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<h1 class="page-title">Source: animation/FrameData.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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|
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|
/**
|
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* FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
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|
*
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|
* @class Phaser.FrameData
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|
* @constructor
|
|
*/
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|
Phaser.FrameData = function () {
|
|
|
|
/**
|
|
* @property {Array} _frames - Local array of frames.
|
|
* @private
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|
*/
|
|
this._frames = [];
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|
|
|
|
|
/**
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|
* @property {Array} _frameNames - Local array of frame names for name to index conversions.
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|
* @private
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|
*/
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|
this._frameNames = [];
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|
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|
};
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|
|
|
Phaser.FrameData.prototype = {
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|
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|
/**
|
|
* Adds a new Frame to this FrameData collection. Typically called by the Animation.Parser and not directly.
|
|
*
|
|
* @method Phaser.FrameData#addFrame
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|
* @param {Phaser.Frame} frame - The frame to add to this FrameData set.
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|
* @return {Phaser.Frame} The frame that was just added.
|
|
*/
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|
addFrame: function (frame) {
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|
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|
frame.index = this._frames.length;
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|
|
|
this._frames.push(frame);
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|
|
|
if (frame.name !== '')
|
|
{
|
|
this._frameNames[frame.name] = frame.index;
|
|
}
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|
|
|
return frame;
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|
|
|
},
|
|
|
|
/**
|
|
* Get a Frame by its numerical index.
|
|
*
|
|
* @method Phaser.FrameData#getFrame
|
|
* @param {number} index - The index of the frame you want to get.
|
|
* @return {Phaser.Frame} The frame, if found.
|
|
*/
|
|
getFrame: function (index) {
|
|
|
|
if (index > this._frames.length)
|
|
{
|
|
index = 0;
|
|
}
|
|
|
|
return this._frames[index];
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|
|
|
},
|
|
|
|
/**
|
|
* Get a Frame by its frame name.
|
|
*
|
|
* @method Phaser.FrameData#getFrameByName
|
|
* @param {string} name - The name of the frame you want to get.
|
|
* @return {Phaser.Frame} The frame, if found.
|
|
*/
|
|
getFrameByName: function (name) {
|
|
|
|
if (typeof this._frameNames[name] === 'number')
|
|
{
|
|
return this._frames[this._frameNames[name]];
|
|
}
|
|
|
|
return null;
|
|
|
|
},
|
|
|
|
/**
|
|
* Check if there is a Frame with the given name.
|
|
*
|
|
* @method Phaser.FrameData#checkFrameName
|
|
* @param {string} name - The name of the frame you want to check.
|
|
* @return {boolean} True if the frame is found, otherwise false.
|
|
*/
|
|
checkFrameName: function (name) {
|
|
|
|
if (this._frameNames[name] == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
/**
|
|
* Makes a copy of this FrameData including copies (not references) to all of the Frames it contains.
|
|
*
|
|
* @method clone
|
|
* @return {Phaser.FrameData} A clone of this object, including clones of the Frame objects it contains.
|
|
*/
|
|
clone: function () {
|
|
|
|
var output = new Phaser.FrameData();
|
|
|
|
// No input array, so we loop through all frames
|
|
for (var i = 0; i < this._frames.length; i++)
|
|
{
|
|
output._frames.push(this._frames[i].clone());
|
|
}
|
|
|
|
for (var i = 0; i < this._frameNames.length; i++)
|
|
{
|
|
output._frameNames.push(this._frameNames[i]);
|
|
}
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns a range of frames based on the given start and end frame indexes and returns them in an Array.
|
|
*
|
|
* @method Phaser.FrameData#getFrameRange
|
|
* @param {number} start - The starting frame index.
|
|
* @param {number} end - The ending frame index.
|
|
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
|
|
* @return {Array} An array of Frames between the start and end index values, or an empty array if none were found.
|
|
*/
|
|
getFrameRange: function (start, end, output) {
|
|
|
|
if (typeof output === "undefined") { output = []; }
|
|
|
|
for (var i = start; i <= end; i++)
|
|
{
|
|
output.push(this._frames[i]);
|
|
}
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns all of the Frames in this FrameData set where the frame index is found in the input array.
|
|
* The frames are returned in the output array, or if none is provided in a new Array object.
|
|
*
|
|
* @method Phaser.FrameData#getFrames
|
|
* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
|
|
* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
|
|
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
|
|
* @return {Array} An array of all Frames in this FrameData set matching the given names or IDs.
|
|
*/
|
|
getFrames: function (frames, useNumericIndex, output) {
|
|
|
|
if (typeof useNumericIndex === "undefined") { useNumericIndex = true; }
|
|
if (typeof output === "undefined") { output = []; }
|
|
|
|
if (typeof frames === "undefined" || frames.length === 0)
|
|
{
|
|
// No input array, so we loop through all frames
|
|
for (var i = 0; i < this._frames.length; i++)
|
|
{
|
|
// We only need the indexes
|
|
output.push(this._frames[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Input array given, loop through that instead
|
|
for (var i = 0, len = frames.length; i < len; i++)
|
|
{
|
|
// Does the input array contain names or indexes?
|
|
if (useNumericIndex)
|
|
{
|
|
// The actual frame
|
|
output.push(this.getFrame(frames[i]));
|
|
}
|
|
else
|
|
{
|
|
// The actual frame
|
|
output.push(this.getFrameByName(frames[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns all of the Frame indexes in this FrameData set.
|
|
* The frames indexes are returned in the output array, or if none is provided in a new Array object.
|
|
*
|
|
* @method Phaser.FrameData#getFrameIndexes
|
|
* @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned.
|
|
* @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false)
|
|
* @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created.
|
|
* @return {Array} An array of all Frame indexes matching the given names or IDs.
|
|
*/
|
|
getFrameIndexes: function (frames, useNumericIndex, output) {
|
|
|
|
if (typeof useNumericIndex === "undefined") { useNumericIndex = true; }
|
|
if (typeof output === "undefined") { output = []; }
|
|
|
|
if (typeof frames === "undefined" || frames.length === 0)
|
|
{
|
|
// No frames array, so we loop through all frames
|
|
for (var i = 0, len = this._frames.length; i < len; i++)
|
|
{
|
|
output.push(this._frames[i].index);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Input array given, loop through that instead
|
|
for (var i = 0, len = frames.length; i < len; i++)
|
|
{
|
|
// Does the frames array contain names or indexes?
|
|
if (useNumericIndex)
|
|
{
|
|
output.push(frames[i]);
|
|
}
|
|
else
|
|
{
|
|
if (this.getFrameByName(frames[i]))
|
|
{
|
|
output.push(this.getFrameByName(frames[i]).index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.FrameData.prototype.constructor = Phaser.FrameData;
|
|
|
|
/**
|
|
* @name Phaser.FrameData#total
|
|
* @property {number} total - The total number of frames in this FrameData set.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.FrameData.prototype, "total", {
|
|
|
|
get: function () {
|
|
return this._frames.length;
|
|
}
|
|
|
|
});
|
|
</pre>
|
|
</article>
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</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Tue Sep 09 2014 15:29:17 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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