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538 lines
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HTML
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<h1 class="page-title">Source: core/LinkedList.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A basic linked list data structure.
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*
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* @class Phaser.LinkedList
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* @constructor
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*/
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Phaser.LinkedList = function () {
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/**
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* @property {object} next - Next element in the list.
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* @default
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*/
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this.next = null;
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/**
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* @property {object} prev - Previous element in the list.
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* @default
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*/
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this.prev = null;
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/**
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* @property {object} first - First element in the list.
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* @default
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*/
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this.first = null;
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/**
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* @property {object} last - Last element in the list.
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* @default
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*/
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this.last = null;
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/**
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* @property {object} game - Number of elements in the list.
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* @default
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*/
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this.total = 0;
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};
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Phaser.LinkedList.prototype = {
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/**
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* Adds a new element to this linked list.
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*
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* @method Phaser.LinkedList#add
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* @param {object} child - The element to add to this list. Can be a Phaser.Sprite or any other object you need to quickly iterate through.
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* @return {object} The child that was added.
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*/
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add: function (child) {
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// If the list is empty
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if (this.total == 0 && this.first == null && this.last == null)
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{
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this.first = child;
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this.last = child;
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this.next = child;
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child.prev = this;
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this.total++;
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return child;
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}
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// Get gets appended to the end of the list, regardless of anything, and it won't have any children of its own (non-nested list)
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this.last.next = child;
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child.prev = this.last;
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this.last = child;
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this.total++;
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return child;
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},
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/**
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* Removes the given element from this linked list if it exists.
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*
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* @method Phaser.LinkedList#remove
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* @param {object} child - The child to be removed from the list.
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*/
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remove: function (child) {
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if (child == this.first)
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{
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// It was 'first', make 'first' point to first.next
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this.first = this.first.next;
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}
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else if (child == this.last)
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{
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// It was 'last', make 'last' point to last.prev
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this.last = this.last.prev;
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}
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if (child.prev)
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{
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// make child.prev.next point to childs.next instead of child
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child.prev.next = child.next;
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}
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if (child.next)
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{
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// make child.next.prev point to child.prev instead of child
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child.next.prev = child.prev;
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}
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child.next = child.prev = null;
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if (this.first == null )
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{
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this.last = null;
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}
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this.total--;
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},
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/**
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* Calls a function on all members of this list, using the member as the context for the callback.
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* The function must exist on the member.
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*
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* @method Phaser.LinkedList#callAll
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* @param {function} callback - The function to call.
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*/
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callAll: function (callback) {
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if (!this.first || !this.last)
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{
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return;
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}
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var entity = this.first;
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do
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{
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if (entity && entity[callback])
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{
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entity[callback].call(entity);
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}
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entity = entity.next;
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}
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while(entity != this.last.next)
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}
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};</pre>
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</article>
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</section>
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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<br />
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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