phaser/wip/gameobjects/sprite/SpriteWebGLRenderer.js
2018-01-09 22:12:16 +00:00

34 lines
878 B
JavaScript

Phaser.Renderer.WebGL.GameObjects.Sprite = {
TYPES: [
Phaser.GameObject.Sprite.prototype
],
render: function (renderer, src)
{
var frame = src.frame;
var alpha = src.color.worldAlpha * 255 << 24;
// Skip rendering?
if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight)
{
return;
}
var verts = src.transform.glVertextData;
var index = src.frame.source.glTextureIndex;
var tint = src.color._glTint;
var bg = src.color._glBg;
renderer.batch.add(frame.source, src.blendMode, verts, frame.uvs, index, alpha, tint, bg);
// Render children
for (var i = 0; i < src.children.length; i++)
{
var child = src.children[i];
child.render(renderer, child);
}
}
};