mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
29d7cc36a0
Conflicts: README.md
120 lines
3.3 KiB
JavaScript
120 lines
3.3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update:update });
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function preload() {
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game.load.image('phaser', 'assets/sprites/phaser-dude.png');
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game.load.image('melon', 'assets/sprites/melon.png');
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game.load.spritesheet('controller-indicator', 'assets/misc/controller-indicator.png', 16,16);
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}
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var pad1;
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var pad2;
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var indicator1;
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var indicator2;
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var player1;
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var player2;
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var melon;
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function create() {
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game.stage.backgroundColor = '#736357';
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game.input.gamepad.start();
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indicator1 = game.add.sprite(10,10, 'controller-indicator');
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indicator1.scale.x = indicator1.scale.y = 2;
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indicator1.animations.frame = 1;
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indicator2 = game.add.sprite(10,50, 'controller-indicator');
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indicator2.scale.x = indicator2.scale.y = 2;
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indicator2.animations.frame = 1;
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player1 = game.add.sprite(300, 300, 'phaser');
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player1.anchor.setTo(0.5,0.5);
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player2 = game.add.sprite(450, 300, 'phaser');
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player2.anchor.setTo(0.5,0.5);
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// This little melon dude is controlled by all gamepads!
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melon = game.add.sprite(375, 350, 'melon');
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melon.anchor.setTo(0.5,0.5);
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pad1 = game.input.gamepad.pad1;
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pad2 = game.input.gamepad.pad2;
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}
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function update() {
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// Pad "connected or not" indicator
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if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad1.connected) {
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indicator1.animations.frame = 0;
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} else {
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indicator1.animations.frame = 1;
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}
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if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad2.connected) {
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indicator2.animations.frame = 0;
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} else {
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indicator2.animations.frame = 1;
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}
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if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
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{
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player1.x--;
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}
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if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
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{
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player1.x++;
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}
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if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
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{
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player1.y--;
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}
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if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
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{
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player1.y++;
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}
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if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
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{
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player2.x--;
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}
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if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
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{
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player2.x++;
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}
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if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
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{
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player2.y--;
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}
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if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
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{
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player2.y++;
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}
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// isDown on game.input.gamepad checks ALL gamepad buttons
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if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT))
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{
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melon.x--;
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}
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if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT))
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{
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melon.x++;
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}
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if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_UP))
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{
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melon.y--;
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}
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if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN))
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{
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melon.y++;
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}
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}
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