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1650 lines
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.PointerMode.html">PointerMode</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.State.html">State</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.StateManager.html">StateManager</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="Phaser.Text.html">Text</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Tile.html">Tile</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Tileset.html">Tileset</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.TileSprite.html">TileSprite</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="Phaser.Time.html">Time</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Timer.html">Timer</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="Phaser.Touch.html">Touch</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tween.html">Tween</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
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<a href="Phaser.TweenData.html">TweenData</a>
|
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</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
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</li>
|
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|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Video.html">Video</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Weapon.html">Weapon</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasPool.html">CanvasPool</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EarCut.html">EarCut</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Event.html">Event</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="PIXI.PIXI.DisplayObject.html">DisplayObject</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#AUTO">AUTO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#blendModes">blendModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BUTTON">BUTTON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS">CANVAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CENTER">CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CIRCLE">CIRCLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CREATURE">CREATURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#displayList">displayList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#DOWN">DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ELLIPSE">ELLIPSE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#EMITTER">EMITTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GAMES">GAMES</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GRAPHICS">GRAPHICS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GROUP">GROUP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HEADLESS">HEADLESS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#IMAGE">IMAGE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT">LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LINE">LINE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#MATRIX">MATRIX</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#NONE">NONE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#PORTRAIT">PORTRAIT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERTICAL">VERTICAL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
|
|
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: src/tween/TweenManager.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2016 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated.
|
|
* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
|
|
*
|
|
* TweenManager is based heavily on tween.js by http://soledadpenades.com.
|
|
* The difference being that tweens belong to a games instance of TweenManager, rather than to a global TWEEN object.
|
|
* It also has callbacks swapped for Signals and a few issues patched with regard to properties and completion errors.
|
|
* Please see https://github.com/sole/tween.js for a full list of contributors.
|
|
*
|
|
* @class Phaser.TweenManager
|
|
* @constructor
|
|
* @param {Phaser.Game} game - A reference to the currently running game.
|
|
*/
|
|
Phaser.TweenManager = function (game) {
|
|
|
|
/**
|
|
* @property {Phaser.Game} game - Local reference to game.
|
|
*/
|
|
this.game = game;
|
|
|
|
/**
|
|
* Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when updating. This means
|
|
* it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should
|
|
* be given in frames.
|
|
*
|
|
* If the Tween uses a time based update (which is the default) then the duration is given in milliseconds.
|
|
* In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween
|
|
* has actually been through. For very short tweens you may wish to experiment with a frame based update instead.
|
|
* @property {boolean} frameBased
|
|
* @default
|
|
*/
|
|
this.frameBased = false;
|
|
|
|
/**
|
|
* @property {array<Phaser.Tween>} _tweens - All of the currently running tweens.
|
|
* @private
|
|
*/
|
|
this._tweens = [];
|
|
|
|
/**
|
|
* @property {array<Phaser.Tween>} _add - All of the tweens queued to be added in the next update.
|
|
* @private
|
|
*/
|
|
this._add = [];
|
|
|
|
this.easeMap = {
|
|
|
|
"Power0": Phaser.Easing.Power0,
|
|
"Power1": Phaser.Easing.Power1,
|
|
"Power2": Phaser.Easing.Power2,
|
|
"Power3": Phaser.Easing.Power3,
|
|
"Power4": Phaser.Easing.Power4,
|
|
|
|
"Linear": Phaser.Easing.Linear.None,
|
|
"Quad": Phaser.Easing.Quadratic.Out,
|
|
"Cubic": Phaser.Easing.Cubic.Out,
|
|
"Quart": Phaser.Easing.Quartic.Out,
|
|
"Quint": Phaser.Easing.Quintic.Out,
|
|
"Sine": Phaser.Easing.Sinusoidal.Out,
|
|
"Expo": Phaser.Easing.Exponential.Out,
|
|
"Circ": Phaser.Easing.Circular.Out,
|
|
"Elastic": Phaser.Easing.Elastic.Out,
|
|
"Back": Phaser.Easing.Back.Out,
|
|
"Bounce": Phaser.Easing.Bounce.Out,
|
|
|
|
"Quad.easeIn": Phaser.Easing.Quadratic.In,
|
|
"Cubic.easeIn": Phaser.Easing.Cubic.In,
|
|
"Quart.easeIn": Phaser.Easing.Quartic.In,
|
|
"Quint.easeIn": Phaser.Easing.Quintic.In,
|
|
"Sine.easeIn": Phaser.Easing.Sinusoidal.In,
|
|
"Expo.easeIn": Phaser.Easing.Exponential.In,
|
|
"Circ.easeIn": Phaser.Easing.Circular.In,
|
|
"Elastic.easeIn": Phaser.Easing.Elastic.In,
|
|
"Back.easeIn": Phaser.Easing.Back.In,
|
|
"Bounce.easeIn": Phaser.Easing.Bounce.In,
|
|
|
|
"Quad.easeOut": Phaser.Easing.Quadratic.Out,
|
|
"Cubic.easeOut": Phaser.Easing.Cubic.Out,
|
|
"Quart.easeOut": Phaser.Easing.Quartic.Out,
|
|
"Quint.easeOut": Phaser.Easing.Quintic.Out,
|
|
"Sine.easeOut": Phaser.Easing.Sinusoidal.Out,
|
|
"Expo.easeOut": Phaser.Easing.Exponential.Out,
|
|
"Circ.easeOut": Phaser.Easing.Circular.Out,
|
|
"Elastic.easeOut": Phaser.Easing.Elastic.Out,
|
|
"Back.easeOut": Phaser.Easing.Back.Out,
|
|
"Bounce.easeOut": Phaser.Easing.Bounce.Out,
|
|
|
|
"Quad.easeInOut": Phaser.Easing.Quadratic.InOut,
|
|
"Cubic.easeInOut": Phaser.Easing.Cubic.InOut,
|
|
"Quart.easeInOut": Phaser.Easing.Quartic.InOut,
|
|
"Quint.easeInOut": Phaser.Easing.Quintic.InOut,
|
|
"Sine.easeInOut": Phaser.Easing.Sinusoidal.InOut,
|
|
"Expo.easeInOut": Phaser.Easing.Exponential.InOut,
|
|
"Circ.easeInOut": Phaser.Easing.Circular.InOut,
|
|
"Elastic.easeInOut": Phaser.Easing.Elastic.InOut,
|
|
"Back.easeInOut": Phaser.Easing.Back.InOut,
|
|
"Bounce.easeInOut": Phaser.Easing.Bounce.InOut
|
|
|
|
};
|
|
|
|
this.game.onPause.add(this._pauseAll, this);
|
|
this.game.onResume.add(this._resumeAll, this);
|
|
|
|
};
|
|
|
|
Phaser.TweenManager.prototype = {
|
|
|
|
/**
|
|
* Get all the tween objects in an array.
|
|
* @method Phaser.TweenManager#getAll
|
|
* @returns {Phaser.Tween[]} Array with all tween objects.
|
|
*/
|
|
getAll: function () {
|
|
|
|
return this._tweens;
|
|
|
|
},
|
|
|
|
/**
|
|
* Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.
|
|
* @method Phaser.TweenManager#removeAll
|
|
*/
|
|
removeAll: function () {
|
|
|
|
for (var i = 0; i < this._tweens.length; i++)
|
|
{
|
|
this._tweens[i].pendingDelete = true;
|
|
}
|
|
|
|
this._add = [];
|
|
|
|
},
|
|
|
|
/**
|
|
* Remove all tweens from a specific object, array of objects or Group.
|
|
*
|
|
* @method Phaser.TweenManager#removeFrom
|
|
* @param {object|object[]|Phaser.Group} obj - The object you want to remove the tweens from.
|
|
* @param {boolean} [children=true] - If passing a group, setting this to true will remove the tweens from all of its children instead of the group itself.
|
|
*/
|
|
removeFrom: function (obj, children) {
|
|
|
|
if (children === undefined) { children = true; }
|
|
|
|
var i;
|
|
var len;
|
|
|
|
if (Array.isArray(obj))
|
|
{
|
|
for (i = 0, len = obj.length; i < len; i++)
|
|
{
|
|
this.removeFrom(obj[i]);
|
|
}
|
|
}
|
|
else if (obj.type === Phaser.GROUP && children)
|
|
{
|
|
for (var i = 0, len = obj.children.length; i < len; i++)
|
|
{
|
|
this.removeFrom(obj.children[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0, len = this._tweens.length; i < len; i++)
|
|
{
|
|
if (obj === this._tweens[i].target)
|
|
{
|
|
this.remove(this._tweens[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0, len = this._add.length; i < len; i++)
|
|
{
|
|
if (obj === this._add[i].target)
|
|
{
|
|
this.remove(this._add[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Add a new tween into the TweenManager.
|
|
*
|
|
* @method Phaser.TweenManager#add
|
|
* @param {Phaser.Tween} tween - The tween object you want to add.
|
|
* @returns {Phaser.Tween} The tween object you added to the manager.
|
|
*/
|
|
add: function (tween) {
|
|
|
|
tween._manager = this;
|
|
this._add.push(tween);
|
|
|
|
},
|
|
|
|
/**
|
|
* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
|
|
*
|
|
* @method Phaser.TweenManager#create
|
|
* @param {object} object - Object the tween will be run on.
|
|
* @returns {Phaser.Tween} The newly created tween object.
|
|
*/
|
|
create: function (object) {
|
|
|
|
return new Phaser.Tween(object, this.game, this);
|
|
|
|
},
|
|
|
|
/**
|
|
* Remove a tween from this manager.
|
|
*
|
|
* @method Phaser.TweenManager#remove
|
|
* @param {Phaser.Tween} tween - The tween object you want to remove.
|
|
*/
|
|
remove: function (tween) {
|
|
|
|
var i = this._tweens.indexOf(tween);
|
|
|
|
if (i !== -1)
|
|
{
|
|
this._tweens[i].pendingDelete = true;
|
|
}
|
|
else
|
|
{
|
|
i = this._add.indexOf(tween);
|
|
|
|
if (i !== -1)
|
|
{
|
|
this._add[i].pendingDelete = true;
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Update all the tween objects you added to this manager.
|
|
*
|
|
* @method Phaser.TweenManager#update
|
|
* @returns {boolean} Return false if there's no tween to update, otherwise return true.
|
|
*/
|
|
update: function () {
|
|
|
|
var addTweens = this._add.length;
|
|
var numTweens = this._tweens.length;
|
|
|
|
if (numTweens === 0 && addTweens === 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var i = 0;
|
|
|
|
while (i < numTweens)
|
|
{
|
|
if (this._tweens[i].update(this.game.time.time))
|
|
{
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
this._tweens.splice(i, 1);
|
|
|
|
numTweens--;
|
|
}
|
|
}
|
|
|
|
// If there are any new tweens to be added, do so now - otherwise they can be spliced out of the array before ever running
|
|
if (addTweens > 0)
|
|
{
|
|
this._tweens = this._tweens.concat(this._add);
|
|
this._add.length = 0;
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
/**
|
|
* Checks to see if a particular Sprite is currently being tweened.
|
|
*
|
|
* @method Phaser.TweenManager#isTweening
|
|
* @param {object} object - The object to check for tweens against.
|
|
* @returns {boolean} Returns true if the object is currently being tweened, false if not.
|
|
*/
|
|
isTweening: function(object) {
|
|
|
|
return this._tweens.some(function(tween) {
|
|
return tween.target === object;
|
|
});
|
|
|
|
},
|
|
|
|
/**
|
|
* Private. Called by game focus loss. Pauses all currently running tweens.
|
|
*
|
|
* @method Phaser.TweenManager#_pauseAll
|
|
* @private
|
|
*/
|
|
_pauseAll: function () {
|
|
|
|
for (var i = this._tweens.length - 1; i >= 0; i--)
|
|
{
|
|
this._tweens[i]._pause();
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Private. Called by game focus loss. Resumes all currently paused tweens.
|
|
*
|
|
* @method Phaser.TweenManager#_resumeAll
|
|
* @private
|
|
*/
|
|
_resumeAll: function () {
|
|
|
|
for (var i = this._tweens.length - 1; i >= 0; i--)
|
|
{
|
|
this._tweens[i]._resume();
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Pauses all currently running tweens.
|
|
*
|
|
* @method Phaser.TweenManager#pauseAll
|
|
*/
|
|
pauseAll: function () {
|
|
|
|
for (var i = this._tweens.length - 1; i >= 0; i--)
|
|
{
|
|
this._tweens[i].pause();
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Resumes all currently paused tweens.
|
|
*
|
|
* @method Phaser.TweenManager#resumeAll
|
|
*/
|
|
resumeAll: function () {
|
|
|
|
for (var i = this._tweens.length - 1; i >= 0; i--)
|
|
{
|
|
this._tweens[i].resume(true);
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.TweenManager.prototype.constructor = Phaser.TweenManager;
|
|
</pre>
|
|
</article>
|
|
</section>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.3</a>
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on Mon Jul 11 2016 10:10:44 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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