)
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};
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// Note: This means you can only have 1 BitmapFont loaded at once!
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// Need to replace this with our own handler soon.
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PIXI.TextureCache[charCode] = new PIXI.Texture(texture, textureRect);
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data.chars[charCode] = {
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xOffset: parseInt(letters[i].attributes.getNamedItem("xoffset").nodeValue, 10),
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yOffset: parseInt(letters[i].attributes.getNamedItem("yoffset").nodeValue, 10),
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xAdvance: parseInt(letters[i].attributes.getNamedItem("xadvance").nodeValue, 10),
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kerning: {},
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texture:new PIXI.Texture(texture, textureRect)
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};
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}
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//parse kernings
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var kernings = xml.getElementsByTagName("kerning");
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for (i = 0; i < kernings.length; i++)
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{
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var first = parseInt(kernings[i].attributes.getNamedItem("first").nodeValue, 10);
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var second = parseInt(kernings[i].attributes.getNamedItem("second").nodeValue, 10);
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var amount = parseInt(kernings[i].attributes.getNamedItem("amount").nodeValue, 10);
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data.chars[second].kerning[first] = amount;
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}
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PIXI.BitmapText.fonts[data.font] = data;
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}
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};</pre>
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</article>
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</section>
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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