phaser/src/device/Features.js
2022-02-28 14:29:51 +00:00

191 lines
5.6 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var OS = require('./OS');
var Browser = require('./Browser');
var CanvasPool = require('../display/canvas/CanvasPool');
/**
* Determines the features of the browser running this Phaser Game instance.
* These values are read-only and populated during the boot sequence of the game.
* They are then referenced by internal game systems and are available for you to access
* via `this.sys.game.device.features` from within any Scene.
*
* @typedef {object} Phaser.Device.Features
* @since 3.0.0
*
* @property {?boolean} canvasBitBltShift - True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
* @property {boolean} canvas - Is canvas available?
* @property {boolean} file - Is file available?
* @property {boolean} fileSystem - Is fileSystem available?
* @property {boolean} getUserMedia - Does the device support the getUserMedia API?
* @property {boolean} littleEndian - Is the device big or little endian? (only detected if the browser supports TypedArrays)
* @property {boolean} localStorage - Is localStorage available?
* @property {boolean} pointerLock - Is Pointer Lock available?
* @property {boolean} support32bit - Does the device context support 32bit pixel manipulation using array buffer views?
* @property {boolean} vibration - Does the device support the Vibration API?
* @property {boolean} webGL - Is webGL available?
* @property {boolean} worker - Is worker available?
*/
var Features = {
canvas: false,
canvasBitBltShift: null,
file: false,
fileSystem: false,
getUserMedia: true,
littleEndian: false,
localStorage: false,
pointerLock: false,
support32bit: false,
vibration: false,
webGL: false,
worker: false
};
// Check Little or Big Endian system.
// @author Matt DesLauriers (@mattdesl)
function checkIsLittleEndian ()
{
var a = new ArrayBuffer(4);
var b = new Uint8Array(a);
var c = new Uint32Array(a);
b[0] = 0xa1;
b[1] = 0xb2;
b[2] = 0xc3;
b[3] = 0xd4;
if (c[0] === 0xd4c3b2a1)
{
return true;
}
if (c[0] === 0xa1b2c3d4)
{
return false;
}
else
{
// Could not determine endianness
return null;
}
}
function init ()
{
if (typeof importScripts === 'function')
{
return Features;
}
Features.canvas = !!window['CanvasRenderingContext2D'];
try
{
Features.localStorage = !!localStorage.getItem;
}
catch (error)
{
Features.localStorage = false;
}
Features.file = !!window['File'] && !!window['FileReader'] && !!window['FileList'] && !!window['Blob'];
Features.fileSystem = !!window['requestFileSystem'];
var isUint8 = false;
var testWebGL = function ()
{
if (window['WebGLRenderingContext'])
{
try
{
var canvas = CanvasPool.createWebGL(this);
var ctx = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
var canvas2D = CanvasPool.create2D(this);
var ctx2D = canvas2D.getContext('2d');
// Can't be done on a webgl context
var image = ctx2D.createImageData(1, 1);
// Test to see if ImageData uses CanvasPixelArray or Uint8ClampedArray.
// @author Matt DesLauriers (@mattdesl)
isUint8 = image.data instanceof Uint8ClampedArray;
CanvasPool.remove(canvas);
CanvasPool.remove(canvas2D);
return !!ctx;
}
catch (e)
{
return false;
}
}
return false;
};
Features.webGL = testWebGL();
Features.worker = !!window['Worker'];
Features.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia || navigator.oGetUserMedia;
window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL;
Features.getUserMedia = Features.getUserMedia && !!navigator.getUserMedia && !!window.URL;
// Older versions of firefox (< 21) apparently claim support but user media does not actually work
if (Browser.firefox && Browser.firefoxVersion < 21)
{
Features.getUserMedia = false;
}
// Excludes iOS versions as they generally wrap UIWebView (eg. Safari WebKit) and it
// is safer to not try and use the fast copy-over method.
if (!OS.iOS && (Browser.ie || Browser.firefox || Browser.chrome))
{
Features.canvasBitBltShift = true;
}
// Known not to work
if (Browser.safari || Browser.mobileSafari)
{
Features.canvasBitBltShift = false;
}
navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate;
if (navigator.vibrate)
{
Features.vibration = true;
}
if (typeof ArrayBuffer !== 'undefined' && typeof Uint8Array !== 'undefined' && typeof Uint32Array !== 'undefined')
{
Features.littleEndian = checkIsLittleEndian();
}
Features.support32bit = (
typeof ArrayBuffer !== 'undefined' &&
typeof Uint8ClampedArray !== 'undefined' &&
typeof Int32Array !== 'undefined' &&
Features.littleEndian !== null &&
isUint8
);
return Features;
}
module.exports = init();