mirror of
https://github.com/photonstorm/phaser
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38 lines
1.2 KiB
JavaScript
38 lines
1.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GameObjectCreator = require('../gameobjects/GameObjectCreator');
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var ParseToTilemap = require('./ParseToTilemap');
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/**
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* Creates a Tilemap from the given key or data, or creates a blank Tilemap if no key/data provided.
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* When loading from CSV or a 2D array, you should specify the tileWidth & tileHeight. When parsing
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* from a map from Tiled, the tileWidth, tileHeight, width & height will be pulled from the map
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* data. For an empty map, you should specify tileWidth, tileHeight, width & height.
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*
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* @method Phaser.GameObjects.GameObjectCreator#tilemap
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* @since 3.0.0
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*
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* @param {Phaser.Types.Tilemaps.TilemapConfig} [config] - The config options for the Tilemap.
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*
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* @return {Phaser.Tilemaps.Tilemap}
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*/
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GameObjectCreator.register('tilemap', function (config)
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{
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// Defaults are applied in ParseToTilemap
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var c = (config !== undefined) ? config : {};
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return ParseToTilemap(
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this.scene,
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c.key,
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c.tileWidth,
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c.tileHeight,
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c.width,
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c.height,
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c.data,
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c.insertNull
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);
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});
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