mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
20 lines
672 B
JavaScript
20 lines
672 B
JavaScript
var Sprite = require('./Sprite');
|
|
var GameObjectFactory = require('../GameObjectFactory');
|
|
|
|
// When registering a factory function 'this' refers to the GameObjectFactory context.
|
|
//
|
|
// There are several properties available to use:
|
|
//
|
|
// this.scene - a reference to the Scene that owns the GameObjectFactory
|
|
// this.displayList - a reference to the Display List the Scene owns
|
|
// this.updateList - a reference to the Update List the Scene owns
|
|
|
|
GameObjectFactory.register('sprite', function (x, y, key, frame)
|
|
{
|
|
var sprite = new Sprite(this.scene, x, y, key, frame);
|
|
|
|
this.displayList.add(sprite);
|
|
this.updateList.add(sprite);
|
|
|
|
return sprite;
|
|
});
|