phaser/typescript
2016-05-16 13:31:57 +01:00
..
p2.d.ts split p2 definitions into its own file 2015-03-18 11:44:11 -07:00
phaser.comments.d.ts Merge pull request #2444 from staff0rd/typescript_SaveCPU_Plugin 2016-04-28 00:05:31 +01:00
phaser.d.ts Arcade Physics has had a new world argument added to the following functions: distanceBetween, distanceToXY, distanceToPointer, angleBetween, angleToXY and angleToPointer. The argument (which is false by default), when enabled will calculate the angles or distances based on the Game Objects world property, instead of its x and y properties. This allows it to work for objects that are placed in offset Groups, or are children of other display objects (thanks @Skeptron for the thread #2463) 2016-05-16 13:31:57 +01:00
pixi.comments.d.ts fix generateTexture return type 2016-05-12 15:30:33 +10:00
pixi.d.ts fix generateTexture return type 2016-05-12 15:30:33 +10:00
readme.md Updated TypeScript Readme 2015-08-01 12:06:25 +01:00

TypeScript Definitions

Reference the phaser.d.ts in your project.

Please use TypeScript 1.4+

  • phaser.d.ts contains a reference to pixi.d.ts and p2.d.ts and so both these files must remain siblings in the same directory.
  • pixi.d.ts has deviated from the official project. If you are a pixi user, pick up the ball over at the official pixi typescript repo.

Contributing

If you find any mistakes in these definitions or you feel they can be improved in any way, please make a pull request against the dev branch.

Note

Creature and Box2D are not yet defined.