phaser/docs/Phaser.Physics.html
2014-09-09 15:36:56 +01:00

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<title>Phaser Class: Physics</title>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<div class="span8">
<div id="main">
<h1 class="page-title">Class: Physics</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Physics
</h2>
<div class="class-description"><p>Phaser.Physics</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Physics"><span class="type-signature"></span>new Physics<span class="signature">(game, <span class="optional">physicsConfig</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Physics Manager is responsible for looking after all of the running physics systems.
Phaser supports 3 physics systems: Arcade Physics, P2 and Ninja Physics (with Box2D and Chipmunk in development)
Game Objects can belong to only 1 physics system, but you can have multiple systems active in a single game.</p>
<p>For example you could have P2 managing a polygon-built terrain landscape that an vehicle drives over, while it could be firing bullets that use the
faster (due to being much simpler) Arcade Physics system.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>physicsConfig</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>A physics configuration object to pass to the Physics world on creation.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-21">line 21</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Classes</h3>
<dl>
<dt class="class-depth-2">
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</dt>
<dd>
</dd>
<dt class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</dt>
<dd>
</dd>
<dt class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</dt>
<dd>
</dd>
</dl>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="ARCADE"><span class="type-signature">&lt;static, constant> </span>ARCADE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-68">line 68</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="BOX2D"><span class="type-signature">&lt;static, constant> </span>BOX2D<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-86">line 86</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="CHIPMUNK"><span class="type-signature">&lt;static, constant> </span>CHIPMUNK<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-92">line 92</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="NINJA"><span class="type-signature">&lt;static, constant> </span>NINJA<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-80">line 80</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="P2JS"><span class="type-signature">&lt;static, constant> </span>P2JS<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type">number</span>
</li>
</ul>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-74">line 74</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="arcade"><span class="type-signature"></span>arcade<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>arcade</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Arcade.html">Phaser.Physics.Arcade</a></span>
</td>
<td class="description last"><p>The Arcade Physics system.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-38">line 38</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="box2d"><span class="type-signature"></span>box2d<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>box2d</code></td>
<td class="type">
<span class="param-type">Phaser.Physics.Box2D</span>
</td>
<td class="description last"><p>The Box2D Physics system (to be done).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-53">line 53</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="chipmunk"><span class="type-signature"></span>chipmunk<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>chipmunk</code></td>
<td class="type">
<span class="param-type">Phaser.Physics.Chipmunk</span>
</td>
<td class="description last"><p>The Chipmunk Physics system (to be done).</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-58">line 58</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="config"><span class="type-signature"></span>config<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>config</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The physics configuration object as passed to the game on creation.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-33">line 33</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Local reference to game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-28">line 28</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="ninja"><span class="type-signature"></span>ninja<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>ninja</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span>
</td>
<td class="description last"><p>The N+ Ninja Physics System.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-48">line 48</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="p2"><span class="type-signature"></span>p2<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>p2</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.P2.html">Phaser.Physics.P2</a></span>
</td>
<td class="description last"><p>The P2.JS Physics system.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-43">line 43</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="clear"><span class="type-signature">&lt;protected> </span>clear<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clears down all active physics systems. This doesn't destroy them, it just clears them of objects and is called when the State changes.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-255">line 255</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-270">line 270</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="enable"><span class="type-signature"></span>enable<span class="signature">(object, <span class="optional">system</span>, <span class="optional">debug</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This will create a default physics body on the given game object or array of objects.
A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed.
It can be for any of the physics systems that have been started:</p>
<p>Phaser.Physics.Arcade - A light weight AABB based collision system with basic separation.
Phaser.Physics.P2JS - A full-body advanced physics system supporting multiple object shapes, polygon loading, contact materials, springs and constraints.
Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system. Advanced AABB and Circle vs. Tile collision.
Phaser.Physics.BOX2D and Phaser.Physics.CHIPMUNK are still in development.</p>
<p>If you require more control over what type of body is created, for example to create a Ninja Physics Circle instead of the default AABB, then see the
individual physics systems <code>enable</code> methods instead of using this generic one.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">object</span>
|
<span class="param-type">array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The game object to create the physics body on. Can also be an array of objects, a body will be created on every object in the array.</p></td>
</tr>
<tr>
<td class="name"><code>system</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Physics.ARCADE
</td>
<td class="description last"><p>The physics system that will be used to create the body. Defaults to Arcade Physics.</p></td>
</tr>
<tr>
<td class="name"><code>debug</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Enable the debug drawing for this body. Defaults to false.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-158">line 158</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="parseConfig"><span class="type-signature"></span>parseConfig<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Parses the Physics Configuration object passed to the Game constructor and starts any physics systems specified within.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-96">line 96</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="preUpdate"><span class="type-signature">&lt;protected> </span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>preUpdate checks.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-196">line 196</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setBoundsToWorld"><span class="type-signature"></span>setBoundsToWorld<span class="signature">(<span class="optional">left</span>, <span class="optional">right</span>, <span class="optional">top</span>, <span class="optional">bottom</span>, <span class="optional">setCollisionGroup</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the bounds of the Physics world to match the Game.World dimensions.
You can optionally set which 'walls' to create: left, right, top or bottom.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>left</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the left bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>right</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the right bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>top</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the top bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>bottom</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will create the bottom bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>setCollisionGroup</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true the Bounds will be set to use its own Collision Group.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-454">line 454</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setBoundsToWorld"><span class="type-signature">&lt;protected> </span>setBoundsToWorld<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the physics bounds to match the world dimensions.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-230">line 230</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setWorldMaterial"><span class="type-signature"></span>setWorldMaterial<span class="signature">(material, <span class="optional">left</span>, <span class="optional">right</span>, <span class="optional">top</span>, <span class="optional">bottom</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the given material against the 4 bounds of this World.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>material</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Physics.P2.Material.html">Phaser.Physics.P2.Material</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The material to set.</p></td>
</tr>
<tr>
<td class="name"><code>left</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will set the material on the left bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>right</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will set the material on the right bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>top</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will set the material on the top bounds wall.</p></td>
</tr>
<tr>
<td class="name"><code>bottom</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If true will set the material on the bottom bounds wall.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">physics/p2/World.js</a>, <a href="World.js.html#sunlight-1-line-471">line 471</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="startSystem"><span class="type-signature"></span>startSystem<span class="signature">(The)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This will create an instance of the requested physics simulation.
Phaser.Physics.Arcade is running by default, but all others need activating directly.
You can start the following physics systems:
Phaser.Physics.P2JS - A full-body advanced physics system by Stefan Hedman.
Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system.
Phaser.Physics.BOX2D and Phaser.Physics.CHIPMUNK are still in development.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>The</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>physics system to start.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-122">line 122</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature">&lt;protected> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates all running physics systems.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Physics.js.html">physics/Physics.js</a>, <a href="Physics.js.html#sunlight-1-line-213">line 213</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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