mirror of
https://github.com/photonstorm/phaser
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44 lines
1.9 KiB
JavaScript
44 lines
1.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.GameObject.PixelField.FACTORY_KEY = 'pixelField';
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/**
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* Create a new `Image` object.
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*
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* An Image is a light-weight object you can use to display anything that doesn't need physics or animation.
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*
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* It can still rotate, scale, crop and receive input events.
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* This makes it perfect for logos, backgrounds, simple buttons and other non-Sprite graphics.
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*
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* @method Phaser.GameObject.Factory#image
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* @param {number} [x=0] - The x coordinate of the Image. The coordinate is relative to any parent container this Image may be in.
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* @param {number} [y=0] - The y coordinate of the Image. The coordinate is relative to any parent container this Image may be in.
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* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
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* @return {Phaser.Image} The newly created Image object.
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*/
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Phaser.GameObject.PixelField.FACTORY_ADD = function (x, y, pixelSize, group)
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{
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if (group === undefined) { group = this.state; }
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return group.children.add(new Phaser.GameObject.PixelField(this.state, x, y, pixelSize));
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};
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/**
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* Create a new Image object.
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*
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* An Image is a light-weight object you can use to display anything that doesn't need physics or animation.
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* It can still rotate, scale, crop and receive input events. This makes it perfect for logos, backgrounds, simple buttons and other non-Sprite graphics.
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*
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* @method Phaser.GameObjectCreator#image
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* @param {number} x - X position of the image.
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* @param {number} y - Y position of the image.
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* @return {Phaser.Image} the newly created sprite object.
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*/
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Phaser.GameObject.PixelField.FACTORY_MAKE = function (x, y, pixelSize)
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{
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return new Phaser.GameObject.PixelField(this.state, x, y, pixelSize);
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};
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